gnu: Add opencsg.

* gnu/packages/graphics.scm (opencsg): New variable.

Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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Steve Sprang 2019-08-23 15:38:42 -07:00 committed by Ludovic Courtès
parent 984cabc4a6
commit c3c0eda646
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@ -13,6 +13,7 @@
;;; Copyright © 2018 Kei Kebreau <kkebreau@posteo.net> ;;; Copyright © 2018 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2019 Mark H Weaver <mhw@netris.org> ;;; Copyright © 2019 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2019 Carlo Zancanaro <carlo@zancanaro.id.au> ;;; Copyright © 2019 Carlo Zancanaro <carlo@zancanaro.id.au>
;;; Copyright © 2019 Steve Sprang <scs@stevesprang.com>
;;; ;;;
;;; This file is part of GNU Guix. ;;; This file is part of GNU Guix.
;;; ;;;
@ -1018,3 +1019,43 @@ requirements.")
performance subdivision surface (subdiv) evaluation on massively parallel CPU performance subdivision surface (subdiv) evaluation on massively parallel CPU
and GPU architectures.") and GPU architectures.")
(license license:asl2.0))) (license license:asl2.0)))
(define-public opencsg
(let ((dot-to-dash (lambda (c) (if (char=? c #\.) #\- c))))
(package
(name "opencsg")
(version "1.4.2")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/floriankirsch/OpenCSG.git")
(commit (string-append "opencsg-"
(string-map dot-to-dash version)
"-release"))))
(file-name (git-file-name name version))
(sha256
(base32
"00m4vs6jn3scqczscc4591l1d6zg6anqp9v1ldf9ymf70rdyvm7m"))))
(build-system gnu-build-system)
(arguments
`(#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda* (#:key outputs #:allow-other-keys)
(substitute* "src/Makefile"
(("/usr/local") (assoc-ref outputs "out")))
#t))
(add-before 'build 'skip-example
(lambda _ (chdir "src") #t)))))
(inputs
`(("glew" ,glew)
("freeglut" ,freeglut)))
(synopsis "Library for rendering Constructive Solid Geometry (CSG)")
(description
"OpenCSG is a library for rendering Constructive Solid Geometry (CSG) using
OpenGL. CSG is an approach for modeling complex 3D-shapes using simpler ones.
For example, two shapes can be combined by uniting them, by intersecting them,
or by subtracting one shape from the other.")
(home-page "http://www.opencsg.org/")
(license license:gpl2))))