gnu: teeworlds: Update to 0.7.0 [fixes CVE-2018-18541].

* gnu/packages/games.scm (teeworlds): Update to 0.7.0.
[source]: Switch to git-fetch. Remove all bundled libraries except md5.
[arguments]: Adjust accordingly.
[inputs]: Use sdl2 instead of sdl and python-wrapper instead of python-2.
Add json-parser and pnglite.
* gnu/packages/patches/teeworlds-use-latest-wavpack.patch: Update it.
This commit is contained in:
Alex Vong 2018-11-12 02:42:25 +08:00
parent 53367e17b6
commit f9e5caf9ba
No known key found for this signature in database
GPG Key ID: 61EF502EF60252F2
2 changed files with 136 additions and 52 deletions

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@ -35,6 +35,7 @@
;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de>
;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net>
;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com>
;;;
;;; This file is part of GNU Guix.
;;;
@ -4139,31 +4140,54 @@ small robot living in the nano world, repair its maker.")
(define-public teeworlds
(package
(name "teeworlds")
(version "0.6.4")
(version "0.7.0")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/teeworlds/teeworlds/"
"archive/" version "-release.tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
;; do not use auto-generated tarballs
(method git-fetch)
(uri (git-reference
(url "https://github.com/teeworlds/teeworlds.git")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"1mqhp6xjl75l49050cid36wxyjn1qr0vjx1c709dfg1lkvmgs6l3"))
(modules '((guix build utils)))
(snippet
'(begin
(for-each delete-file-recursively
'("src/engine/external/wavpack/"
"src/engine/external/zlib/"))
"0jigg2yikihbivzs7hpljr0mghx1l9v4f1cdr8fbmqv2wb51ah8q"))
(modules '((guix build utils)
(ice-9 ftw)
(ice-9 regex)
(srfi srfi-1)
(srfi srfi-26)))
(snippet ; remove bundled libraries except md5
'(let ((base-dir "src/engine/external/"))
(for-each (compose (cut delete-file-recursively <>)
(cut string-append base-dir <>))
(remove (cut string-match "(^.)|(^md5$)" <>)
(scandir base-dir)))
#t))
(patches
(search-patches "teeworlds-use-latest-wavpack.patch"))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no tests included
#:modules ((guix build gnu-build-system)
(guix build utils)
(srfi srfi-26))
#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda* (#:key outputs #:allow-other-keys)
;; The bundled json-parser uses an old API.
;; To use the latest non-bundled version, we need to pass the
;; length of the data in all 'json_parse_ex' calls.
(define (use-latest-json-parser file)
(substitute* file
(("engine/external/json-parser/json\\.h")
"json-parser/json.h")
(("json_parse_ex\\(&JsonSettings, pFileData, aError\\);")
"json_parse_ex(&JsonSettings,
pFileData,
strlen(pFileData),
aError);")))
;; Embed path to assets.
(substitute* "src/engine/shared/storage.cpp"
(("#define DATA_DIR.*")
@ -4173,50 +4197,68 @@ small robot living in the nano world, repair its maker.")
"\"")))
;; Bam expects all files to have a recent time stamp.
(for-each (lambda (file)
(utime file 1 1))
(for-each (cut utime <> 1 1)
(find-files "."))
;; Do not use bundled libraries.
(substitute* "bam.lua"
(("if config.zlib.value == 1 then")
"if true then")
(("wavpack = .*")
"wavpack = {}
settings.link.libs:Add(\"wavpack\")\n"))
(("local json = Compile.+$")
"local json = nil
settings.link.libs:Add(\"jsonparser\")")
(("local png = Compile.+$")
"local png = nil
settings.link.libs:Add(\"pnglite\")")
(("local wavpack = Compile.+$")
"local wavpack = nil
settings.link.libs:Add(\"wavpack\")")
(("if config\\.zlib\\.value == 1")
"if config.zlib.value"))
(substitute* "src/engine/client/graphics_threaded.cpp"
(("engine/external/pnglite/pnglite\\.h")
"pnglite.h"))
(substitute* "src/engine/client/sound.cpp"
(("#include <engine/external/wavpack/wavpack.h>")
"#include <wavpack/wavpack.h>"))
(("engine/external/wavpack/wavpack\\.h")
"wavpack/wavpack.h"))
(for-each use-latest-json-parser
'("src/game/client/components/countryflags.cpp"
"src/game/client/components/menus_settings.cpp"
"src/game/client/components/skins.cpp"
"src/game/client/localization.cpp"
"src/game/editor/auto_map.h"
"src/game/editor/editor.cpp"))
#t))
(replace 'build
(lambda _
(zero? (system* "bam" "-a" "-v" "release"))))
(invoke "bam" "-a" "-v" "conf=release")))
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(bin (string-append out "/bin"))
(data (string-append out "/share/teeworlds/data")))
(mkdir-p bin)
(mkdir-p data)
(for-each (lambda (file)
(install-file file bin))
'("teeworlds" "teeworlds_srv"))
(copy-recursively "data" data)
(let* ((arch ,(system->linux-architecture
(or (%current-target-system)
(%current-system))))
(build (string-append "build/" arch "/release/"))
(data-built (string-append build "data/"))
(out (assoc-ref outputs "out"))
(bin (string-append out "/bin/"))
(data (string-append out "/share/teeworlds/data/")))
(for-each (cut install-file <> bin)
(map (cut string-append build <>)
'("teeworlds" "teeworlds_srv")))
(copy-recursively data-built data)
#t))))))
;; FIXME: teeworlds bundles the sources of "pnglite", a two-file PNG
;; library without a build system.
(inputs
`(("freetype" ,freetype)
("glu" ,glu)
("json-parser" ,json-parser)
("mesa" ,mesa)
("sdl-union" ,(sdl-union (list sdl
sdl-mixer
sdl-image)))
("pnglite" ,pnglite)
("sdl2" ,sdl2)
("sdl2-image" ,sdl2-image)
("sdl2-mixer" ,sdl2-mixer)
("wavpack" ,wavpack)
("zlib" ,zlib)))
(native-inputs
`(("bam" ,bam)
("python" ,python-2)
("python" ,python-wrapper)
("pkg-config" ,pkg-config)))
(home-page "https://www.teeworlds.com")
(synopsis "2D retro multiplayer shooter game")

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@ -1,10 +1,20 @@
Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch.
Downloaded from https://salsa.debian.org/games-team/teeworlds/raw/master/debian/patches/new-wavpack.patch.
This patch lets us build teeworlds with wavpack 5.1.0.
From: Markus Koschany <apo@debian.org>
Date: Thu, 25 Oct 2018 20:52:27 +0200
Subject: new-wavpack
Make wavpack compatible with Debian's version.
---
src/engine/client/sound.cpp | 33 +++++++++++++++------------------
src/engine/client/sound.h | 4 ----
2 files changed, 15 insertions(+), 22 deletions(-)
diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
index 048ec24..80de3c5 100644
--- a/src/engine/client/sound.cpp
+++ b/src/engine/client/sound.cpp
@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID)
@@ -325,10 +325,6 @@ void CSound::RateConvert(int SampleID)
pSample->m_NumFrames = NumFrames;
}
@ -12,10 +22,10 @@ This patch lets us build teeworlds with wavpack 5.1.0.
-{
- return io_read(ms_File, pBuffer, Size);
-}
-
int CSound::LoadWV(const char *pFilename)
ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
{
CSample *pSample;
@@ -336,6 +332,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
int SampleID = -1;
char aError[100];
WavpackContext *pContext;
@ -24,17 +34,18 @@ This patch lets us build teeworlds with wavpack 5.1.0.
// don't waste memory on sound when we are stress testing
if(g_Config.m_DbgStress)
@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename
if(!m_pStorage)
return -1;
@@ -349,25 +347,29 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
return CSampleHandle();
lock_wait(m_SoundLock);
- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
- if(!ms_File)
+ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
+ if(!File)
{
dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
return -1;
lock_unlock(m_SoundLock);
return CSampleHandle();
}
+ else
+ {
@ -43,7 +54,14 @@ This patch lets us build teeworlds with wavpack 5.1.0.
SampleID = AllocID();
if(SampleID < 0)
return -1;
{
- io_close(ms_File);
- ms_File = 0;
+ io_close(File);
+ File = 0;
lock_unlock(m_SoundLock);
return CSampleHandle();
}
pSample = &m_aSamples[SampleID];
- pContext = WavpackOpenFileInput(ReadData, aError);
@ -51,7 +69,29 @@ This patch lets us build teeworlds with wavpack 5.1.0.
if (pContext)
{
int m_aSamples = WavpackGetNumSamples(pContext);
@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename
@@ -385,8 +387,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
if(pSample->m_Channels > 2)
{
dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", pFilename);
- io_close(ms_File);
- ms_File = 0;
+ io_close(File);
+ File = 0;
lock_unlock(m_SoundLock);
return CSampleHandle();
}
@@ -401,8 +403,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
if(BitsPerSample != 16)
{
dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", BitsPerSample, pFilename);
- io_close(ms_File);
- ms_File = 0;
+ io_close(File);
+ File = 0;
lock_unlock(m_SoundLock);
return CSampleHandle();
}
@@ -429,9 +431,6 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
}
@ -61,14 +101,16 @@ This patch lets us build teeworlds with wavpack 5.1.0.
if(g_Config.m_Debug)
dbg_msg("sound/wv", "loaded %s", pFilename);
@@ -527,7 +525,5 @@ void CSound::StopAll()
lock_unlock(m_SoundLock);
@@ -560,7 +559,5 @@ bool CSound::IsPlaying(CSampleHandle SampleID)
return Ret;
}
-IOHANDLE CSound::ms_File = 0;
-
IEngineSound *CreateEngineSound() { return new CSound; }
diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h
index ff357c0..cec2cde 100644
--- a/src/engine/client/sound.h
+++ b/src/engine/client/sound.h
@@ -21,10 +21,6 @@ public:
@ -81,4 +123,4 @@ This patch lets us build teeworlds with wavpack 5.1.0.
-
virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
virtual int LoadWV(const char *pFilename);
virtual CSampleHandle LoadWV(const char *pFilename);