gnu: Add ghc-sdl.

* gnu/packages/haskell.scm (ghc-sdl): New variable.
This commit is contained in:
Paul van der Walt 2015-10-16 14:53:49 +02:00
parent bce030840d
commit b784e8c502
1 changed files with 35 additions and 0 deletions

View File

@ -31,6 +31,7 @@
#:use-module (gnu packages compression)
#:use-module (gnu packages elf)
#:use-module (gnu packages gl)
#:use-module (gnu packages sdl)
#:use-module (gnu packages bootstrap)
#:use-module (gnu packages zip)
#:use-module (gnu packages gcc)
@ -849,6 +850,40 @@ objects, e.g. a texture object name in OpenGL or a buffer object name in
OpenAL.")
(license bsd-3)))
(define-public ghc-sdl
(package
(name "ghc-sdl")
(version "0.6.5.1")
(source
(origin
(method url-fetch)
(uri (string-append
"http://hackage.haskell.org/package/SDL/SDL-"
version
".tar.gz"))
(sha256
(base32
"1sa3zx3vrs1gbinxx33zwq0x2bsf3i964bff7419p7vzidn36k46"))))
(build-system haskell-build-system)
(arguments
`(#:phases
(modify-phases %standard-phases
(add-after
'unpack 'fix-/bin/sh
(lambda _
;; Use `sh', not `/bin/sh'.
(setenv "CONFIG_SHELL" "sh"))))))
(inputs
`(("sdl" ,sdl)))
(home-page "https://hackage.haskell.org/package/SDL")
(synopsis "LibSDL for Haskell")
(description "Simple DirectMedia Layer (libSDL) is a cross-platform
multimedia library designed to provide low level access to audio, keyboard,
mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used
by MPEG playback software, emulators, and many popular games, including the
award winning Linux port of \"Civilization: Call To Power.\"")
(license bsd-3)))
(define-public ghc-half
(package
(name "ghc-half")