non/timeline/src/Engine/Track.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "../Track.H"
#include "../Transport.H" // for rolling
#include "../Control_Sequence.H"
#include "Playback_DS.H"
#include "Record_DS.H"
#include "Engine.H"
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/**********/
/* Engine */
/**********/
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const Audio_Region *
Track::capture_region ( void ) const
{
if ( record_ds )
return record_ds->capture_region();
else
return NULL;
}
Track::Capture *
Track::capture ( void )
{
if ( record_ds )
return record_ds->capture();
else
return NULL;
}
void
Track::update_port_names ( void )
{
for ( unsigned int i = 0; i < output.size(); ++i )
output[ i ].name( name(), i );
for ( unsigned int i = 0; i < input.size(); ++i )
input[ i ].name( name(), i );
/* /\* tell any attached control sequences to do the same *\/ */
/* for ( int i = control->children(); i-- ) */
/* ((Control_Sequence*)control->child( i ))->update_port_names(); */
}
bool
Track::configure_outputs ( int n )
{
int on = output.size();
if ( n == on )
return true;
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DMESSAGE( "Reconfiguring outputs for track %s", name() );
if ( playback_ds )
{
Playback_DS *ds = playback_ds;
playback_ds = NULL;
delete ds;
}
if ( n > on )
{
for ( int i = on; i < n; ++i )
{
JACK::Port p( engine, JACK::Port::Output, JACK::Port::Audio, name(), i );
if ( !p.activate() )
{
FATAL( "could not created output port!");
}
if ( p.valid() )
output.push_back( p );
else
WARNING( "could not create output port!" );
}
}
else
{
for ( int i = on; i > n; --i )
{
output.back().shutdown();
output.pop_back();
}
}
if ( output.size() )
playback_ds = new Playback_DS( this, engine->sample_rate(), engine->nframes(), output.size() );
/* FIXME: bogus */
return true;
}
bool
Track::configure_inputs ( int n )
{
int on = input.size();
if ( n == on )
return true;
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DMESSAGE( "Reconfiguring inputs for track %s", name() );
// engine->lock();
if ( record_ds )
{
Record_DS *ds = record_ds;
record_ds = NULL;
delete ds;
}
if ( n > on )
{
for ( int i = on; i < n; ++i )
{
JACK::Port p( engine, JACK::Port::Input, JACK::Port::Audio, name(), i );
if ( !p.activate() )
{
FATAL( "could not created output port!");
}
if ( p.valid() )
input.push_back( p );
else
WARNING( "could not create input port!" );
}
}
else
{
for ( int i = on; i > n; --i )
{
input.back().shutdown();
input.pop_back();
}
}
if ( input.size() )
record_ds = new Record_DS( this, engine->sample_rate(), engine->nframes(), input.size() );
// engine->unlock();
/* FIXME: bogus */
return true;
}
nframes_t
Track::process_input ( nframes_t nframes )
{
THREAD_ASSERT( RT );
if ( ! transport->rolling )
{
/* There is no work to do when we're not rolling. */
return 0;
}
if ( record_ds )
return record_ds->process( nframes );
else
return 0;
}
nframes_t
Track::process_output ( nframes_t nframes )
{
THREAD_ASSERT( RT );
if ( ! transport->rolling )
{
for ( int i = output.size(); i--; )
output[ i ].silence( nframes );
return 0;
}
/* FIXME: should we blank the control output here or leave it floating? */
for ( int i = 0; i < ((Fl_Pack*)control)->children(); i++ )
((Control_Sequence*)((Fl_Pack*)control)->child( i ))->process( nframes );
if ( playback_ds )
return playback_ds->process( nframes );
else
return 0;
}
void
Track::seek ( nframes_t frame )
{
THREAD_ASSERT( RT );
if ( playback_ds )
return playback_ds->seek( frame );
}
void
Track::delay ( nframes_t frames )
{
// THREAD_ASSERT( RT );
if ( playback_ds )
playback_ds->delay( frames );
}
/* THREAD: RT (non-RT) */
void
Track::resize_buffers ( nframes_t nframes )
{
if ( record_ds )
record_ds->resize_buffers( nframes );
if ( playback_ds )
playback_ds->resize_buffers( nframes );
}
#include <time.h>
/** very cheap UUID generator... */
unsigned long long
uuid ( void )
{
time_t t = time( NULL );
return (unsigned long long) t;
}
/** create capture region and prepare to record */
void
Track::record ( Capture *c, nframes_t frame )
{
THREAD_ASSERT( Capture );
char *pat;
asprintf( &pat, "%s-%llu", name(), uuid() );
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c->audio_file = Audio_File_SF::create( pat, engine->sample_rate(), input.size(), Track::capture_format );
free( pat );
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if ( ! c->audio_file )
FATAL( "Could not create file for new capture!" );
/* open it again for reading in the GUI thread */
// Audio_File *af = Audio_File::from_file( c->audio_file->name() );
/* must acquire the FLTK lock because adding a widget might interfere with drawing */
// Fl::lock();
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/* must acquire a write lock because the Audio_Region constructor
* will add the region to the specified sequence, which might affect playback */
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timeline->wrlock();
c->region = new Audio_Region( c->audio_file, sequence(), frame );
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timeline->unlock();
// Fl::unlock();
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c->region->prepare();
}
/** write a block to the (already opened) capture file */
void
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Track::write ( Capture *c, sample_t *buf, nframes_t nframes )
{
THREAD_ASSERT( Capture );
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nframes_t l = c->audio_file->write( buf, nframes );
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c->region->write( l );
}
#include <stdio.h>
void
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Track::finalize ( Capture *c, nframes_t frame )
{
THREAD_ASSERT( Capture );
/* adjust region start for latency */
/* FIXME: is just looking at the first channel good enough? */
DMESSAGE( "finalizing audio file" );
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c->audio_file->finalize();
timeline->wrlock();
c->region->finalize( frame );
nframes_t capture_offset = 0;
/* Add the system latency twice. Once for the input (usually
* required) and again for the output latency of whatever we're
* playing along to (should only apply when overdubbing) */
/* Limitations in the JACK latency reporting API prevent us from
* compensating from any software latency introduced by other
* clients in our graph... Oh well */
capture_offset += engine->system_latency();
capture_offset += engine->system_latency();
DMESSAGE( "Adjusting capture by %lu frames.", (unsigned long)capture_offset );
c->region->offset( capture_offset );
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timeline->unlock();
}