gnu: Add ioquake3.

* gnu/packages/game-development.scm (ioquake3): New variable.
This commit is contained in:
Pierre Neidhardt 2019-05-23 18:54:27 +02:00
parent cee9b0566d
commit e4ff9dffe7
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@ -46,6 +46,7 @@
#:use-module (gnu packages) #:use-module (gnu packages)
#:use-module (gnu packages audio) #:use-module (gnu packages audio)
#:use-module (gnu packages autotools) #:use-module (gnu packages autotools)
#:use-module (gnu packages base)
#:use-module (gnu packages boost) #:use-module (gnu packages boost)
#:use-module (gnu packages compression) #:use-module (gnu packages compression)
#:use-module (gnu packages curl) #:use-module (gnu packages curl)
@ -1463,3 +1464,62 @@ collection of handy utility functions. All are 100% portable across nearly
all modern computing platforms. Each library component is fairly independent all modern computing platforms. Each library component is fairly independent
of the others") of the others")
(license license:lgpl2.0+))) (license license:lgpl2.0+)))
(define-public ioquake3
;; We follow master since it seems that there won't be releases after 1.3.6.
(let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
(package
(name "ioquake3")
(version (git-version "1.3.6" "1" commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/ioquake/ioq3.git")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32
"1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
(build-system gnu-build-system)
(inputs
`(("sdl2" ,sdl2)
("libjpeg" ,libjpeg)
("openal" ,openal)
("curl" ,curl)
("opusfile" ,opusfile)
("opus" ,opus)
("libvorbis" ,libvorbis)
("freetype" ,freetype)
("libogg" ,libogg)))
(native-inputs
`(("which" ,which) ; Else SDL_version.h won't be found.
("pkg-config" ,pkg-config)))
(arguments
'(#:tests? #f ; No tests.
#:make-flags '("CC=gcc"
"USE_INTERNAL_LIBS=0"
"USE_FREETYPE=1"
"USE_RENDERER_DLOPEN=0"
"USE_OPENAL_DLOPEN=0"
"USE_CURL_DLOPEN=0")
#:phases
(modify-phases %standard-phases
(delete 'configure)
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(invoke "make" "copyfiles" "CC=gcc"
"USE_INTERNAL_LIBS=0"
(string-append "COPYDIR="
(assoc-ref outputs "out")
"/bin")))))))
(home-page "https://ioquake3.org/")
(synopsis "FPS game engine based on Quake 3")
(description "ioquake3 is a free software first person shooter engine
based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
the original, ioquake3 has been cleaned up, bugs have been fixed and features
added. The permanent goal is to create the open source Quake 3 distribution
upon which people base their games, ports to new platforms, and other
projects.")
(supported-systems '("x86_64-linux" "i686-linux"))
(license license:gpl2))))