Comment changes, add some translation examples which will work with any MIDI keyboard.

master
Albert Graef 2018-08-09 00:33:32 +02:00
parent 768d9e24bc
commit 03e67992f9
1 changed files with 90 additions and 54 deletions

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@ -5,18 +5,22 @@
# Lines in this file starting with # are comments.
# This program works pretty much like Eric Messick's shuttlepro program,
# except that input comes from Jack MIDI. It creates a Jack MIDI client
# named "midizap" with a single input port, which you'll have to connect
# to your MIDI controller (e.g., using a patchbay program like qjackctl;
# non-Jack ALSA MIDI inputs can be accommodated using a2jmidid).
# but it translates MIDI input rather than input events from the Contour
# Design Shuttle devices. The program creates a Jack MIDI client named
# "midizap" with a single input port, which you'll have to connect to
# the MIDI controller that you want to use (e.g., using a patchbay
# program like qjackctl; non-Jack ALSA MIDI inputs can be accommodated
# using a2jmidid).
# Each section in the file (starting with a name in brackets and a regex
# to be matched against the window class and name) specifies the
# bindings for one application. A section at the end without regex
# provides default bindings if none of the other sections are matched.
# Within each section, bindings are introduced with the name of the MIDI
# message being assigned, followed by a sequence of X KeySyms and other
# MIDI messages to be output when the MIDI message is received.
# Other than the input being MIDI instead of the Shuttle's key and wheel
# events, the program works exactly the same. Each section in the file
# (starting with a name in brackets and a regex to be matched against
# the window class and name) specifies the bindings for one application.
# A section at the end without regex provides default bindings if none
# of the other sections are matched. Within each section, bindings are
# introduced with the name of the MIDI message being assigned, followed
# by a sequence of X KeySyms and/or MIDI messages to be output when the
# MIDI message is received.
# Here is a brief rundown of the supported notation for MIDI messages
# (please check the documentation for more details).
@ -31,9 +35,9 @@
# The program distinguishes between messages on different MIDI
# channels. By default, messages are assumed to be on MIDI channel 1,
# but the MIDI channel can also be specified explicitly following a dash
# at the end of the message token. E.g., a message on MIDI channel 10
# would be denoted, e.g., CC7-10 or C#3-10.
# but the MIDI channel can be specified explicitly following a dash at
# the end of the message token. E.g., a message on MIDI channel 10 would
# be denoted, e.g., CC7-10 or C#3-10.
# Each of these messages can be either "on" or "off", and so they can
# have different "press" and "release" keystrokes associated with them.
@ -43,7 +47,7 @@
# keyboard. The same holds true for control change messages (here any
# non-zero controller value means "on", zero "off"), and pitch bends
# (here the center value of the pitch wheel means "off", any other value
# means "on"). The program change messages plays a somewhat special role
# means "on"). The program change messages play a somewhat special role
# in that they don't actually have any "off" messages associated with
# them, so to keep in line with the other kinds of MIDI messages we
# consider them as being "pressed" and then "released" immediately
@ -63,14 +67,14 @@
# encoders, such as the jog wheels on Mackie-like devices.)
# As already mentioned, translations can also contain other MIDI
# messages, in order to translate MIDI input to other MIDI data. In
# fact, X KeySyms and MIDI messages can be mixed freely in the output.
# To enable this, invoke the program with the '-t' option. This creates
# a MIDI output port, which can then be hooked up to other Jack MIDI
# applications. (Otherwise, MIDI messages in the translations will just
# be ignored.)
# messages, in order to translate MIDI input to be passed on to to other
# MIDI devices and applications. In fact, X KeySyms and MIDI messages
# can be mixed freely in the output. To enable this, invoke the program
# with the '-t' option. This creates a MIDI output port, which can then
# be hooked up to other Jack MIDI applications. (Otherwise, MIDI
# messages in the translations will just be ignored.)
# Debugging options. You want to run the program in a terminal window to
# Debugging options: You want to run the program in a terminal window to
# see its output when using these. The following line, when uncommented,
# prints the section recognized for the window in focus:
@ -93,23 +97,22 @@
# without any option letter turns on all debugging options.
# Some convenient bindings for video editing and mouse emulation. These
# assume a Mackie MCU-like device. We use this as an example throughout,
# since they are standard gear in many studios, and offer a bunch of
# useful controls. If you don't have one of these lying around, there
# are inexpensive MCU emulations in software (such as the TouchDAW app
# on Android).
# Sample bindings for video editing and mouse emulation.
# MCU-like equipment usually offers an abundance of (more or less)
# standard controls which can be put to good use with many applications.
# On most MCU devices there are some playback controls and cursor keys
# which generate various note events, and a jog wheel which generates
# CC60 messages. The latter are in a somewhat peculiar form, encoding
# relative control changes in so-called "sign bit" format which is also
# understood by many DAW programs. The special CC60< and CC60>
# translations shown in the examples below will usually interpret these
# correctly, although you may have to swap the increment/decrement
# actions on some devices.
# These mostly assume a Mackie MCU-like DAW controller device. We use
# this as an example throughout, since devices of this kind are standard
# gear in many studios, and they offer an abundance of useful controls.
# If you don't have one of these lying around, there are inexpensive MCU
# emulations in software (such as the TouchDAW app on Android).
# On most MCU-style devices there are some playback controls and cursor
# keys which generate various note events, and a jog wheel which
# generates CC60 messages. We put all of these to good use here. Note
# that the CC60 control requires use of the aforementioned special
# incremental mode for endless rotary encoders (while the CC60< and
# CC60> translations shown in the examples below should work most of the
# time, you may have to swap the increment/decrement actions on some
# devices).
# Shotcut (WM_CLASS is "shotcut")
@ -117,9 +120,9 @@
[Shotcut] ^shotcut$
# Shotcut uses the customary J-K-L shortcuts, each successive J or L key then
# increments the playback speed in the corresponding direction. We assign
# these to the MCU Rewind and Forward controls.
# Shotcut uses the customary J-K-L shortcuts, each successive J or L key
# decrements or increments the playback speed. We assign these to the
# MCU Rewind and Forward controls.
# playback controls
A#7 XK_space # Play/Pause
@ -128,19 +131,19 @@
G#7 "L" # Forward
# punch in/out (sets in and out points)
# Note that depending on your MCU device, you may not have these, or they
# may be labeled differently, so we provide an alternative binding below.
# Note that your device may not have these, or they may be labeled
# differently, so we provide an alternative binding below.
D#7 "I" # Set In
E7 "O" # Set Out
# left/right cursor movement
D8 XK_Home # Beginning
D#8 XK_End # End
# up/down cursor movement (alternate binding for set in/out)
C8 "I" # Set In
C#8 "O" # Set Out
# left/right cursor movement
D8 XK_Home # Beginning
D#8 XK_End # End
# the jog wheel moves single frames to the left or the right
CC60< XK_Left # Frame reverse
CC60> XK_Right # Frame forward
@ -160,13 +163,14 @@
D#7 "I" # Set In
E7 "O" # Set Out
# cursor movement
D8 XK_Home # Beginning
D#8 XK_End # End
# alternate binding for set in/out
# alternate binding for set in/out (cursor up/down)
C8 "I" # Set In
C#8 "O" # Set Out
# cursor left/right
D8 XK_Home # Beginning
D#8 XK_End # End
# jog wheel
CC60< XK_Left # Frame reverse
CC60> XK_Right # Frame forward
@ -183,6 +187,20 @@
CC60< CC7
CC60> CC7
# The following translations should work on any MIDI keyboard. The first
# four white keys (C, D, E and F) in the middle octave are mapped to a
# little drumkit on MIDI channel 10, and the modulation wheel (CC1) is
# bound to the volume controller on that channel. Hook this up to a
# GM-compatible software synthesizer such as Fluidsynth/Qsynth to get
# sound.
C5 C3-10
D5 C#3-10
E5 D3-10
F5 D#3-10
CC1+ CC7-10
CC1- CC7-10
# Default section (cursor and mouse emulation)
@ -199,8 +217,26 @@
A#7 XK_Button_2
B7 XK_Button_3
# the jog wheel emulates the scroll wheel of the mouse (note that these
# bindings will only be active when the [MIDI] default section above
# isn't used)
# the jog wheel emulates the scroll wheel of the mouse
CC60< XK_Scroll_Up
CC60> XK_Scroll_Down
# The following bindings should work on any MIDI keyboard. The C, D and
# E keys in the middle octave are bound to the three mouse buttons, and
# the modulation wheel (CC1) emulates the mouse wheel. The F, G, A and B
# keys in the middle octave are mapped to the cursor keys (Left, Up,
# Down, Right). Please note that most of these bindings, as well as the
# CC60 bindings above, will only be active when the [MIDI] default
# section above isn't used (invoke midizap without the -t option).
C5 XK_Button_1
D5 XK_Button_2
E5 XK_Button_3
F5 XK_Left
G5 XK_Up
A5 XK_Down
B5 XK_Right
CC1+ XK_Scroll_Up
CC1- XK_Scroll_Down