gnu: Add ioquake3.
* gnu/packages/game-development.scm (ioquake3): New variable.
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@ -46,6 +46,7 @@
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#:use-module (gnu packages)
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#:use-module (gnu packages)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages base)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages curl)
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@ -1463,3 +1464,62 @@ collection of handy utility functions. All are 100% portable across nearly
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all modern computing platforms. Each library component is fairly independent
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all modern computing platforms. Each library component is fairly independent
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of the others")
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of the others")
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(license license:lgpl2.0+)))
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(license license:lgpl2.0+)))
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(define-public ioquake3
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;; We follow master since it seems that there won't be releases after 1.3.6.
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(let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
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(package
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(name "ioquake3")
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(version (git-version "1.3.6" "1" commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/ioquake/ioq3.git")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
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(build-system gnu-build-system)
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(inputs
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`(("sdl2" ,sdl2)
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("libjpeg" ,libjpeg)
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("openal" ,openal)
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("curl" ,curl)
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("opusfile" ,opusfile)
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("opus" ,opus)
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("libvorbis" ,libvorbis)
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("freetype" ,freetype)
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("libogg" ,libogg)))
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(native-inputs
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`(("which" ,which) ; Else SDL_version.h won't be found.
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("pkg-config" ,pkg-config)))
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(arguments
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'(#:tests? #f ; No tests.
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#:make-flags '("CC=gcc"
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"USE_INTERNAL_LIBS=0"
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"USE_FREETYPE=1"
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"USE_RENDERER_DLOPEN=0"
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"USE_OPENAL_DLOPEN=0"
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"USE_CURL_DLOPEN=0")
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#:phases
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(modify-phases %standard-phases
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(delete 'configure)
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(invoke "make" "copyfiles" "CC=gcc"
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"USE_INTERNAL_LIBS=0"
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(string-append "COPYDIR="
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(assoc-ref outputs "out")
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"/bin")))))))
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(home-page "https://ioquake3.org/")
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(synopsis "FPS game engine based on Quake 3")
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(description "ioquake3 is a free software first person shooter engine
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based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
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the original, ioquake3 has been cleaned up, bugs have been fixed and features
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added. The permanent goal is to create the open source Quake 3 distribution
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upon which people base their games, ports to new platforms, and other
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projects.")
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(supported-systems '("x86_64-linux" "i686-linux"))
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(license license:gpl2))))
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