gnu: Add bullet.

* gnu/packages/game-development.scm: New file
* gnu-system.am (GNU_SYSTEM_MODULES): Add it.
master
Tomáš Čech 2014-12-15 11:50:18 +01:00 committed by David Thompson
parent 5a659a489e
commit 6cb89466ba
2 changed files with 49 additions and 0 deletions

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@ -96,6 +96,7 @@ GNU_SYSTEM_MODULES = \
gnu/packages/freeipmi.scm \
gnu/packages/ftp.scm \
gnu/packages/fribidi.scm \
gnu/packages/game-development.scm \
gnu/packages/games.scm \
gnu/packages/gawk.scm \
gnu/packages/gcal.scm \

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@ -0,0 +1,48 @@
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
#:use-module (guix licenses)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix build-system cmake)
#:use-module (gnu packages))
(define-public bullet
(package
(name "bullet")
(version "2.82-r2704")
(source (origin
(method url-fetch)
(uri (string-append "https://bullet.googlecode.com/files/bullet-"
version ".tgz"))
(sha256
(base32
"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
(build-system cmake-build-system)
(arguments '(#:tests? #f ; no 'test' target
#:configure-flags (list
(string-append
"-DCMAKE_CXX_FLAGS=-fPIC "
(or (getenv "CXXFLAGS") "")))))
(home-page "http://bulletphysics.org/")
(synopsis "3D physics engine library")
(description
"Bullet is a physics engine library usable for collision detection. It
is used in some video games and movies.")
(license zlib)))