gnu: Add emacs-evil-numbers.

* gnu/packages/emacs-xyz.scm (emacs-evil-numbers): New variable.
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Clément Lassieur 2019-04-02 10:41:13 +02:00
parent d6fda4d3d1
commit c97ad2fd8b
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@ -14177,3 +14177,29 @@ and article extracts for Wikipedia.")
files. The various elements of the HTML input are parsed with customizable files. The various elements of the HTML input are parsed with customizable
functions (e.g. @code{webfeeder-title-function}).") functions (e.g. @code{webfeeder-title-function}).")
(license license:gpl3+))) (license license:gpl3+)))
(define-public emacs-evil-numbers
(let ((commit "6ea1c8c3a9b37bed63d48f1128e9a4910e68187e"))
(package
(name "emacs-evil-numbers")
(version (git-version "0.4" "1" commit))
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/dieggsy/evil-numbers")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32
"1aq95hj8x13py0pwsnc6wvd8cc5yv5qin8ym9js42y5966vwj4np"))))
(build-system emacs-build-system)
(home-page "https://github.com/dieggsy/evil-numbers")
(synopsis "Increment and decrement numbers in Emacs")
(description "This package increments and decrements binary, octal,
decimal and hex literals. It works like C-a/C-x in Vim, i.e. searches for
number up to EOL and then increments or decrements and keeps zero padding up
(unlike in Vim). When a region is active, as in Evil's visual mode, all the
numbers within that region will be incremented/decremented (unlike in Vim).
It is a fork of https://github.com/cofi/evil-numbers, which is unmaintained.")
(license license:gpl3+))))