gnu: Add ghc-openglraw.
* gnu/packages/haskell.scm (ghc-openglraw): New variable.
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@ -30,6 +30,7 @@
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#:use-module (gnu packages perl)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages elf)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages bootstrap)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gcc)
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@ -846,6 +847,38 @@ attacks.")
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computation library for Haskell.")
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(license bsd-3)))
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(define-public ghc-openglraw
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(package
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(name "ghc-openglraw")
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(version "2.5.1.0")
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(source
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(origin
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(method url-fetch)
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(uri (string-append
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"http://hackage.haskell.org/package/OpenGLRaw/OpenGLRaw-"
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version
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".tar.gz"))
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(sha256
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(base32
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"1kfq24mxg922ml3kkmym2qfpc56jbmrfbiix4rc2cxlwv05i191k"))))
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(build-system haskell-build-system)
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(inputs
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`(("ghc-half" ,ghc-half)
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("glu" ,glu)
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("ghc-text" ,ghc-text)))
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(home-page "http://www.haskell.org/haskellwiki/Opengl")
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(synopsis "Raw Haskell bindings for the OpenGL graphics system")
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(description "OpenGLRaw is a raw Haskell binding for the OpenGL 4.5
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graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping
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of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw
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offers access to all necessary functions, tokens and types plus a general
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facility for loading extension entries. The module hierarchy closely mirrors
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the naming structure of the OpenGL extensions, making it easy to find the
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right module to import. All API entries are loaded dynamically, so no special
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C header files are needed for building this package. If an API entry is not
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found at runtime, a userError is thrown.")
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(license bsd-3)))
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(define-public ghc-streaming-commons
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(package
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(name "ghc-streaming-commons")
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