2007-12-18 05:09:02 +01:00
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/**********************************************************************************/
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/* Copyright (C) 2007,2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ; */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software ; */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/**********************************************************************************/
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#include <stdlib.h>
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#include <unistd.h>
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2008-02-12 00:42:15 +01:00
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#include <sys/types.h>
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#include <sys/stat.h>
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2007-12-18 05:09:02 +01:00
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#include "non.H"
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// #include "gui/input.H"
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#include "gui/ui.H"
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#include "jack.H"
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#include "lash.H"
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#include "pattern.H"
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#include "phrase.H"
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2008-02-12 00:42:15 +01:00
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2007-12-18 05:09:02 +01:00
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Canvas *pattern_c, *phrase_c, *trigger_c;
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sequence *playlist;
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global_settings config;
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song_settings song;
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Lash lash;
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/* default to pattern mode */
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UI *ui;
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void
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quit ( void )
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{
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/* clean up, only for valgrind's sake */
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delete ui;
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delete pattern_c;
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delete phrase_c;
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delete trigger_c;
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midi_all_sound_off();
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// wait for it...
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sleep( 1 );
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midi_shutdown();
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MESSAGE( "Your fun is over" );
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exit( 0 );
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}
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void
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init_song ( void )
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{
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song.filename = NULL;
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2008-02-12 07:06:08 +01:00
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song.dirty( false );
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2007-12-18 05:09:02 +01:00
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pattern_c->grid( NULL );
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phrase_c->grid( NULL );
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playlist->reset();
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playlist->insert( 0, 1 );
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pattern_c->grid( new pattern );
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phrase_c->grid( new phrase );
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}
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void
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handle_midi_input ( void )
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{
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midievent *e;
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while ( ( e = midi_input_event( PERFORMANCE ) ) )
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{
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pattern::record_event( e );
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delete e;
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}
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}
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bool
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load_song ( const char *name )
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{
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MESSAGE( "loading song \"%s\"", name );
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pattern_c->grid( NULL );
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phrase_c->grid( NULL );
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if ( ! playlist->load( name ) )
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{
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WARNING( "failed to load song file" );
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return false;
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}
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pattern_c->grid( pattern::pattern_by_number( 1 ) );
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phrase_c->grid( phrase::phrase_by_number( 1 ) );
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song.filename = strdup( name );
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return true;
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}
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bool
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save_song ( const char *name )
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{
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playlist->save( name );
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song.filename = strdup( name );
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2008-02-12 07:06:08 +01:00
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song.dirty( false );
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2007-12-18 05:09:02 +01:00
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return true;
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}
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int
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main ( int argc, char **argv )
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{
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config.follow_playhead = true;
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config.record_mode = MERGE;
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song.play_mode = PATTERN;
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song.random.feel = 8;
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song.random.probability = 0.33;
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2008-02-12 00:42:15 +01:00
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asprintf( &config.user_config_dir, "%s/%s", getenv( "HOME" ), USER_CONFIG_DIR );
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mkdir( config.user_config_dir, 0777 );
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2007-12-18 05:09:02 +01:00
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printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT );
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playlist = new sequence;
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pattern_c = new Canvas;
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phrase_c = new Canvas;
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trigger_c = new Canvas;
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init_song();
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2008-02-13 00:04:38 +01:00
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pattern::signal_create_destroy.connect( mem_fun( phrase_c, &Canvas::v_zoom_fit ) );
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2007-12-18 05:09:02 +01:00
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if ( ! lash.init( &argc, &argv ) )
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WARNING( "error initializing LASH" );
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if ( argc > 1 )
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{
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/* maybe a filename on the commandline */
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load_song( argv[1] );
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}
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if ( ! midi_init() )
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ASSERTION( "Could not initialize MIDI system! (is Jack running and with MIDI ports enabled?)" );
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2008-03-19 02:54:31 +01:00
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if ( ! transport.valid )
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2008-03-19 03:21:19 +01:00
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if ( transport.master )
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ASSERTION( "The version of JACK you are using does not appear to be capable of passing BBT positional information." );
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else
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ASSERTION( "Either the version of JACK you are using does pass BBT information, or the current timebase master does not provide it." );
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2008-03-19 02:54:31 +01:00
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2007-12-18 05:09:02 +01:00
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MESSAGE( "Initializing GUI" );
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init_colors();
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ui = new UI;
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ui->run();
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return 0;
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}
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