Don't let timeline scrollbar eat Home and End.
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@ -954,7 +954,10 @@ Timeline::track_under ( int Y )
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int
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int
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Timeline::handle_scroll ( int m )
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Timeline::handle_scroll ( int m )
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{
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{
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return hscroll->handle( m ) || vscroll->handle( m );
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if ( m == FL_KEYBOARD && Fl::event_key() != FL_Home && Fl::event_key() != FL_End )
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return hscroll->handle( m ) || vscroll->handle( m );
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else
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return 0;
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}
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}
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int
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int
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