Add custom Fl_Arc_Dial.
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/* simple stylistic variation on Fl_Dial */
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#pragma once
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#include <FL/Fl_Dial.H>
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class Fl_Arc_Dial : public Fl_Dial
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{
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public:
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Fl_Arc_Dial ( int X, int Y, int W, int H, const char *L = 0 ) :
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Fl_Dial( X, Y, W, H, L )
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{
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box( FL_OVAL_BOX );
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}
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protected:
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virtual void
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draw ( void )
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{
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int X = x();
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int Y = y();
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int W = w();
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int H = h();
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if ( damage() & FL_DAMAGE_ALL )
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draw_box( box(), X, Y, W, H, color() );
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X += Fl::box_dx(box());
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Y += Fl::box_dy(box());
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W -= Fl::box_dw(box());
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H -= Fl::box_dh(box());
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double angle = ( angle2() - angle1() ) * ( value() - minimum()) / ( maximum() - minimum() ) + angle1();
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draw_box();
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draw_label();
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fl_line_style( FL_SOLID, W / 6 );
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X += W / 8;
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Y += H / 8;
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W -= W / 4;
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H -= H / 4;
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fl_color( fl_color_average( FL_BLACK, selection_color(), 0.80f ) );
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fl_arc( X, Y, W, H, 270 - angle1(), 270 - angle2() );
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fl_color( selection_color() );
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if ( type() == FL_FILL_DIAL )
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fl_arc( X, Y, W, H, 270 - angle1(), 270 - angle );
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else
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fl_arc( X, Y, W, H, 270 - angle - 3, 270 - angle + 3 );
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fl_line_style( FL_SOLID, 0 );
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}
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};
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