diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index c1757ac4de..e8efc2c5a3 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1,6 +1,8 @@ ;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2014 Tomáš Čech ;;; Copyright © 2015 Mark H Weaver +;;; Copyright © 2015 Julian Graham +;;; Copyright © 2015 Ludovic Courtès ;;; ;;; This file is part of GNU Guix. ;;; @@ -24,6 +26,12 @@ #:use-module (guix build-system cmake) #:use-module (guix build-system gnu) #:use-module (gnu packages) + #:use-module (gnu packages databases) + #:use-module (gnu packages glib) + #:use-module (gnu packages gnunet) + #:use-module (gnu packages guile) + #:use-module (gnu packages multiprecision) + #:use-module (gnu packages ncurses) #:use-module (gnu packages qt) #:use-module (gnu packages compression) #:use-module (gnu packages zip) @@ -64,6 +72,49 @@ is used in some video games and movies.") (license license:zlib))) +(define-public gzochi + (package + (name "gzochi") + (version "0.9") + (source (origin + (method url-fetch) + (uri (string-append "mirror://savannah/gzochi/gzochi-" + version ".tar.gz")) + (sha256 + (base32 + "1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a")))) + (build-system gnu-build-system) + (arguments + '(#:phases (modify-phases %standard-phases + (add-before 'configure 'remove-Werror + (lambda _ + ;; We can't build with '-Werror', notably + ;; because deprecated functions of + ;; libmicrohttpd are being used. + (substitute* (find-files "." "^Makefile\\.in$") + (("-Werror") + "")) + #t))))) + (native-inputs `(("pkgconfig" ,pkg-config))) + (inputs `(("bdb" ,bdb) + ("glib" ,glib) + ("gmp" ,gmp) + ("guile" ,guile-2.0) + ("libmicrohttpd" ,libmicrohttpd) + ("ncurses" ,ncurses) + ("sdl" ,sdl) + ("zlib" ,zlib))) + (home-page "http://www.nongnu.org/gzochi/") + (synopsis "Scalable middleware for multiplayer games") + (description + "gzochi is a framework for developing massively multiplayer online games. +A server container provides services to deployed games, which are written in +Guile Scheme, that abstract and simplify some of the most challenging and +error-prone aspects of online game development: Concurrency, data persistence, +and network communications. A very thin client library can be embedded to +provide connectivity for client applications written in any language.") + (license license:gpl3+))) + (define-public tiled (package (name "tiled")