Improvements and bugfixes.
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@ -19,30 +19,35 @@ JACK_PORTS 2
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[MIDI]
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[MIDI]
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# transport (topmost 4 buttons on the right)
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# transport (assigned to topmost 5 "scene launch" buttons on the right)
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A#6 G7 # Rew
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A#6 A7 # Stop
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B6 G#7 # FFwd
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B6 A#7 # Play
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C7 A#7 # Play
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C7 B7 # Rec
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C#7 A7 # Stop
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C#7 G7 # Rew
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D7 G#7 # FFwd
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# next two keys below are bound to bank select left and right
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# next two keys below are bound to bank select left and right
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D7 A#3 # Bank Left
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D#7 A#3 # Bank Left
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D#7 B3 # Bank Right
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E7 B3 # Bank Right
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# bottommost "scene launch" button (labeled "stop all clips" on the APCmini)
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# assign this to whatever you want, I use it for cycle
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F7 D7 # Cycle
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# shift key (bottom key on the right, above the master fader)
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# shift key (bottom key on the right, above the master fader)
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D8 A#5 # Shift
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D8 A#5 # Shift
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# faders
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# faders (use 129 as PB step size to get full range)
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CC48= PB[128]-1
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CC48= PB[129]-1
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CC49= PB[128]-2
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CC49= PB[129]-2
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CC50= PB[128]-3
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CC50= PB[129]-3
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CC51= PB[128]-4
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CC51= PB[129]-4
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CC52= PB[128]-5
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CC52= PB[129]-5
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CC53= PB[128]-6
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CC53= PB[129]-6
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CC54= PB[128]-7
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CC54= PB[129]-7
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CC55= PB[128]-8
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CC55= PB[129]-8
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# master fader
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# master fader
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CC56= PB[128]-9
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CC56= PB[129]-9
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# bottom 3x8 grid: mute/solo/rec (these happen to be identical to the MCU)
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# bottom 3x8 grid: mute/solo/rec (these happen to be identical to the MCU)
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@ -90,16 +95,28 @@ B5 G2
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[MIDI2]
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[MIDI2]
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# transport
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# transport (will light up in green)
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G7 A#6
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A7 A#6
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G#7 B6
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A#7 B6
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A#7 C7
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B7 C7[2] # Rec, blinks when engaged
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A7 C#7
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G7 C#7
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G#7 D7
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# bank select
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# NOTE: These don't seem to work properly in Ardour (only the bank left button
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# lights up), disabled for now.
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#A#3 D#7
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#B3 E7
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# cycle
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D7 F7
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# NOTE: Ardour seems to provide feedback for the shift key, but it doesn't
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# NOTE: Ardour seems to provide feedback for the shift key, but it doesn't
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# light up, on my APCmini at least. Maybe it has no LED?
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# light up, on my APCmini at least. Maybe it has no LED?
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A#5 D8
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A#5 D8
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# no feedback for faders (faders aren't motorized)
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# rec: color = red (vel. 3)
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# rec: color = red (vel. 3)
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C0 C0[3]
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C0 C0[3]
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C#0 C#0[3]
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C#0 C#0[3]
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@ -131,6 +148,7 @@ A#1 A#1[5]
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B1 B1[5]
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B1 B1[5]
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# select (will light up in red)
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# select (will light up in red)
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# NOTE: For some reason, Ardour doesn't update these when changing banks.
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C2 E5
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C2 E5
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C#2 F5
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C#2 F5
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D2 F#5
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D2 F#5
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