non/VU_Meter.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include <FL/Fl_Valuator.H> // for FL_HORIZONTAL and FL_VERTICAL
class VU_Meter : public Fl_Widget
{
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float _peak;
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float _value;
float _minimum;
float _maximum;
int _type;
int _divisions;
float _dim;
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Fl_Color _min_color;
Fl_Color _max_color;
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int pos ( float v ) { return ( v / _maximum ) * _divisions; }
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protected:
virtual void draw ( void );
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virtual int handle ( int m );
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public:
VU_Meter ( int X, int Y, int W, int H, const char *L = 0 );
void maximum( float v ) { _maximum = v; redraw(); }
float maximum ( void ) const { return _maximum; }
void minimum ( float v ) { _minimum = v; redraw(); }
float minimum ( void ) const { return _minimum; }
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void value ( float v ) { if ( pos( v ) != pos( _value ) ) redraw(); _value = v; }
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float value ( void ) const { return _value; }
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void reset ( void ) { _peak = 0.0f; }
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bool divisions ( void ) const { return _divisions; }
void divisions ( int v ) { _divisions = v; }
int type ( void ) const { return _type; }
void type ( int v ) { _type = v; }
float dim ( void ) const { return _dim; }
void dim ( float v ) { _dim = v; redraw(); }
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Fl_Color min_color ( void ) const { return _min_color; }
void min_color ( Fl_Color v ) { _min_color = v; }
Fl_Color max_color ( void ) const { return _max_color; }
void max_color ( Fl_Color v ) { _max_color = v; }
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};