gnu: tiled: Move to game-development module.
* gnu/packages/games.scm (tiled): Move from here... * gnu/packages/game-development (tiled): ...to here.
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@ -17,11 +17,14 @@
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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(define-module (gnu packages game-development)
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#:use-module (guix licenses)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix download)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system cmake)
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#:use-module (gnu packages))
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#:use-module (guix build-system gnu)
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#:use-module (gnu packages)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages compression))
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(define-public bullet
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(define-public bullet
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(package
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(package
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@ -45,4 +48,38 @@
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(description
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(description
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"Bullet is a physics engine library usable for collision detection. It
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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is used in some video games and movies.")
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(license zlib)))
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(license license:zlib)))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.10.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(sha256
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(base32
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"0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(alist-replace
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'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))
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%standard-phases)))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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@ -520,40 +520,6 @@ alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
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are primarily in English, however some in other languages are provided.")
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are primarily in English, however some in other languages are provided.")
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(license license:gpl3+)))
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(license license:gpl3+)))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.10.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(sha256
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(base32
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"0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(alist-replace
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'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))
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%standard-phases)))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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(define-public openal
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(define-public openal
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(package
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(package
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(name "openal")
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(name "openal")
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