gnu: Add jumpnbump.
* gnu/packages/games.scm (jumpnbump): New variable.
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@ -30,7 +30,7 @@
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;;; Copyright © 2017 Marius Bakke <mbakke@fastmail.com>
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;;; Copyright © 2017, 2018 Rutger Helling <rhelling@mykolab.com>
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;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
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;;; Copyright © 2017, 2018 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2017, 2018, 2019 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2018 okapi <okapi@firemail.cc>
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;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
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;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de>
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@ -6998,3 +6998,47 @@ pursue their favorite interesting flight simulation idea, and last but
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certainly not least as a fun, realistic, and challenging desktop flight
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simulator.")
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(license license:gpl2+)))
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(define-public jumpnbump
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(package
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(name "jumpnbump")
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(version "1.60")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://gitlab.com/LibreGames/jumpnbump.git")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0gwi58ck4magvdim8wmxdqnsi0fqdpvqia9kcc7q73nqf34jjz3v"))))
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(build-system gnu-build-system)
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(arguments
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`(#:make-flags
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(list "CC=gcc"
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(string-append "PREFIX=" (assoc-ref %outputs "out")))
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#:tests? #f ;no test
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#:phases
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(modify-phases %standard-phases
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(delete 'configure) ;no configure script
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(add-after 'unpack 'fix-sdl-path
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;; XXX: For some reason, `sdl2-config' reports stand-alone SDL
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;; directory, not SDL-union provided as an input to the package.
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;; We force the latter with "--prefix=" option.
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(lambda* (#:key inputs #:allow-other-keys)
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(substitute* "Makefile"
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(("sdl2-config" command)
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(string-append command " --prefix=" (assoc-ref inputs "sdl"))))
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#t)))))
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(inputs
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`(("bzip2" ,bzip2)
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("sdl" ,(sdl-union (list sdl2 sdl2-mixer sdl2-net)))
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("zlib" ,zlib)))
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(native-inputs
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`(("gettext" ,gettext-minimal))) ;for msgfmt
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(home-page "https://gitlab.com/LibreGames/jumpnbump")
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(synopsis "Multiplayer platform game with bunnies")
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(description "You, as a bunny, have to jump on your opponents to make them
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explode. It is a true multiplayer game; you cannot play this alone. You can
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play with up to four players simultaneously. It has network support.")
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(license license:gpl2+)))
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