Text changes.

master
Albert Graef 2018-09-16 06:40:04 +02:00
parent 1698aded9a
commit b54f5ba2f9
2 changed files with 61 additions and 59 deletions

View File

@ -521,7 +521,7 @@ midizap still has a few more tricks up its sleeves which are useful when dealing
Most of the time, MIDI feedback uses just the standard kinds of MIDI messages readily supported by midizap, such as note messages which make buttons light up in different colors, or control change messages which set the positions of motor faders. However, there are some encodings of feedback messages which combine different bits of information in a single message, making them difficult or even impossible to translate using the simple kinds of rules we've seen so far. midizap offers a special variation of data mode to help decoding such messages. We call them *mod translations* (a.k.a.\ "modulus" or "modifier" translations), because they involve operations with integer moduli which enable you to both calculate output from input values in a direct fashion, *and* modify the output messages themselves along the way.
One important task, which we'll use as a running example below, is the decoding of meter (RMS level) data in the Mackie protocol. There, each meter value is represented as a channel pressure message whose value consists of a mixer channel index 0..7 in the "high nibble" (bits 4..6) and the corresponding meter value in the "low nibble" (bits 0..3). We will show how to map these values to notes indicating buttons on the AKAI APCmini (please check examples/APCmini.midizaprc in the sources for details about this device). This involves extracting and mapping the meter values, as well as shifting the target note, which is exactly the kind of operation that mod translations are designed to perform. Mod translations aren't limited to this specific use case, however; similar rules will apply to other kinds of "scrambled" MIDI data.
One important task, which we'll use as a running example below, is the decoding of meter (RMS level) data in the Mackie protocol. There, each meter value is represented as a channel pressure message whose value consists of a mixer channel index 0..7 in the "high nibble" (bits 4..6) and the corresponding meter value in the "low nibble" (bits 0..3). We will show how to map these values to notes indicating buttons on the AKAI APCmini (please check examples/APCmini.midizaprc in the sources for details about this device). Mod translations aren't limited to this specific use case, however; similar rules will apply to other kinds of "scrambled" MIDI data.
In its simplest form, the translation looks as follows:
@ -536,8 +536,9 @@ In order to describe more precisely how this works, let's assume an input value
This transformation is surprisingly versatile, and there are some extensions of the MIDI syntax which make it even more flexible. These extensions are only available in mod translations. They are described by the following grammar rules (please also refer to Section *MIDI Message Notation* for the rest of the grammar rules for the MIDI syntax):
~~~
token ::= msg [ steps ] [ "-" number] [ flag ]
steps ::= [ "[" [ number ] "]" ] [ "{" list "}" ]
token ::= msg [ mod ] [ steps ] [ "-" number] [ flag ]
mod ::= "[" [ number ] "]"
steps ::= "[" number "]" | "{" list "}"
list ::= number { "," number | ":" number | "-" number }
flag ::= "'" | "?" | "'?" | "?'"
~~~
@ -548,7 +549,7 @@ There are a couple of new elements in the syntax: an empty modulus bracket `[]`,
- The *transposition* flag, denoted with the `'` (apostrophe) suffix on an output message, reverses the roles of *q* and *r*, so that the remainder becomes the offset and the quotient the value of the output message.
- The *change* flag, denoted with the `?` suffix on an output message, only outputs the message if its value (quotient or remainder) has changed. (Note that transposition and change flag can also be combined in any order.)
- The *change* flag, denoted with the `?` suffix on an output message, only outputs the message if there are any changes in offset or value.
- *Value lists*, denoted as lists of numbers separated by commas and enclosed in curly braces, provide a way to describe *discrete mappings* of input to output values. The input value is used as an index into the list to give the corresponding output value, and the last value in the list will be used for any index which runs past the end of the list. There are also some convenient shortcuts which let you construct these lists more easily: repetition *a*`:`*b* (denoting *b* consecutive *a*'s) and enumeration *a*`-`*b* (denoting *a*`,`*a*±1`,`...`,`*b*, which ramps either up or down depending on whether *a*<=*b* or *a*>*b*, respectively).
@ -650,13 +651,13 @@ C0[] C0{-1,127}
This translation may look a bit odd, but can be useful at times if the application interprets note inputs, e.g., as radio or toggle buttons, and may get confused by note-off messages. Note that it's impossible to do this kind of mapping with key or incremental data translations, because these don't allow you to suppress the note-off messages.
Last but not least, you can also use a modulus of 1 to nullify the *remainder* instead, if you want to use the input value solely as an offset. For instance, here's how you can map controller values to note *numbers* (rather than velocities):
Last but not least, you can also use a modulus of 1 to cancel the *remainder* instead, if you want to use the input value solely as an offset. For instance, here's how you can map controller values to note *numbers* (rather than velocities):
~~~
CC1[1] C0
~~~
This outputs the note with the same number as the controller value, `C0` for value 0, `C#0` for value 1, `D0` for value 2, etc. In fact, this is just a basic mod translation in disguise, because employing the `'` flag on the output message to transpose quotient and remainder we can also write it as:
This outputs the note with the same number as the controller value, `C0` for value 0, `C#0` for value 1, `D0` for value 2, etc. In fact, this is just a basic mod translation in disguise, because employing the `'` flag on the output message to transpose quotient and remainder, we can also write it as:
~~~
CC1[] C0'
@ -712,7 +713,7 @@ Change detection is often useful when input values are projected, as in the abov
CC1[] CC1{0,127}?
~~~
This emits a single 127 value whenever the input value becomes nonzero, and a single 0 value when it drops to zero again. Note that without the `?` flag, the 127 value might be repeated any number of times, as long as you keep turning the modulation wheel, which probably wouldn't be wanted here.
This emits a single 127 value as soon as the input value becomes nonzero, and a single 0 value when it drops to zero again. Note that without the `?` flag, the 127 value might be repeated any number of times while you keep turning the modulation wheel, which isn't the behavior we want here.
## Macro Translations
@ -770,9 +771,9 @@ CC0[128] $CC1
CC1[128] $CC0 # don't do this!
~~~
midizap *will* catch such mishaps after a few iterations, but it's better to avoid them in the first place.
midizap *will* catch such mishaps after a few iterations, but it's better to avoid them in the first place. We mention in passing that in theory, recursive macro calls in conjunction with value lists and change detection make the configuration language Turing-complete. However, there's a quite stringent limit on the number of recursive calls, and there are no variables and no iteration constructs, so these facilities aren't really intended for general-purpose programming.
We mention in passing that while recursive macro calls in conjunction with value lists and change detection quite likely make the configuration language Turing-complete, these facilities are just way too limited to make for a practical programming language. But there's still a lot of fun to be had with macros despite their limitations. Here's another instructive example which spits out the individual bits of a controller value, using the approach that we discussed earlier in the context of nibble extraction. Input comes from `CC7` in the example, and bit #*i* of the controller value becomes `CC`*i* in the output, where *i* runs from 0 to 6. Note that each of these rules uses a successively smaller power of 2 as modulus and passes on the remainder to the next rule, while transposition is used to extract and output the topmost bit in the quotient.
But there's still a lot of fun to be had with macros despite their limitations. Here's another instructive example which spits out the individual bits of a controller value, using the approach that we discussed earlier in the context of nibble extraction. Input comes from `CC7` in the example, and bit #*i* of the controller value becomes `CC`*i* in the output, where *i* runs from 0 to 6. Note that each of these rules uses a successively smaller power of 2 as modulus and passes on the remainder to the next rule, while transposition is used to extract and output the topmost bit in the quotient.
~~~
CC7[64]{0} $CC6 CC6'
@ -785,9 +786,13 @@ CC2[2]{0} CC0 CC1'
You may want to run this example with debugging enabled to see what exactly is going on there.
Another potential gotcha is the "naming" of macros. In principle, any message which can occur on the left-hand side of a mod translation (i.e., everything but `PC`) can also be used as a macro. However, if the message is to be used *only* as a macro, you better make sure that it doesn't also occur as a "real" input, so that you are free to define it as needed. While MIDI has plenty of messages on offer, you can never be sure which ones might show up in MIDI input. For instance, in the example above the macro translations for `CC2` to `CC6` might also be triggered by real MIDI input instead of macro calls. While this may be useful at times, e.g., for testing purposes, it is most likely going to confuse unsuspecting end users.
The "naming" of macros is another issue worth discussing here. In principle, any message which can occur on the left-hand side of a mod translation (i.e., everything but `PC`) can also be used as a macro. Unfortunately, in general you can't be sure which messages might show up in *real* MIDI input. For instance, in the example above the macro translations for `CC2` to `CC6` might also be triggered by real MIDI input instead of macro calls. While this may be useful at times, e.g., for testing purposes, it is most likely going to confuse unsuspecting end users. As a remedy, midizap also provides a special kind of *macro event*, denoted `M0` to `M127`, using the following syntax:
As a remedy, midizap also provides a special kind of *macro events*, denoted `M0` to `M127`. These "synthetic" messages work exactly like `CC` messages, but they are guaranteed to never occur as real inputs, and they can *only* be used in macro calls and on the left-hand side of mod translations. We can rewrite the previous example using macro events as follows:
~~~
msg ::= "M" number
~~~
These "synthetic" messages work exactly like `CC` messages, but they are guaranteed to never occur as real input, and they can *only* be used in macro calls and on the left-hand side of mod translations. We can rewrite the previous example using macro events as follows:
~~~
CC7[64]{0} $M6 CC6'
@ -798,7 +803,7 @@ M3[4]{0} $M2 CC2'
M2[2]{0} CC0 CC1'
~~~
Let's conclude with another, slightly more practical example for the use of macros, which turns the pitch wheel of a MIDI keyboard into a simple kind of "shuttle control". To illustrate how this works, let's emit an `XK_Left` key event when the pitch wheel is pushed left, and an `XK_Right` event when pushed right. This can be done as follows:
Let's conclude with another, slightly more practical example for the use of macros, which turns the pitch wheel of a MIDI keyboard into a simple kind of "shuttle control". To illustrate how this works, let's emit an `XK_Left` key event when the pitch wheel is pushed down, and an `XK_Right` event when it's pushed up. This can be done as follows:
~~~
PB[] $M0{0:8192,1,2}?
@ -807,13 +812,9 @@ M1[] XK_Left
M2[] XK_Right
~~~
Note that the `M0` macro will be invoked with a value of 0, 1 and 2 if the pitch wheel is down, centered, and up, respectively. The value lists in the definition of `M0` are then used to filter these values and call the appropriate macro (`M1` for value 0, `M2` for value 2) which handles the key output.
It's easy to adjust the `M1` and `M2` macros for other purposes. E.g., we might output the "Rewind" and "Fast Forward" functions of a Mackie controller:
Note that the `M0` macro will be invoked with a value of 0, 1 and 2 if the pitch wheel is down, centered, and up, respectively. The value lists in the definition of `M0` are then used to filter these values and call the appropriate macro which handles the key output (`M1` for value 0, `M2` for value 2). It's easy to adjust the `M1` and `M2` macros for other purposes. E.g., we might output the keyboard shortcuts for "Rewind" and "Fast Forward" of a video editor like Kdenlive, or the corresponding MIDI messages of a Mackie controller:
~~~
PB[] $M0{0:8192,1,2}?
M0[] $M1{1,-1} $M2{-1:2,1,-1}
M1[] G7[127] # Rew
M2[] G#7[127] # FFwd
~~~
@ -824,7 +825,7 @@ There probably are some. Please submit bug reports and pull requests at the midi
The names of some of the debugging options are rather idiosyncratic. midizap inherited them from Eric Messick's ShuttlePRO program, and we decided to keep them for backward compatibility.
midizap tries to keep things simple, which implies that it has its limitations. In particular, midizap lacks support for translating system messages and some more interesting ways of mapping, filtering and recombining MIDI data right now. There are other, more powerful utilities which do these things, but they are also more complicated and usually require programming skills. Fortunately, midizap often does the job reasonably well for simple mapping tasks (and even some rather complicated ones, such as the APCmini Mackie emulation included in the distribution). But if things start getting fiddly then you should consider using a more comprehensive tool like [Pd][] instead.
midizap tries to keep things simple, which implies that it has its limitations. In particular, midizap lacks support for translating system messages and some more interesting ways of mapping, filtering and recombining MIDI data right now. There are other, more powerful utilities which do these things, but they are also more complicated and usually require programming skills. Fortunately, midizap often does the job reasonably well for simple mapping tasks (and even some rather complicated ones, such as the APCmini Mackie emulation included in the distribution). But if things start getting too fiddly then you should consider using a more comprehensive tool with real programming capabilities such as [Pd][] instead.
midizap has only been tested on Linux so far, and its keyboard and mouse support is tailored to X11, i.e., it's pretty much tied to Unix/X11 systems right now. Native Mac or Windows support certainly seems possible, but it's not going to happen until someone who's in the know about suitable Mac and Windows replacements for the X11 XTest extension, comes along and ports it over.

View File

@ -1426,9 +1426,6 @@ nibble\[rq] (bits 4..6) and the corresponding meter value in the
We will show how to map these values to notes indicating buttons on the
AKAI APCmini (please check examples/APCmini.midizaprc in the sources for
details about this device).
This involves extracting and mapping the meter values, as well as
shifting the target note, which is exactly the kind of operation that
mod translations are designed to perform.
Mod translations aren't limited to this specific use case, however;
similar rules will apply to other kinds of \[lq]scrambled\[rq] MIDI
data.
@ -1479,8 +1476,9 @@ for the MIDI syntax):
.IP
.nf
\f[C]
token\ ::=\ msg\ [\ steps\ ]\ [\ "\-"\ number]\ [\ flag\ ]
steps\ ::=\ [\ "["\ [\ number\ ]\ "]"\ ]\ [\ "{"\ list\ "}"\ ]
token\ ::=\ msg\ [\ mod\ ]\ [\ steps\ ]\ [\ "\-"\ number]\ [\ flag\ ]
mod\ \ \ ::=\ "["\ [\ number\ ]\ "]"
steps\ ::=\ "["\ number\ "]"\ |\ "{"\ list\ "}"
list\ \ ::=\ number\ {\ ","\ number\ |\ ":"\ number\ |\ "\-"\ number\ }
flag\ \ ::=\ "\[aq]"\ |\ "?"\ |\ "\[aq]?"\ |\ "?\[aq]"
\f[]
@ -1503,10 +1501,8 @@ The \f[I]transposition\f[] flag, denoted with the \f[C]\[aq]\f[]
the quotient the value of the output message.
.IP \[bu] 2
The \f[I]change\f[] flag, denoted with the \f[C]?\f[] suffix on an
output message, only outputs the message if its value (quotient or
remainder) has changed.
(Note that transposition and change flag can also be combined in any
order.)
output message, only outputs the message if there are any changes in
offset or value.
.IP \[bu] 2
\f[I]Value lists\f[], denoted as lists of numbers separated by commas
and enclosed in curly braces, provide a way to describe \f[I]discrete
@ -1756,7 +1752,7 @@ Note that it's impossible to do this kind of mapping with key or
incremental data translations, because these don't allow you to suppress
the note\-off messages.
.PP
Last but not least, you can also use a modulus of 1 to nullify the
Last but not least, you can also use a modulus of 1 to cancel the
\f[I]remainder\f[] instead, if you want to use the input value solely as
an offset.
For instance, here's how you can map controller values to note
@ -1773,7 +1769,7 @@ This outputs the note with the same number as the controller value,
2, etc.
In fact, this is just a basic mod translation in disguise, because
employing the \f[C]\[aq]\f[] flag on the output message to transpose
quotient and remainder we can also write it as:
quotient and remainder, we can also write it as:
.IP
.nf
\f[C]
@ -1877,11 +1873,11 @@ CC1[]\ CC1{0,127}?
\f[]
.fi
.PP
This emits a single 127 value whenever the input value becomes nonzero,
and a single 0 value when it drops to zero again.
This emits a single 127 value as soon as the input value becomes
nonzero, and a single 0 value when it drops to zero again.
Note that without the \f[C]?\f[] flag, the 127 value might be repeated
any number of times, as long as you keep turning the modulation wheel,
which probably wouldn't be wanted here.
any number of times while you keep turning the modulation wheel, which
isn't the behavior we want here.
.SS Macro Translations
.PP
There are some situations in which it is hard or even impossible to
@ -2005,11 +2001,13 @@ CC1[128]\ $CC0\ #\ don\[aq]t\ do\ this!
.PP
midizap \f[I]will\f[] catch such mishaps after a few iterations, but
it's better to avoid them in the first place.
We mention in passing that in theory, recursive macro calls in
conjunction with value lists and change detection make the configuration
language Turing\-complete.
However, there's a quite stringent limit on the number of recursive
calls, and there are no variables and no iteration constructs, so these
facilities aren't really intended for general\-purpose programming.
.PP
We mention in passing that while recursive macro calls in conjunction
with value lists and change detection quite likely make the
configuration language Turing\-complete, these facilities are just way
too limited to make for a practical programming language.
But there's still a lot of fun to be had with macros despite their
limitations.
Here's another instructive example which spits out the individual bits
@ -2037,27 +2035,31 @@ CC2[2]{0}\ \ CC0\ \ CC1\[aq]
You may want to run this example with debugging enabled to see what
exactly is going on there.
.PP
Another potential gotcha is the \[lq]naming\[rq] of macros.
The \[lq]naming\[rq] of macros is another issue worth discussing here.
In principle, any message which can occur on the left\-hand side of a
mod translation (i.e., everything but \f[C]PC\f[]) can also be used as a
macro.
However, if the message is to be used \f[I]only\f[] as a macro, you
better make sure that it doesn't also occur as a \[lq]real\[rq] input,
so that you are free to define it as needed.
While MIDI has plenty of messages on offer, you can never be sure which
ones might show up in MIDI input.
Unfortunately, in general you can't be sure which messages might show up
in \f[I]real\f[] MIDI input.
For instance, in the example above the macro translations for
\f[C]CC2\f[] to \f[C]CC6\f[] might also be triggered by real MIDI input
instead of macro calls.
While this may be useful at times, e.g., for testing purposes, it is
most likely going to confuse unsuspecting end users.
.PP
As a remedy, midizap also provides a special kind of \f[I]macro
events\f[], denoted \f[C]M0\f[] to \f[C]M127\f[].
event\f[], denoted \f[C]M0\f[] to \f[C]M127\f[], using the following
syntax:
.IP
.nf
\f[C]
msg\ \ \ ::=\ "M"\ number
\f[]
.fi
.PP
These \[lq]synthetic\[rq] messages work exactly like \f[C]CC\f[]
messages, but they are guaranteed to never occur as real inputs, and
they can \f[I]only\f[] be used in macro calls and on the left\-hand side
of mod translations.
messages, but they are guaranteed to never occur as real input, and they
can \f[I]only\f[] be used in macro calls and on the left\-hand side of
mod translations.
We can rewrite the previous example using macro events as follows:
.IP
.nf
@ -2075,8 +2077,8 @@ Let's conclude with another, slightly more practical example for the use
of macros, which turns the pitch wheel of a MIDI keyboard into a simple
kind of \[lq]shuttle control\[rq].
To illustrate how this works, let's emit an \f[C]XK_Left\f[] key event
when the pitch wheel is pushed left, and an \f[C]XK_Right\f[] event when
pushed right.
when the pitch wheel is pushed down, and an \f[C]XK_Right\f[] event when
it's pushed up.
This can be done as follows:
.IP
.nf
@ -2091,18 +2093,16 @@ M2[]\ XK_Right
Note that the \f[C]M0\f[] macro will be invoked with a value of 0, 1 and
2 if the pitch wheel is down, centered, and up, respectively.
The value lists in the definition of \f[C]M0\f[] are then used to filter
these values and call the appropriate macro (\f[C]M1\f[] for value 0,
\f[C]M2\f[] for value 2) which handles the key output.
.PP
these values and call the appropriate macro which handles the key output
(\f[C]M1\f[] for value 0, \f[C]M2\f[] for value 2).
It's easy to adjust the \f[C]M1\f[] and \f[C]M2\f[] macros for other
purposes.
E.g., we might output the \[lq]Rewind\[rq] and \[lq]Fast Forward\[rq]
functions of a Mackie controller:
E.g., we might output the keyboard shortcuts for \[lq]Rewind\[rq] and
\[lq]Fast Forward\[rq] of a video editor like Kdenlive, or the
corresponding MIDI messages of a Mackie controller:
.IP
.nf
\f[C]
PB[]\ $M0{0:8192,1,2}?
M0[]\ $M1{1,\-1}\ $M2{\-1:2,1,\-1}
M1[]\ G7[127]\ \ #\ Rew
M2[]\ G#7[127]\ #\ FFwd
\f[]
@ -2130,8 +2130,9 @@ are also more complicated and usually require programming skills.
Fortunately, midizap often does the job reasonably well for simple
mapping tasks (and even some rather complicated ones, such as the
APCmini Mackie emulation included in the distribution).
But if things start getting fiddly then you should consider using a more
comprehensive tool like Pd (http://puredata.info/) instead.
But if things start getting too fiddly then you should consider using a
more comprehensive tool with real programming capabilities such as
Pd (http://puredata.info/) instead.
.PP
midizap has only been tested on Linux so far, and its keyboard and mouse
support is tailored to X11, i.e., it's pretty much tied to Unix/X11