271 lines
11 KiB
Plaintext
271 lines
11 KiB
Plaintext
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# Copyright 2013 Eric Messick (FixedImagePhoto.com/Contact)
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# Copyright 2018 Albert Graef <aggraef@gmail.com>
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#
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# Lines in this file starting with # are comments.
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# This program works pretty much like Eric Messick's shuttlepro program,
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# but it translates MIDI input rather than input events from the Contour
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# Design Shuttle devices. By default, the program creates a Jack MIDI
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# client named "midizap" with a single input port, which you'll have to
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# connect to the MIDI controller that you want to use (e.g., using a
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# patchbay program like qjackctl; non-Jack ALSA MIDI inputs can be
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# accommodated using a2jmidid).
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# Both the Jack client name and the number of (input and output) ports
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# can be adjusted, either from the command line, using the -j and -o
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# options (these always take priority), or by employing the following
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# midizaprc directives. NOTE: These options only take effect
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# immediately after program start, when the Jack client is initialized.
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# If you edit them later, you need to restart the program, so that a new
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# Jack client is created.
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# The JACK_NAME directive is used to change the client name.
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# (Uncomment the line and edit the name as needed.) This is useful,
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# e.g., if you're running multiple instances of midizap using different
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# configurations for different controllers, and you want to have them
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# named appropriately so that they can be wired up more easily using the
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# qjackctl patchbay.
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#JACK_NAME "midizap"
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# The number of ports given with the JACK_PORTS directive must be
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# 1 or 2. It causes the given number of both input and output ports to
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# be created. This option is useful if you want to translate MIDI
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# messages, see the [MIDI] section below for details. Two input and
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# output ports can be employed, e.g., if you also need to provide
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# backward translations for controller feedback, see the [MIDI2] section
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# below for an example.
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#JACK_PORTS 2
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# Other than the input being MIDI instead of the Shuttle's key and wheel
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# events, the program works like Eric Messick's original. Each section
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# in the file (starting with a name in brackets and a regex to be
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# matched against the window class and name) specifies the bindings for
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# one application. A section at the end without regex provides default
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# bindings if none of the other sections are matched. Within each
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# section, bindings are introduced with the name of the MIDI message
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# being assigned, followed by a sequence of X KeySyms and/or MIDI
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# messages to be output when the MIDI message is received.
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# Here is a brief rundown of the supported notation for MIDI messages
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# (please check the documentation for details).
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# CC<0..127>: control change message for the given controller
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# PC<0..127>: program change message
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# PB: pitch bend message
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# CP: channel pressure
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# KP:<note>: key pressure (aftertouch)
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# <A..G><#b><num>: MIDI note (on or off)
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# Note messages are specified using the customary notation (note name
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# A..G, optionally followed by an accidental, # or b, followed by a MIDI
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# octave number). The same notation is also used with aftertouch (KP)
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# messages, which always apply to a specific note (in contrast, channel
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# pressure (CP) always applies to all notes on a single MIDI channel).
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# Enharmonic spellings are equivalent, so, e.g., D#5 and Eb5 denote
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# exactly the same MIDI note. All MIDI octaves start at the note C, so
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# B0 comes before C1. By default, octave numbers are zero-based, so C0
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# is MIDI note 0, C5 denotes middle C, A5 is the chamber pitch, etc.
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# However, you can adjust this to your liking by specifying the offset
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# of the lowest MIDI octave. Two of the most common alternatives are
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# listed below (uncomment one of the following lines to use these):
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#MIDI_OCTAVE -1 # ASA (Acoustical Society of America; middle C is C4)
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#MIDI_OCTAVE -2 # alternate MIDI (various manufacturers; middle C is C3)
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# The program distinguishes between messages on different MIDI channels.
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# By default, messages are assumed to be on MIDI channel 1, but the MIDI
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# channel can be specified explicitly following a dash at the end of the
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# message token. E.g., a message on MIDI channel 10 would be denoted
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# CC7-10 or C#3-10.
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# Each of these messages can be either "on" or "off", and so they can
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# have different "press" and "release" keystrokes associated with them.
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# In addition, all messages except PC (which doesn't have a data value)
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# can also have their value changes translated, in which case they have
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# associated key bindings which are executed each time the value
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# increases or decreases, respectively. Such bindings are indicated
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# with the suffixes "+" and "-". You can also use the "=" suffix to
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# indicate that the same translation should be applied to both increases
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# and decreases of the controller or pitch bend value. Thus, e.g., CC7=
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# indicates that the same translation applies for both CC7+ and CC7-.
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# This is most commonly used with pure MIDI -> MIDI translations.
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# There is also another special mode for these incremental bindings,
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# incremental "bit-sign" mode. The suffixes "<", ">" and "~" can be
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# used in lieu of "+", "-" and "=" with the CC token to properly
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# interpret the control values of endless rotary encoders and jog wheels
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# on Mackie-like devices. These encoders send values < 64 for
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# increases, and > 64 for decreases, where the first 6 bits of the value
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# denote the actual amount of change relative to the current value.
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# Debugging options: You want to run the program in a terminal window to
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# see its output when using these. The following line, when
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# uncommented, prints the section recognized for the window in focus:
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#DEBUG_REGEX
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# This option prints the contents of the entire configuration file, as
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# parsed by the program, in a human-readable format:
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#DEBUG_STROKES
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# You can also use the following option to have the recognized
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# translations printed out as the program executes them, in the same
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# format as DEBUG_STROKES:
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#DEBUG_KEYS
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# Finally, the following option prints all MIDI input (with the input
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# port number in the first, and the actual data value in the last
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# column). This is useful as a simple MIDI monitor, especially if you
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# want to figure out which tokens to use in your translations.
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#DEBUG_MIDI
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# NOTE: The debugging options can also be specified on the command line
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# using -d in conjunction with any of the letters r, s, k and m (or the
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# letter j if you also want debugging output from Jack). Just -d
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# without any option letter turns on all debugging options.
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# Sample bindings for video editing. These assume a Mackie-compatible
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# device, which are available from various manufacturers. They are more
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# or less standardized, and offer an abundance of useful controls,
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# making it easier to provide bindings which just work. If you don't
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# have one of these lying around, there are inexpensive emulations in
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# software (such as the TouchDAW app on Android), or you can just edit
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# the rules below to make them work with your controller.
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# On most Mackie-like devices there are some playback controls and
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# cursor keys which generate various note events, and a jog wheel which
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# generates CC60 messages. We put all of these to good use here. Note
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# that the CC60 control requires use of the aforementioned special
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# incremental mode for endless rotary encoders.
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# Bindings for the Kdenlive and Shotcut video editors (matched by their
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# WM_CLASS). These have very similar key bindings, see e.g.:
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# https://www.shotcut.org/howtos/keyboard-shortcuts/
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[Kdenlive/Shotcut] ^(shotcut|kdenlive)$
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# Both Kdenlive and Shotcut use the J-K-L shortcuts, where each
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# successive J or L key decrements or increments the playback speed. We
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# assign these to the MCU Rewind and Forward controls.
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# playback controls
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A#7 XK_space # Play/Pause
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A7 "K" # Stop
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G7 "J" # Rewind
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G#7 "L" # Forward
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# punch in/out (sets in and out points)
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# Note that these are labeled drop/replace on some devices. We also
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# provide an alternative binding below.
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D#7 "I" # Set In
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E7 "O" # Set Out
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# up/down cursor movement (alternate binding for set in/out)
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C8 "I" # Set In
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C#8 "O" # Set Out
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# left/right cursor movement
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D8 XK_Home # Beginning
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D#8 XK_End # End
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# the jog wheel moves left/right by single frames
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CC60< XK_Left # Frame reverse
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CC60> XK_Right # Frame forward
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[MIDI]
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# The special "MIDI" default section is only active when MIDI output is
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# enabled (midizap -o). This allows you to use midizap as a MIDI mapper
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# translating MIDI input to MIDI output. Here's a simple example for
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# illustration purposes, which shows how to map both the Mackie master
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# fader and the jog wheel to CC7, so that they can be used as volume
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# controls.
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# Note that the master fader is PB (on MIDI channel 9), which has 128
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# times the range of a MIDI controller, so we scale it down accordingly
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# by specifying a step size of 128.
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PB[128]-9= CC7
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CC60~ CC7
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# Drumkit example. The following translations should work on most MIDI
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# keyboards. We assume that the keyboard is set to MIDI channel 1 (the
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# usual default). The first four white keys (C, D, E and F) in the
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# fourth MIDI octave are mapped to the notes of a little drumkit on MIDI
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# channel 10, and the volume controller (CC7) is bound to the volume
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# controller on the same channel, so that you can change the output
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# volume as you play the drumkit. Note that you need a GM-compatible
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# software synthesizer such as Fluidsynth/Qsynth to make this work.
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C4 C3-10
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D4 C#3-10
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E4 D3-10
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F4 D#3-10
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CC7= CC7-10
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[MIDI2]
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# Auxiliary MIDI translations. This is only used when midizap is
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# invoked with the -o2 option, so that it creates a second pair of MIDI
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# input and output ports. Input for this section only comes from the
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# second input port, and output goes to the second output port. This is
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# typically used for feedback to controllers featuring motor faders,
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# LEDs and the like, in which case the translations are often the
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# inverse of what's in the [MIDI] section.
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# Here we only map CC7 back to PB-9 (the MCU master fader). Please
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# check examples/APCmini.midizaprc for a more comprehensive example.
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CC7= PB[128]-9
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# Default section (cursor and mouse emulation)
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[Default]
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# First, some Mackie-compatible bindings.
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# cursor movement
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D8 XK_Left
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D#8 XK_Right
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C8 XK_Up
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C#8 XK_Down
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# stop/play/rec are assigned to the left/middle/right mouse buttons
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A7 XK_Button_1
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A#7 XK_Button_2
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B7 XK_Button_3
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# the jog wheel emulates the scroll wheel of the mouse
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CC60< XK_Scroll_Up
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CC60> XK_Scroll_Down
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# The following bindings should work on any MIDI keyboard. The C, D and
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# E keys in the middle octave are bound to the three mouse buttons, and
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# the modulation wheel (CC1) emulates the mouse wheel. The F, G, A and
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# B keys in the middle octave are mapped to the cursor keys (Left, Up,
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# Down, Right).
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C5 XK_Button_1
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D5 XK_Button_2
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E5 XK_Button_3
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F5 XK_Left
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G5 XK_Up
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A5 XK_Down
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B5 XK_Right
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CC1+ XK_Scroll_Up
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CC1- XK_Scroll_Down
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