102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#pragma once
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/* Just like an Fl_Input, except that when not being edited it
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* displays just like a label. */
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#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Input.H>
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class Fl_Sometimes_Input : public Fl_Input
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{
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Fl_Boxtype _up_box;
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public:
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Fl_Sometimes_Input ( int X, int Y, int W, int H, const char *L=0 )
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: Fl_Input( X, Y, W, H, L )
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{
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clear_visible_focus();
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up_box( FL_NO_BOX );
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when(FL_WHEN_ENTER_KEY);
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}
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void up_box ( Fl_Boxtype b ) { _up_box = b; }
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Fl_Boxtype up_box ( void ) const { return _up_box; }
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virtual void
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draw ( void )
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{
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if ( this == Fl::focus() )
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Fl_Input::draw();
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else
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{
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fl_draw_box( up_box(), x(), y(), w(), h(), color() );
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fl_color( fl_contrast( textcolor(), color() ) );
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fl_font( textfont(), textsize() );
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fl_draw( value(), x(), y(), w(), h(), (Fl_Align)(FL_ALIGN_CENTER | FL_ALIGN_CLIP) );
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}
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}
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virtual void
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take_focus ( void )
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{
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set_visible_focus();
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Fl_Widget::take_focus();
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clear_visible_focus();
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}
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virtual int
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handle ( int m )
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{
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int r = Fl_Input::handle( m );
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switch ( m )
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{
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case FL_KEYDOWN:
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{
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if ( ( Fl::event_key() == FL_Enter ||
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Fl::event_key() == FL_Tab ) )
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{
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Fl::focus( NULL );
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return 1;
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}
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else
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return r;
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}
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case FL_FOCUS:
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redraw();
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return 1;
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case FL_UNFOCUS:
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do_callback();
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return 1;
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case FL_PUSH:
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take_focus();
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redraw();
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return 1;
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default:
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return r;
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}
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}
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};
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