617 lines
24 KiB
Scheme
617 lines
24 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016 David Thompson <davet@gnu.org>
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;;; Copyright © 2016 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016 Kei Kebreau <kei@openmailbox.org>
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;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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#:use-module (gnu packages)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages documentation)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages fribidi)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages python)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages video)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages xorg)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages image)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages xml))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.82-r2704")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bullet.googlecode.com/files/bullet-"
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version ".tgz"))
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(sha256
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(base32
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"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
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(build-system cmake-build-system)
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(arguments '(#:tests? #f ; no 'test' target
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#:configure-flags (list
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(string-append
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"-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))))
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(home-page "http://bulletphysics.org/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.10")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"055m7ywgl48ljwxf0kjhl76ldck890y5afdwjhk5s3p65xyaxh0k"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'configure 'remove-Werror
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(lambda _
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;; We can't build with '-Werror', notably
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;; because deprecated functions of
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;; libmicrohttpd are being used.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror")
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""))
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#t)))))
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("guile" ,guile-2.0)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "http://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.16.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0s1i6yhm1z9ayzjh8cprcc9jvj5m87l9snyqg6w7zlj3q9zn4rn6"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(modify-phases %standard-phases
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(replace 'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))))))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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(define-public sfml
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(package
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(name "sfml")
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(version "2.3.2")
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(source (origin
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(method url-fetch)
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;; Do not fetch the archives from
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;; http://mirror0.sfml-dev.org/files/ because files there seem
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;; to be changed in place.
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(uri (string-append "https://github.com/SFML/SFML/archive/"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no tests
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(inputs
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`(("mesa" ,mesa)
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("glew" ,glew)
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("flac" ,flac)
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("libvorbis" ,libvorbis)
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("libx11" ,libx11)
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("xcb-util-image" ,xcb-util-image)
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("libxrandr" ,libxrandr)
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("eudev" ,eudev)
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("freetype" ,freetype)
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("libjpeg" ,libjpeg)
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("libsndfile" ,libsndfile)
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("openal" ,openal)))
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(home-page "http://www.sfml-dev.org")
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(synopsis "Simple and Fast Multimedia Library")
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(description
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"SFML provides a simple interface to the various computer components,
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to ease the development of games and multimedia applications. It is composed
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of five modules: system, window, graphics, audio and network.")
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(license license:zlib)))
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(define-public sfxr
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(package
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(name "sfxr")
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(version "1.2.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
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(sha256
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(base32
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"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
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(build-system gnu-build-system)
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(arguments
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`(#:phases (modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(add-before 'build 'patch-makefile
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(substitute* "Makefile"
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(("\\$\\(DESTDIR\\)/usr") out))
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(substitute* "main.cpp"
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(("/usr/share")
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(string-append out "/share")))
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#t))))
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#:tests? #f)) ; no tests
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("desktop-file-utils" ,desktop-file-utils)))
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(inputs
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`(("sdl" ,sdl)
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("gtk+" ,gtk+)))
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(synopsis "Simple sound effect generator")
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(description "Sfxr is a tool for quickly generating simple sound effects.
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Originally created for use in video game prototypes, it can generate random
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sounds from presets such as \"explosion\" or \"powerup\".")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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(define-public physfs
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(package
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(name "physfs")
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(version "2.0.3")
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(source (origin
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(method url-fetch)
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(uri (string-append
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"http://icculus.org/physfs/downloads/physfs-"
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version ".tar.bz2"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no check target
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(inputs
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`(("zlib" ,zlib)))
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(native-inputs
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`(("doxygen" ,doxygen)))
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(home-page "http://icculus.org/physfs")
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(synopsis "File system abstraction library")
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(description
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"PhysicsFS is a library to provide abstract access to various archives.
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It is intended for use in video games. For security, no file writing done
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through the PhysicsFS API can leave a defined @emph{write directory}. For
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file reading, a @emph{search path} with archives and directories is defined,
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and it becomes a single, transparent hierarchical file system. So archive
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files can be accessed in the same way as you access files directly on a disk,
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and it makes it easy to ship a new archive that will override a previous
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archive on a per-file basis.")
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(license license:zlib)))
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(define-public love
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(package
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(name "love")
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(version "0.10.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/rude/love/downloads/"
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"love-" version "-linux-src.tar.gz"))
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(sha256
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(base32
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"1ys18m7c4994k5s7avqlf17sc2icx5zgvfplz504q1ka16hwkc52"))))
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(build-system gnu-build-system)
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("devil" ,devil)
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("freetype" ,freetype)
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("libmodplug" ,libmodplug)
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("libtheora" ,libtheora)
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("libvorbis" ,libvorbis)
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("luajit" ,luajit)
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("mesa" ,mesa)
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("mpg123" ,mpg123)
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("openal" ,openal)
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("physfs" ,physfs)
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("sdl2" ,sdl2)
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("zlib" ,zlib)))
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(synopsis "2D game framework for Lua")
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(description "LÖVE is a framework for making 2D games in the Lua
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programming language.")
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(home-page "https://love2d.org/")
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(license license:zlib)))
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(define-public allegro-4
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(package
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(name "allegro")
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(version "4.4.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://download.gna.org/allegro/allegro/"
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version "/allegro-" version ".tar.gz"))
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(sha256
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(base32
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"1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
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(build-system cmake-build-system)
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(arguments
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'(#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'patch-build-system
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(lambda _
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;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
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;; via a command line option doesn't work because it is
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;; unconditionally clobbered in the build script.
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(substitute* '("CMakeLists.txt")
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(("ADDON_LINKAGE STATIC")
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"ADDON_LINKAGE SHARED"))
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#t)))))
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(inputs
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`(("glu" ,glu)
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("libpng" ,libpng)
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("libvorbis" ,libvorbis)
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("mesa" ,mesa)
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("zlib" ,zlib)))
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(synopsis "Game programming library")
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(description "Allegro is a library mainly aimed at video game and
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multimedia programming. It handles common, low-level tasks such as creating
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windows, accepting user input, loading data, drawing images, playing sounds,
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etc.")
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(home-page "http://liballeg.org")
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(license license:giftware)))
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(define-public allegro
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(package
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(name "allegro")
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(version "5.2.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://download.gna.org/allegro/allegro/"
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version "/allegro-" version ".tar.gz"))
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(sha256
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(base32
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"1mwzgzc4nb5k5zkbq7yrc6hg63yxq3wk69lmjag1h19x8b6njnmg"))))
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(build-system cmake-build-system)
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(arguments `(#:tests? #f)) ; there are no tests
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(inputs
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;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
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`(("flac" ,flac)
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("freetype" ,freetype)
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("glu" ,glu)
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("gtk" ,gtk+-2)
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("libjpeg" ,libjpeg)
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("libpng" ,libpng)
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("libtheora" ,libtheora)
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("libvorbis" ,libvorbis)
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("libxcursor" ,libxcursor)
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("libxinerama" ,libxinerama)
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("libxrandr" ,libxrandr)
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("mesa" ,mesa)
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("openal" ,openal)
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("physfs" ,physfs)
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("zlib" ,zlib)))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
|
|
(synopsis "Game programming library")
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|
(description "Allegro is a library mainly aimed at video game and
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multimedia programming. It handles common, low-level tasks such as creating
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windows, accepting user input, loading data, drawing images, playing sounds,
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etc.")
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(home-page "http://liballeg.org")
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(license license:bsd-3)))
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(define-public allegro-5.0
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(package (inherit allegro)
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(name "allegro")
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(version "5.0.11")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://download.gna.org/allegro/allegro/"
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version "/allegro-" version ".tar.gz"))
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|
(sha256
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|
(base32
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"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
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(define-public aseprite
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(package
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(name "aseprite")
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(version "1.1.1")
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;; The release tarball isn't good enough because it's missing some
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;; necessary code that is only in git submodules.
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(source (origin
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(method git-fetch)
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|
(uri (git-reference
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(url "https://github.com/aseprite/aseprite.git")
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(commit "v1.1.1")
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(recursive? #t)))
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|
(sha256
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|
(base32
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"1yr0l3bc68lyrffrzxgw98zznv8yz5ldl98lyvp6s5grny4s4jyk"))))
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(build-system cmake-build-system)
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|
(arguments
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'(#:configure-flags
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|
;; Use shared libraries instead of building bundled source.
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(list "-DWITH_WEBP_SUPPORT=1"
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"-DUSE_SHARED_CURL=1"
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"-DUSE_SHARED_GIFLIB=1"
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"-DUSE_SHARED_JPEGLIB=1"
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"-DUSE_SHARED_ZLIB=1"
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"-DUSE_SHARED_LIBPNG=1"
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"-DUSE_SHARED_LIBLOADPNG=1"
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"-DUSE_SHARED_LIBWEBP=1"
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"-DUSE_SHARED_TINYXML=1"
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"-DUSE_SHARED_PIXMAN=1"
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"-DUSE_SHARED_FREETYPE=1"
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"-DUSE_SHARED_ALLEGRO4=1"
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"-DENABLE_UPDATER=0" ; no auto-updates
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(string-append "-DFREETYPE_INCLUDE_DIR="
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(assoc-ref %build-inputs "freetype")
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"/include/freetype2"))))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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;; TODO: Use a patched Allegro 4 that supports window resizing. This
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;; patched version is bundled with Aseprite, but the patches should be
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;; extracted and applied on top of a standalone Allegro 4 package.
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(inputs
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`(("allegro" ,allegro-4)
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("curl" ,curl)
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("freetype" ,freetype)
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("giflib" ,giflib)
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("libjpeg" ,libjpeg)
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("libpng" ,libpng)
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("libwebp" ,libwebp)
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("libx11" ,libx11)
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("libxext" ,libxext)
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("libxxf86vm" ,libxxf86vm)
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("pixman" ,pixman)
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("tinyxml" ,tinyxml)
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("zlib" ,zlib)))
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(synopsis "Animated sprite editor and pixel art tool")
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(description "Aseprite is a tool for creating 2D pixel art for video
|
|
games. In addition to basic pixel editing features, Aseprite can assist in
|
|
the creation of animations, tiled graphics, texture atlases, and more.")
|
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(home-page "http://www.aseprite.org/")
|
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(license license:gpl2+)))
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|
|
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(define-public qqwing
|
|
(package
|
|
(name "qqwing")
|
|
(version "1.3.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://qqwing.com/"
|
|
name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(home-page "https://qqwing.com/")
|
|
(synopsis "Sudoku puzzle solver and generator")
|
|
(description
|
|
"QQWing is a Sudoku puzzle generator and solver.
|
|
It offers the following features:
|
|
@enumerate
|
|
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
|
@item Uses logic. Uses as many solve techniques as possible when solving
|
|
puzzles rather than guessing.
|
|
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
|
of a Sudoku puzzle. QQwing does.
|
|
@item Can print solve instructions for any puzzle.
|
|
@item Customizable output style, including a CSV style that is easy to
|
|
import into a database.
|
|
@end enumerate")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public quesoglc
|
|
(package
|
|
(name "quesoglc")
|
|
(version "0.7.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
|
name "-" version "-free.tar.bz2"))
|
|
(sha256
|
|
(base32
|
|
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs `(("pkg-config" ,pkg-config)))
|
|
(inputs `(("fontconfig" ,fontconfig)
|
|
("freeglute" ,freeglut)
|
|
("fribidi" ,fribidi)
|
|
("glew" ,glew)))
|
|
(home-page "http://quesoglc.sourceforge.net")
|
|
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
|
(description
|
|
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
|
OpenGL programs with character rendering services via an application programming
|
|
interface (API).")
|
|
(license (list license:expat license:lgpl2.1+))))
|
|
|
|
(define-public python-pygame
|
|
(package
|
|
(name "python-pygame")
|
|
(version "1.9.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://pygame.org/ftp/pygame-"
|
|
version "release.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0cyl0ww4fjlf289pjxa53q4klyn55ajvkgymw0qrdgp4593raq52"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:python ,python-2
|
|
#:tests? #f ; Tests require pygame to be installed first.
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
;; Set the paths to the dependencies manually because
|
|
;; the configure script does not allow passing them as
|
|
;; parameters. This also means we can skip the configure
|
|
;; phase.
|
|
(add-before 'build 'set-library-paths
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
|
(font-ref (assoc-ref inputs "sdl-ttf"))
|
|
(image-ref (assoc-ref inputs "sdl-image"))
|
|
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
|
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
|
(png-ref (assoc-ref inputs "libpng"))
|
|
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
|
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
|
(out-ref (assoc-ref outputs "out")))
|
|
(substitute* "Setup.in"
|
|
(("SDL = -I/usr/include/SDL")
|
|
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
|
(substitute* "Setup.in"
|
|
(("FONT = -lSDL_ttf")
|
|
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
|
font-ref "/lib -lSDL_ttf")))
|
|
(substitute* "Setup.in"
|
|
(("IMAGE = -lSDL_image")
|
|
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
|
image-ref "/lib -lSDL_image")))
|
|
(substitute* "Setup.in"
|
|
(("MIXER = -lSDL_mixer")
|
|
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
|
mixer-ref "/lib -lSDL_mixer")))
|
|
(substitute* "Setup.in"
|
|
(("SMPEG = -lsmpeg")
|
|
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
|
smpeg-ref "/lib -lsmpeg")))
|
|
(substitute* "Setup.in"
|
|
(("PNG = -lpng")
|
|
(string-append "PNG = -I" png-ref "/include -L"
|
|
png-ref "/lib -lpng")))
|
|
(substitute* "Setup.in"
|
|
(("JPEG = -ljpeg")
|
|
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
|
jpeg-ref "/lib -ljpeg")))
|
|
(substitute* "Setup.in"
|
|
(("^pypm") "#pypm"))
|
|
(substitute* "src/movie.c")
|
|
;; Create a path to a header file provided by v4l-utils.
|
|
(system* "mkdir" "linux")
|
|
(system* "ln" "--symbolic"
|
|
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
|
"linux/videodev.h")
|
|
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
|
(native-inputs
|
|
`(("python-setuptools" ,python-setuptools)))
|
|
(inputs
|
|
`(("sdl" ,sdl)
|
|
("sdl-image" ,sdl-image)
|
|
("sdl-mixer" ,sdl-mixer)
|
|
("sdl-ttf" ,sdl-ttf)
|
|
("sdl-gfx" ,sdl-gfx)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libX11" ,libx11)
|
|
("libsmpeg" ,libsmpeg)
|
|
("portmidi" ,portmidi)
|
|
("v4l-utils" ,v4l-utils)))
|
|
(home-page "http://www.pygame.org")
|
|
(synopsis "SDL wrapper for Python")
|
|
(description "Pygame is a set of Python modules designed for writing games.
|
|
Pygame adds functionality on top of the excellent SDL library. This allows you
|
|
to create fully featured games and multimedia programs in the python language.")
|
|
(license (list license:bsd-2
|
|
;; python numeric license as listed by Debian looks like
|
|
;; an Expat-style license with a warranty disclaimer for
|
|
;; the U.S. government and the University of California.
|
|
license:expat
|
|
license:lgpl2.0+
|
|
license:lgpl2.1+
|
|
license:gpl3+
|
|
license:psfl
|
|
license:public-domain
|
|
license:lgpl2.1+))))
|