gnu: openmw: Use OpenMW's fork of openscenegraph.
* gnu/packages/game-development.scm (openmw)[inputs]: Replace openscenegraph with openmw-openscenegraph.
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@ -1109,6 +1109,40 @@ of use.")
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'("ogre"))))
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(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
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(define openmw-openscenegraph
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;; OpenMW prefers its own fork of openscenegraph:
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;; https://wiki.openmw.org/index.php?title=Development_Environment_Setup#OpenSceneGraph.
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(let ((commit "36a962845a2c87a6671fd822157e0729d164e940"))
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(package
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(inherit openscenegraph)
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(version (git-version "3.6" "1" commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/OpenMW/osg/")
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(commit commit)))
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(file-name (git-file-name (package-name openscenegraph) version))
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(sha256
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(base32
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"05yhgq3qm5q277y32n5sf36vx5nv5qd3zlhz4csgd3a6190jrnia"))))
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(arguments
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(substitute-keyword-arguments (package-arguments openscenegraph)
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((#:configure-flags flags)
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;; As per the above wiki link, the following plugins are enough:
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`(append
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'("-DBUILD_OSG_PLUGINS_BY_DEFAULT=0"
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"-DBUILD_OSG_PLUGIN_OSG=1"
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"-DBUILD_OSG_PLUGIN_DDS=1"
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"-DBUILD_OSG_PLUGIN_TGA=1"
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"-DBUILD_OSG_PLUGIN_BMP=1"
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"-DBUILD_OSG_PLUGIN_JPEG=1"
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"-DBUILD_OSG_PLUGIN_PNG=1"
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"-DBUILD_OSG_DEPRECATED_SERIALIZERS=0"
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;; The jpeg plugin requires conversion between integers and booleans
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"-DCMAKE_CXX_FLAGS=-fpermissive")
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,flags)))))))
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(define-public openmw
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(package
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(name "openmw")
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@ -1137,7 +1171,7 @@ of use.")
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("libxt" ,libxt)
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("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
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("openal" ,openal)
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("openscenegraph" ,openscenegraph)
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("openscenegraph" ,openmw-openscenegraph)
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("qtbase" ,qtbase)
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("sdl" ,sdl2)
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("unshield" ,unshield)))
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