783 lines
31 KiB
Scheme
783 lines
31 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017 Kei Kebreau <kei@openmailbox.org>
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;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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#:use-module (gnu packages)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages documentation)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages fribidi)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages python)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages video)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages xorg)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages image)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages xml))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.86.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bulletphysics/bullet3/"
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"archive/" version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60"))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags (list (string-append
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"-DBUILD_SHARED_LIBS=ON "
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"-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))))
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(inputs
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`(("glu" ,glu)
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("libx11" ,libx11)
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("mesa" ,mesa)))
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(home-page "http://bulletphysics.org/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public deutex
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(package
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(name "deutex")
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(version "4.4.902")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/Doom-Utils/" name
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"/archive/v" version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0rwz1yzgd539x4h25kzhar4q02xyxjwfrcpz4m8ixi312a82p7cn"))))
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(build-system gnu-build-system)
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(arguments
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'(#:tests? #f ; no check target
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#:phases
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(modify-phases %standard-phases
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;; The provided configure script takes a restricted number of arguments.
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(replace 'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(zero? (system* "./configure" "--prefix"
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(assoc-ref %outputs "out")))))
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;; "make install" is broken for this package.
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;; Notably, the binaries overrwrite one another upon installation as
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;; they are all installed to the "bin" file in the output directory,
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;; and the manual page fails to install because the directory for the
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;; manual page is not created.
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref %outputs "out"))
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(bin (string-append out "/bin"))
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(share (string-append out "/share")))
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(install-file "deusf" bin)
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(install-file "deutex" bin)
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(install-file "deutex.6" (string-append share "/man/man6")))
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#t)))))
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(home-page "https://github.com/Doom-Utils/deutex")
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(synopsis "WAD file composer for Doom and related games")
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(description
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"DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
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used to extract the lumps of a wad and save them as individual files.
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Conversely, it can also build a wad from separate files. When extracting a
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lump to a file, it does not just copy the raw data, it converts it to an
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appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
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Conversely, when it reads files for inclusion in pwads, it does the necessary
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conversions (for example, from PPM to Doom picture format). In addition,
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DeuTex has functions such as merging wads, etc.")
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(license license:gpl2+)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.10.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"166rawdal45kvanhvi0bkzy1d2pwf1p0lzslb287lcnm9vdw97yy"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'configure 'remove-Werror
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(lambda _
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;; We can't build with '-Werror', notably
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;; because deprecated functions of
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;; libmicrohttpd are being used.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror")
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""))
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#t)))))
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("guile" ,guile-2.0)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "http://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public python-sge-pygame
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(package
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(name "python-sge-pygame")
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(version "1.4.4")
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(source
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(origin
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(method url-fetch)
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(uri (pypi-uri "sge-pygame" version))
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(sha256
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(base32
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"1qhrcja1igqkjjn1w425ni5f41mijdq5dpq0ymkhl29xxrf8hnx8"))))
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(build-system python-build-system)
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(propagated-inputs
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`(("python-pygame" ,python-pygame)
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("python-six" ,python-six)))
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(home-page "http://stellarengine.nongnu.org")
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(synopsis "2D game engine for Python")
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(description
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"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
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general-purpose 2D game engine. It takes care of several details fro you so
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you can focus on the game itself. This makes more rapid game development
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possible, and it also makes the SGE easy to learn.")
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(license license:lgpl3+)))
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(define-public python2-sge-pygame
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(package-with-python2 python-sge-pygame))
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(define-public python-tmx
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(package
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(name "python-tmx")
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(version "1.9.1")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/python-tmx/tmx-"
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version ".tar.gz"))
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(sha256
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(base32
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"1is107sx3lr09dqjiyn10xqhyv5x54c2ryhys9mb9j3mxjbm227l"))))
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(build-system python-build-system)
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(propagated-inputs
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`(("python-six" ,python-six)))
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(home-page "http://python-tmx.nongnu.org")
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(synopsis "Python library for the @code{Tiled} TMX format")
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(description
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"Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
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This is useful for map editors or generic level editors, and it's also useful
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for using a map editor or generic level editor like Tiled to edit your game's
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levels.")
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(license (list license:asl2.0
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;; Documentation (only available in the source tarball) is
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;; under the CC0 license.
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license:cc0))))
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(define-public python2-tmx
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(let ((python2-tmx (package-with-python2 python-tmx)))
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(package
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(inherit python2-tmx)
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(propagated-inputs
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`(("python2-pathlib" ,python2-pathlib)
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,@(package-propagated-inputs python2-tmx))))))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.18.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"1kcj2blrlfpghjv0qigip2qcbxfx7vv9i8nr4997hkwhsh6i2pjp"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(modify-phases %standard-phases
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(replace 'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))))))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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(define-public sfml
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(package
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(name "sfml")
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(version "2.3.2")
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(source (origin
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(method url-fetch)
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;; Do not fetch the archives from
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;; http://mirror0.sfml-dev.org/files/ because files there seem
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;; to be changed in place.
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(uri (string-append "https://github.com/SFML/SFML/archive/"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags
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(list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
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#:tests? #f)) ; no tests
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(inputs
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`(("mesa" ,mesa)
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("glew" ,glew)
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("flac" ,flac)
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("libvorbis" ,libvorbis)
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("libx11" ,libx11)
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("xcb-util-image" ,xcb-util-image)
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("libxrandr" ,libxrandr)
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("eudev" ,eudev)
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("freetype" ,freetype)
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("libjpeg" ,libjpeg)
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("libsndfile" ,libsndfile)
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("openal" ,openal)))
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(home-page "https://www.sfml-dev.org")
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(synopsis "Simple and Fast Multimedia Library")
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(description
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"SFML provides a simple interface to the various computer components,
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to ease the development of games and multimedia applications. It is composed
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of five modules: system, window, graphics, audio and network.")
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(license license:zlib)))
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(define-public sfxr
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(package
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(name "sfxr")
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(version "1.2.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
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(sha256
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(base32
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"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
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(build-system gnu-build-system)
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(arguments
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`(#:phases (modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(add-before 'build 'patch-makefile
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(substitute* "Makefile"
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(("\\$\\(DESTDIR\\)/usr") out))
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(substitute* "main.cpp"
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(("/usr/share")
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(string-append out "/share")))
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#t))))
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#:tests? #f)) ; no tests
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("desktop-file-utils" ,desktop-file-utils)))
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(inputs
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`(("sdl" ,sdl)
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("gtk+" ,gtk+)))
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(synopsis "Simple sound effect generator")
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(description "Sfxr is a tool for quickly generating simple sound effects.
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Originally created for use in video game prototypes, it can generate random
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sounds from presets such as \"explosion\" or \"powerup\".")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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(define-public physfs
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(package
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(name "physfs")
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(version "2.0.3")
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(source (origin
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(method url-fetch)
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|
(uri (string-append
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"https://icculus.org/physfs/downloads/physfs-"
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version ".tar.bz2"))
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|
(file-name (string-append name "-" version ".tar.gz"))
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|
(sha256
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|
(base32
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"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
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(build-system cmake-build-system)
|
|
(arguments
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'(#:tests? #f)) ; no check target
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(inputs
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`(("zlib" ,zlib)))
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(native-inputs
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`(("doxygen" ,doxygen)))
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|
(home-page "https://icculus.org/physfs")
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|
(synopsis "File system abstraction library")
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|
(description
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"PhysicsFS is a library to provide abstract access to various archives.
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It is intended for use in video games. For security, no file writing done
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through the PhysicsFS API can leave a defined @emph{write directory}. For
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file reading, a @emph{search path} with archives and directories is defined,
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and it becomes a single, transparent hierarchical file system. So archive
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files can be accessed in the same way as you access files directly on a disk,
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and it makes it easy to ship a new archive that will override a previous
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archive on a per-file basis.")
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(license license:zlib)))
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(define-public love
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(package
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(name "love")
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(version "0.10.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/rude/love/downloads/"
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"love-" version "-linux-src.tar.gz"))
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|
(sha256
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(base32
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"11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))))
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(build-system gnu-build-system)
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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|
(inputs
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`(("devil" ,devil)
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("freetype" ,freetype)
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("libmodplug" ,libmodplug)
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("libtheora" ,libtheora)
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("libvorbis" ,libvorbis)
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("luajit" ,luajit)
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("mesa" ,mesa)
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("mpg123" ,mpg123)
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("openal" ,openal)
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("physfs" ,physfs)
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("sdl2" ,sdl2)
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("zlib" ,zlib)))
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(synopsis "2D game framework for Lua")
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(description "LÖVE is a framework for making 2D games in the Lua
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programming language.")
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(home-page "https://love2d.org/")
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(license license:zlib)))
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(define-public allegro-4
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(package
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(name "allegro")
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(version "4.4.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://download.gna.org/allegro/allegro/"
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version "/allegro-" version ".tar.gz"))
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(sha256
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(base32
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"1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
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(build-system cmake-build-system)
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|
(arguments
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|
'(#:phases
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|
(modify-phases %standard-phases
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|
(add-after 'unpack 'patch-build-system
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|
(lambda _
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;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
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|
;; via a command line option doesn't work because it is
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;; unconditionally clobbered in the build script.
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(substitute* '("CMakeLists.txt")
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|
(("ADDON_LINKAGE STATIC")
|
|
"ADDON_LINKAGE SHARED"))
|
|
#t)))))
|
|
(inputs
|
|
`(("glu" ,glu)
|
|
("libpng" ,libpng)
|
|
("libvorbis" ,libvorbis)
|
|
("mesa" ,mesa)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:giftware)))
|
|
|
|
(define-public allegro
|
|
(package
|
|
(name "allegro")
|
|
(version "5.2.0")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://download.gna.org/allegro/allegro/"
|
|
version "/allegro-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1mwzgzc4nb5k5zkbq7yrc6hg63yxq3wk69lmjag1h19x8b6njnmg"))))
|
|
(build-system cmake-build-system)
|
|
(arguments `(#:tests? #f)) ; there are no tests
|
|
(inputs
|
|
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
|
|
`(("flac" ,flac)
|
|
("freetype" ,freetype)
|
|
("glu" ,glu)
|
|
("gtk" ,gtk+-2)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("libxcursor" ,libxcursor)
|
|
("libxinerama" ,libxinerama)
|
|
("libxrandr" ,libxrandr)
|
|
("mesa" ,mesa)
|
|
("openal" ,openal)
|
|
("physfs" ,physfs)
|
|
("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:bsd-3)))
|
|
|
|
(define-public allegro-5.0
|
|
(package (inherit allegro)
|
|
(name "allegro")
|
|
(version "5.0.11")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://download.gna.org/allegro/allegro/"
|
|
version "/allegro-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
|
|
|
|
(define-public aseprite
|
|
(package
|
|
(name "aseprite")
|
|
(version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
|
|
;; TODO: Unbundle third party software.
|
|
(source (origin
|
|
(method url-fetch/zipbomb)
|
|
(uri (string-append "https://github.com/aseprite/aseprite"
|
|
"/releases/download/v" version
|
|
"/Aseprite-v" version "-Source.zip"))
|
|
(sha256
|
|
(base32
|
|
"1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:configure-flags
|
|
;; Use shared libraries instead of building bundled source.
|
|
(list "-DWITH_WEBP_SUPPORT=1"
|
|
"-DUSE_SHARED_CURL=1"
|
|
"-DUSE_SHARED_GIFLIB=1"
|
|
"-DUSE_SHARED_JPEGLIB=1"
|
|
"-DUSE_SHARED_ZLIB=1"
|
|
"-DUSE_SHARED_LIBPNG=1"
|
|
"-DUSE_SHARED_LIBLOADPNG=1"
|
|
"-DUSE_SHARED_LIBWEBP=1"
|
|
"-DUSE_SHARED_TINYXML=1"
|
|
"-DUSE_SHARED_PIXMAN=1"
|
|
"-DUSE_SHARED_FREETYPE=1"
|
|
"-DUSE_SHARED_ALLEGRO4=1"
|
|
"-DENABLE_UPDATER=0" ; no auto-updates
|
|
(string-append "-DFREETYPE_INCLUDE_DIR="
|
|
(assoc-ref %build-inputs "freetype")
|
|
"/include/freetype2"))))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
;; TODO: Use a patched Allegro 4 that supports window resizing. This
|
|
;; patched version is bundled with Aseprite, but the patches should be
|
|
;; extracted and applied on top of a standalone Allegro 4 package.
|
|
(inputs
|
|
`(("allegro" ,allegro-4)
|
|
("curl" ,curl)
|
|
("freetype" ,freetype)
|
|
("giflib" ,giflib)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libwebp" ,libwebp)
|
|
("libx11" ,libx11)
|
|
("libxext" ,libxext)
|
|
("libxxf86vm" ,libxxf86vm)
|
|
("pixman" ,pixman)
|
|
("tinyxml" ,tinyxml)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Animated sprite editor and pixel art tool")
|
|
(description "Aseprite is a tool for creating 2D pixel art for video
|
|
games. In addition to basic pixel editing features, Aseprite can assist in
|
|
the creation of animations, tiled graphics, texture atlases, and more.")
|
|
(home-page "https://www.aseprite.org/")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public qqwing
|
|
(package
|
|
(name "qqwing")
|
|
(version "1.3.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://qqwing.com/"
|
|
name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(home-page "https://qqwing.com/")
|
|
(synopsis "Sudoku puzzle solver and generator")
|
|
(description
|
|
"QQWing is a Sudoku puzzle generator and solver.
|
|
It offers the following features:
|
|
@enumerate
|
|
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
|
@item Uses logic. Uses as many solve techniques as possible when solving
|
|
puzzles rather than guessing.
|
|
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
|
of a Sudoku puzzle. QQwing does.
|
|
@item Can print solve instructions for any puzzle.
|
|
@item Customizable output style, including a CSV style that is easy to
|
|
import into a database.
|
|
@end enumerate")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public quesoglc
|
|
(package
|
|
(name "quesoglc")
|
|
(version "0.7.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
|
name "-" version "-free.tar.bz2"))
|
|
(sha256
|
|
(base32
|
|
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs `(("pkg-config" ,pkg-config)))
|
|
(inputs `(("fontconfig" ,fontconfig)
|
|
("freeglute" ,freeglut)
|
|
("fribidi" ,fribidi)
|
|
("glew" ,glew)))
|
|
(home-page "http://quesoglc.sourceforge.net")
|
|
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
|
(description
|
|
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
|
OpenGL programs with character rendering services via an application programming
|
|
interface (API).")
|
|
(license (list license:expat license:lgpl2.1+))))
|
|
|
|
(define-public python-pygame
|
|
(package
|
|
(name "python-pygame")
|
|
(version "1.9.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (pypi-uri "pygame" version))
|
|
(sha256
|
|
(base32
|
|
"1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; Tests require pygame to be installed first.
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
;; Set the paths to the dependencies manually because
|
|
;; the configure script does not allow passing them as
|
|
;; parameters. This also means we can skip the configure
|
|
;; phase.
|
|
(add-before 'build 'set-library-paths
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
|
(font-ref (assoc-ref inputs "sdl-ttf"))
|
|
(image-ref (assoc-ref inputs "sdl-image"))
|
|
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
|
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
|
(png-ref (assoc-ref inputs "libpng"))
|
|
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
|
(freetype-ref (assoc-ref inputs "freetype"))
|
|
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
|
(out-ref (assoc-ref outputs "out")))
|
|
(substitute* "Setup.in"
|
|
(("SDL = -I/usr/include/SDL")
|
|
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
|
(substitute* "Setup.in"
|
|
(("FONT = -lSDL_ttf")
|
|
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
|
font-ref "/lib -lSDL_ttf")))
|
|
(substitute* "Setup.in"
|
|
(("IMAGE = -lSDL_image")
|
|
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
|
image-ref "/lib -lSDL_image")))
|
|
(substitute* "Setup.in"
|
|
(("MIXER = -lSDL_mixer")
|
|
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
|
mixer-ref "/lib -lSDL_mixer")))
|
|
(substitute* "Setup.in"
|
|
(("SMPEG = -lsmpeg")
|
|
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
|
smpeg-ref "/lib -lsmpeg")))
|
|
(substitute* "Setup.in"
|
|
(("PNG = -lpng")
|
|
(string-append "PNG = -I" png-ref "/include -L"
|
|
png-ref "/lib -lpng")))
|
|
(substitute* "Setup.in"
|
|
(("JPEG = -ljpeg")
|
|
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
|
jpeg-ref "/lib -ljpeg")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("FREETYPE = -lfreetype")
|
|
(string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
|
|
freetype-ref "/lib -lfreetype")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("^pypm") "#pypm"))
|
|
;; Create a path to a header file provided by v4l-utils.
|
|
(system* "mkdir" "linux")
|
|
(system* "ln" "--symbolic"
|
|
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
|
"linux/videodev.h")
|
|
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
|
(inputs
|
|
`(("freetype" ,freetype)
|
|
("sdl" ,sdl)
|
|
("sdl-image" ,sdl-image)
|
|
("sdl-mixer" ,sdl-mixer)
|
|
("sdl-ttf" ,sdl-ttf)
|
|
("sdl-gfx" ,sdl-gfx)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libX11" ,libx11)
|
|
("libsmpeg" ,libsmpeg)
|
|
("portmidi" ,portmidi)
|
|
("v4l-utils" ,v4l-utils)))
|
|
(home-page "https://www.pygame.org")
|
|
(synopsis "SDL wrapper for Python")
|
|
(description "Pygame is a set of Python modules designed for writing games.
|
|
Pygame adds functionality on top of the excellent SDL library. This allows you
|
|
to create fully featured games and multimedia programs in the python language.")
|
|
(license (list license:bsd-2
|
|
;; python numeric license as listed by Debian looks like
|
|
;; an Expat-style license with a warranty disclaimer for
|
|
;; the U.S. government and the University of California.
|
|
license:expat
|
|
license:lgpl2.0+
|
|
license:lgpl2.1+
|
|
license:gpl3+
|
|
license:psfl
|
|
license:public-domain
|
|
license:lgpl2.1+))))
|
|
|
|
(define-public python2-pygame
|
|
(package-with-python2 python-pygame))
|
|
|
|
(define-public grafx2
|
|
(package
|
|
(name "grafx2")
|
|
(version "2.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
;; XXX: There is no URL that contains the version. :(
|
|
(uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
|
|
(sha256
|
|
(base32
|
|
"0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'change-to-src-directory
|
|
(lambda _
|
|
(chdir "src")
|
|
#t)))
|
|
#:make-flags
|
|
;; SDL header files are referenced without the preceeding "SDL/".
|
|
(list (string-append "CFLAGS=-I"
|
|
(assoc-ref %build-inputs "sdl-union")
|
|
"/include/SDL")
|
|
(string-append "prefix="
|
|
(assoc-ref %outputs "out")))
|
|
#:tests? #f)) ; no check target
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("libpng" ,libpng)
|
|
("lua" ,lua-5.1)
|
|
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
|
|
(synopsis "Bitmap paint program")
|
|
(description "GrafX2 is a bitmap paint program inspired by the Amiga
|
|
programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
|
|
includes a very large number of tools and effects that make it particularly
|
|
suitable for pixel art, game graphics, and generally any detailed graphics
|
|
painted with a mouse.")
|
|
(home-page "http://pulkomandy.tk/projects/GrafX2")
|
|
(license license:gpl2))) ; GPLv2 only
|