non/timeline/src/Engine/Audio_Region.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/**********/
/* Engine */
/**********/
#include "../Audio_Region.H"
#include "Audio_File.H"
#include "dsp.h"
#include "const.h"
#include "const.h"
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#include "debug.h"
#include "Thread.H"
/** Apply a (portion of) fade from /start/ to a buffer up to size /nframes/. */
void
Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, nframes_t start, nframes_t nframes ) const
{
// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
if ( ! nframes )
return;
nframes_t n = nframes;
const double inc = increment();
double fi = start / (double)length;
if ( dir == Fade::Out )
{
fi = 1.0f - fi;
for ( ; n--; fi -= inc )
*(buf++) *= gain( fi );
}
else
for ( ; n--; fi += inc )
*(buf++) *= gain( fi );
}
void
Audio_Region::Fade::apply_interleaved ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, nframes_t start, nframes_t nframes, int channels ) const
{
// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
if ( ! nframes )
return;
nframes_t n = nframes;
const double inc = increment();
double fi = start / (double)length;
if ( n > length - start )
/* don't try to apply fade to more samples than specified by the fade length... */
n = length - start;
/* ASSERT( nframes < length - start, "Attempt to apply fade to more samples than its length" ); */
if ( dir == Fade::Out )
{
fi = 1.0 - fi;
for ( ; n--; fi -= inc )
{
const float g = gain(fi);
for ( int i = channels; i--; )
*(buf++) *= g;
}
}
else
for ( ; n--; fi += inc )
{
const float g = gain(fi);
for ( int i = channels; i--; )
*(buf++) *= g;
}
}
static
void
apply_fade ( sample_t *buf, const int channels, Audio_Region::Fade fade, const nframes_t bS, const nframes_t bE, const nframes_t edge, Audio_Region::Fade::fade_dir_e dir )
{
const nframes_t bSS = dir == Audio_Region::Fade::Out ? bS + fade.length : bS;
const nframes_t fade_start = bSS > edge ? bSS - edge : 0;
const nframes_t fade_offset = bSS > edge ? 0 : edge - bSS;
fade.apply_interleaved( buf + ( channels * fade_offset ), dir, fade_start, (bE - bS) - fade_offset, channels );
};
/** read the overlapping at /pos/ for /nframes/ of this region into
/buf/, where /pos/ is in timeline frames. /buf/ is an interleaved
buffer of /channels/ channels */
/* this runs in the diskstream thread. */
nframes_t
Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t nframes, int channels ) const
{
THREAD_ASSERT( Playback );
const Range r = _range;
/* ASSERT( r.legnth > 0, "Region has zero length!" ); */
const nframes_t rS = r.start;
const nframes_t rE = r.start + r.length; /* one more than the last frame of the region! */
const nframes_t bS = pos;
const nframes_t bE = pos + nframes; /* one more than the last frame of the buffer! */
/* do nothing if region isn't inside buffer */
if ( bS > rE || bE < rS )
return 0;
sample_t *cbuf = NULL;
if ( buf_is_empty && channels == _clip->channels() )
{
/* in this case we don't need a temp buffer */
cbuf = buf;
}
else
{
/* temporary buffer to hold interleaved samples from the clip */
cbuf = buffer_alloc( _clip->channels() * nframes );
memset(cbuf, 0, _clip->channels() * sizeof(sample_t) * nframes );
}
/* calculate offsets into file and sample buffer */
const nframes_t sO = bS < rS ? 0 : bS - rS; /* offset into source */
const nframes_t bO = bS < rS ? rS - bS : 0; /* offset into buffer (when region start is after beginning of buffer) */
nframes_t cnt = nframes; /* number of frames to read */
/* if region ends within this buffer, don't read beyond end */
if ( bE > rE )
cnt = nframes - ( bE - rE );
cnt -= bO;
const nframes_t len = cnt;
/* FIXME: keep the declick defults someplace else */
Fade declick;
declick.length = (float)timeline->sample_rate() * 0.01f;
declick.type = Fade::Sigmoid;
/* FIXME: what was this for? */
if ( bO >= nframes )
{
cnt = 0;
goto done;
}
/* FIXME: what was this for? */
if ( len == 0 )
{
cnt = 0;
goto done;
}
/* now that we know how much and where to read, get on with it */
// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
if ( _loop )
{
if ( _loop < nframes )
{
/* very small loop or very large buffer... */
WARNING("Loop size (%lu) is smaller than buffer size (%lu). Behavior undefined.", _loop, nframes );
}
const nframes_t lO = sO % _loop, /* how far we are into the loop */
nthloop = sO / _loop, /* which loop iteration */
seam_L = rS + ( nthloop * _loop ), /* receding seam */
seam_R = rS + ( ( nthloop + 1 ) * _loop ); /* upcoming seam */
/* read interleaved channels */
if (
/* this buffer contains a loop boundary, which lies on neither the first or the last frame, and therefore requires a splice of two reads from separate parts of the region. */
seam_R > bS && seam_R < bE
&&
/* but if the end seam of the loop is also the end seam of the region, we only need one read */
seam_R != rE
&&
/* also, if the seam is within the buffer, but beyond the end of the region (as in last loop iteration), do the simpler read in the else clause */
seam_R <= rE
)
{
/* this buffer covers a loop boundary */
/* read the first part */
cnt = _clip->read(
cbuf + ( _clip->channels() * bO ), /* buf */
-1, /* chan */
r.offset + lO, /* start */
( seam_R - bS ) - bO /* len */
);
/* ASSERT( len > cnt, "Error in region looping calculations" ); */
/* read the second part */
cnt += _clip->read(
cbuf + ( _clip->channels() * ( bO + cnt ) ), /* buf */
-1, /* chan */
r.offset + 0, /* start */
( len - cnt ) - bO /* len */
);
/* assert( cnt == len ); */
}
else
/* buffer contains no loop seam, perform straight read. */
cnt = _clip->read( cbuf + ( _clip->channels() * bO ), -1, r.offset + lO, cnt );
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for ( int i = 0; i < 2; i++ )
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{
nframes_t seam = i ? seam_R : seam_L;
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if ( seam != rS && seam != rE ) /* not either end of the region */
{
if ( seam >= bS && seam <= bE + declick.length )
/* fade out previous loop segment */
apply_fade( cbuf, _clip->channels(), declick, bS, bE, seam, Fade::Out );
if ( seam <= bE && seam + declick.length >= bS )
/* fade in next loop segment */
apply_fade( cbuf, _clip->channels(), declick, bS, bE, seam, Fade::In );
}
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}
}
else
{
// DMESSAGE("Clip read, rL=%lu, b0=%lu, sO=%lu, r.offset=%lu, len=%lu",r.length,bO,sO,r.offset,len);
cnt = _clip->read( cbuf + ( _clip->channels() * bO ), -1, sO + r.offset, len );
}
if ( ! cnt )
goto done;
/* apply gain */
/* just do the whole buffer so we can use the alignment optimized
* version when we're in the middle of a region, this will be full
* anyway */
buffer_apply_gain( cbuf, nframes * _clip->channels(), _scale );
/* perform fade/declicking if necessary */
{
assert( cnt <= nframes );
Fade fade;
/* disabling fade also disables de-clicking for perfectly abutted edits. */
if ( fade.type != Fade::Disabled )
{
fade = declick < _fade_in ? _fade_in : declick;
/* do fade in if necessary */
if ( sO < fade.length )
apply_fade( cbuf, _clip->channels(), fade, bS, bE, rS, Fade::In );
fade = declick < _fade_out ? _fade_out : declick;
/* do fade out if necessary */
if ( sO + cnt + fade.length > r.length )
apply_fade( cbuf, _clip->channels(), fade, bS, bE, rE, Fade::Out );
}
}
if ( buf != cbuf )
{
/* now interleave the clip channels into the playback buffer */
for ( int i = 0; i < channels && i < _clip->channels(); i++ )
{
if ( buf_is_empty )
buffer_interleaved_copy( buf, cbuf, i, i, channels, _clip->channels(), nframes );
else
buffer_interleaved_mix( buf, cbuf, i, i, channels, _clip->channels(), nframes );
}
}
done:
if ( buf != cbuf )
{
free( cbuf );
}
return cnt;
}
/** prepare for capturing */
void
Audio_Region::prepare ( void )
{
THREAD_ASSERT( Capture );
DMESSAGE( "Preparing capture region" );
// log_start();
}
class SequenceRedrawRequest {
public:
nframes_t start;
nframes_t length;
Sequence *sequence;
};
static
void
sequence_redraw_request_handle ( void *v )
{
THREAD_ASSERT(UI);
SequenceRedrawRequest *o = (SequenceRedrawRequest*)v;
o->sequence->damage( FL_DAMAGE_USER1, timeline->offset_to_x( o->start ), o->sequence->y(), timeline->ts_to_x( o->length ), o->sequence->h() );
delete o;
};
/** write /nframes/ from /buf/ to source. /buf/ is interleaved and
must match the channel layout of the write source! */
nframes_t
Audio_Region::write ( nframes_t nframes )
{
THREAD_ASSERT( Capture );
if ( 0 == ( timeline->ts_to_x( _range.length ) % 20 ) )
{
int W = 20;
if ( W )
{
SequenceRedrawRequest *o = new SequenceRedrawRequest();
o->sequence = sequence();
o->start = _range.start + ( _range.length - timeline->x_to_ts( 20 ) );
o->length = timeline->x_to_ts( 20 );
Fl::awake(sequence_redraw_request_handle, o);
}
}
timeline->sequence_lock.wrlock();
_range.length += nframes;
timeline->sequence_lock.unlock();
return nframes;
}
/** finalize region capture. Assumes that this *is* a captured region
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and that no other regions refer to the same source */
bool
Audio_Region::finalize ( nframes_t frame )
{
THREAD_ASSERT( Capture );
DMESSAGE( "finalizing capture region" );
timeline->sequence_lock.wrlock();
_range.length = frame - _range.start;
timeline->sequence_lock.unlock();
_clip->close();
_clip->open();
log_create();
// log_end();
return true;
}