non/FL/Fl_Sometimes_Input.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
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#pragma once
/* Just like an Fl_Input, except that when not being edited it
* displays just like a label. */
#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
#include <FL/Fl_Input.H>
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class Fl_Sometimes_Input : public Fl_Input
{
Fl_Boxtype _up_box;
public:
Fl_Sometimes_Input ( int X, int Y, int W, int H, const char *L=0 )
: Fl_Input( X, Y, W, H, L )
{
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clear_visible_focus();
up_box( FL_NO_BOX );
when(FL_WHEN_ENTER_KEY);
}
void up_box ( Fl_Boxtype b ) { _up_box = b; }
Fl_Boxtype up_box ( void ) const { return _up_box; }
virtual void
draw ( void )
{
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if ( this == Fl::focus() )
Fl_Input::draw();
else
{
fl_draw_box( up_box(), x(), y(), w(), h(), color() );
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fl_color( fl_contrast( textcolor(), color() ) );
fl_font( textfont(), textsize() );
fl_draw( value(), x(), y(), w(), h(), (Fl_Align)(FL_ALIGN_CENTER | FL_ALIGN_CLIP) );
}
}
virtual void
take_focus ( void )
{
set_visible_focus();
Fl_Widget::take_focus();
clear_visible_focus();
}
virtual int
handle ( int m )
{
int r = Fl_Input::handle( m );
switch ( m )
{
case FL_KEYDOWN:
{
if ( ( Fl::event_key() == FL_Enter ||
Fl::event_key() == FL_Tab ) )
{
Fl::focus( NULL );
return 1;
}
else
return r;
}
case FL_FOCUS:
redraw();
return 1;
case FL_UNFOCUS:
do_callback();
return 1;
case FL_PUSH:
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take_focus();
redraw();
return 1;
default:
return r;
}
}
};