wacom: normalize the pressure to the advertised [0, 0xffff] range

This requires adjusting the svg conversion in kete as well, afaict the 1000
range there was chosen because it's (almost) the midpoint of the Bamboo series
with 2048 pressure grades. So let's use half of 0x10000 instead, which is
approximately 0x8000 as the crow flies.

Fixes #142
This commit is contained in:
Peter Hutterer 2019-07-19 13:49:36 +10:00
parent db08e1a82f
commit 764ad45ca2
2 changed files with 7 additions and 2 deletions

View File

@ -629,7 +629,8 @@ class Fetcher(Worker):
elif self.orientation == 'Reverse-Landscape':
x, y = width - x, height - y
delta = (p['pressure'] - 1000.0) / 1000.0
# Pressure normalized range is [0, 0xffff]
delta = (p['pressure'] - 0x8000) / 0x8000
stroke_width = 0.4 + 0.20 * delta
points_with_sk_width.append((x, y, stroke_width))

View File

@ -963,7 +963,11 @@ class WacomProtocolBase(WacomProtocolLowLevelComm):
if packet.bitmask & 0b00111100 == 0:
continue
stroke.new_abs((x, y), p)
def normalize(p):
NORMALIZED_RANGE = 0x10000
return NORMALIZED_RANGE * p / self.pressure
stroke.new_abs((x, y), normalize(p))
drawing.seal()
return drawing