gnu: Add MARS.
* gnu/packages/games.scm (mars): New variable. * gnu/packages/patches/mars-install.patch: New file. * gnu/packages/patches/mars-sfml-2.3.patch: New file. * gnu-system.am (dist_patch_DATA): Add them.
This commit is contained in:
parent
eb52419266
commit
c23c50c734
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@ -560,6 +560,8 @@ dist_patch_DATA = \
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gnu/packages/patches/luit-posix.patch \
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gnu/packages/patches/luit-posix.patch \
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gnu/packages/patches/m4-gets-undeclared.patch \
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gnu/packages/patches/m4-gets-undeclared.patch \
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gnu/packages/patches/make-impure-dirs.patch \
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gnu/packages/patches/make-impure-dirs.patch \
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gnu/packages/patches/mars-install.patch \
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gnu/packages/patches/mars-sfml-2.3.patch \
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gnu/packages/patches/maxima-defsystem-mkdir.patch \
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gnu/packages/patches/maxima-defsystem-mkdir.patch \
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gnu/packages/patches/mc-fix-ncurses-build.patch \
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gnu/packages/patches/mc-fix-ncurses-build.patch \
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gnu/packages/patches/mcron-install.patch \
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gnu/packages/patches/mcron-install.patch \
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@ -10,6 +10,7 @@
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;;; Copyright © 2015 Andreas Enge <andreas@enge.fr>
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;;; Copyright © 2015 Andreas Enge <andreas@enge.fr>
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;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com>
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;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com>
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;;; Copyright © 2015 Christopher Allan Webber <cwebber@dustycloud.org>
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;;; Copyright © 2015 Christopher Allan Webber <cwebber@dustycloud.org>
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;;; Copyright © 2015 Ricardo Wurmus <rekado@elephly.net>
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;;;
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;;;
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;;; This file is part of GNU Guix.
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;;; This file is part of GNU Guix.
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;;;
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;;;
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@ -31,11 +32,14 @@
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#:use-module (guix utils)
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#:use-module (guix utils)
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#:use-module (guix packages)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (gnu packages)
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#:use-module (gnu packages)
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#:use-module (gnu packages base)
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#:use-module (gnu packages base)
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#:use-module (gnu packages admin)
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#:use-module (gnu packages admin)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages fribidi)
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#:use-module (gnu packages game-development)
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#:use-module (gnu packages gettext)
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#:use-module (gnu packages gettext)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages glib)
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@ -44,6 +48,7 @@
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#:use-module (gnu packages guile)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages libcanberra)
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#:use-module (gnu packages libcanberra)
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#:use-module (gnu packages libunwind)
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#:use-module (gnu packages libunwind)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages image)
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#:use-module (gnu packages image)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages python)
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#:use-module (gnu packages python)
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@ -573,6 +578,59 @@ for common mesh file formats, and collision detection.")
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(home-page "http://irrlicht.sourceforge.net/")
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(home-page "http://irrlicht.sourceforge.net/")
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(license license:zlib)))
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(license license:zlib)))
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(define-public mars
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;; The latest release on SourceForge relies on an unreleased version of SFML
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;; with a different API, so we take the latest version from the official
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;; repository on Github.
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(let ((commit "c855d04409")
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(revision "1"))
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(package
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(name "mars")
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(version (string-append "0.7.5." revision "." commit ))
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/thelaui/M.A.R.S..git")
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(commit commit)))
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(file-name (string-append name "-" version))
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(sha256
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(base32
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"1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh"))
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(patches (list (search-patch "mars-sfml-2.3.patch")
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(search-patch "mars-install.patch")))))
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f ; There are no tests
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'fix-install-path
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(lambda _
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(substitute* "src/CMakeLists.txt"
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(("\\$\\{CMAKE_INSTALL_PREFIX\\}/games")
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"${CMAKE_INSTALL_PREFIX}/bin"))
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#t))
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(add-after 'unpack 'fix-data-path
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(lambda* (#:key outputs #:allow-other-keys)
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(substitute* "src/System/settings.cpp"
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(("C_dataPath = \"./data/\";")
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(string-append "C_dataPath = \""
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(assoc-ref outputs "out")
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"/share/games/marsshooter/\";")))
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#t)))))
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(inputs
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`(("mesa" ,mesa)
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("fribidi" ,fribidi)
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("taglib" ,taglib)
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("sfml" ,sfml)))
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(home-page "http://marsshooter.org")
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(synopsis "2D space shooter")
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(description
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"M.A.R.S. is a 2D space shooter with pretty visual effects and
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attractive physics. Players can battle each other or computer controlled
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enemies in different game modes such as space ball, death match, team death
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match, cannon keep, and grave-itation pit.")
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(license license:gpl3+))))
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(define minetest-data
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(define minetest-data
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(package
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(package
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(name "minetest-data")
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(name "minetest-data")
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@ -0,0 +1,17 @@
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Remove install target for non-existant directory.
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--- a/src/CMakeLists.txt 2015-09-13 20:52:28.517344327 +0200
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+++ b/src/CMakeLists.txt 2015-09-13 20:53:04.842453987 +0200
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@@ -122,12 +122,6 @@
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DESTINATION
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${CMAKE_INSTALL_PREFIX}/share/applications
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)
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- install(
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- FILES
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- ${MARS_SOURCE_DIR}/resources/mars
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- DESTINATION
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- ${CMAKE_INSTALL_PREFIX}/share/menu
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- )
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else(UNIX)
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# executable
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@ -0,0 +1,151 @@
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This is a concatenation of the following two patches:
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https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch
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https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch
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Their purpose is to allow Mars to be built against the latest version of SFML.
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From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
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From: James Cowgill <james410@cowgill.org.uk>
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Date: Sat, 9 May 2015 01:54:14 +0100
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Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3
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---
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premake4.lua | 8 ++++----
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src/Shaders/postFX.cpp | 2 +-
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src/System/window.cpp | 12 ++++++------
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3 files changed, 11 insertions(+), 11 deletions(-)
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diff --git a/premake4.lua b/premake4.lua
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index 023dddd..5af4495 100755
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--- a/premake4.lua
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+++ b/premake4.lua
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@@ -11,11 +11,11 @@ project "mars"
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defines { "NDEBUG" }
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flags { "Optimize" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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@@ -23,10 +23,10 @@ project "mars"
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defines { "_DEBUG", "DEBUG" }
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flags { "Symbols" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
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index 987f411..f767a47 100644
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--- a/src/Shaders/postFX.cpp
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+++ b/src/Shaders/postFX.cpp
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@@ -78,7 +78,7 @@ namespace postFX {
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postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
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bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
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glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
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- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
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+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
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glEnable(GL_BLEND);
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glMatrixMode(GL_MODELVIEW);
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postFX_.setParameter("BumpMap", bumpMap_.getTexture());
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..8e12dcc 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -222,7 +222,7 @@ namespace window {
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glLoadIdentity();
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// Setup translation (according to left-upper corner)
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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// probably improves performance...
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glDisable(GL_LIGHTING);
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@@ -247,7 +247,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -255,7 +255,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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@@ -270,7 +270,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -284,7 +284,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -294,7 +294,7 @@ namespace window {
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else {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001
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From: Sylvain BOILARD <boilard@crans.org>
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Date: Wed, 23 Jan 2013 02:02:47 +0100
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Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the
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SFML's API.
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---
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src/System/window.cpp | 6 ++----
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1 file changed, 2 insertions(+), 4 deletions(-)
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..3ffcf65 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -307,13 +307,11 @@ namespace window {
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window_.setActive(true);
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glEnable(GL_TEXTURE_2D);
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- if (shader)
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- shader->bind();
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+ sf::Shader::bind(shader);
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window_.draw(toBeDrawn, states);
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- if (shader)
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- shader->unbind();
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+ sf::Shader::bind(NULL);
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window_.popGLStates();
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glPopMatrix();
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Reference in New Issue