Add playhead to the GUI.
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@ -18,6 +18,7 @@
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/*******************************************************************************/
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#include "Engine.H"
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#include "Transport.H"
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#include "Timeline.H" // for process()
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@ -69,7 +70,7 @@ Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
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cycle */
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request_locate( pos->frame );
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return 1;
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case JackTransportStarting: /* this means JACK is polling slow-sync clients */
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case JackTransportStarting: /* this means JACK is polling slow-sync clients */
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{
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if ( ! seeking )
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{
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@ -101,12 +102,9 @@ Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
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int
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Engine::process ( nframes_t nframes )
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{
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jack_position_t pos;
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jack_transport_state_t ts;
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transport.poll();
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ts = jack_transport_query( _client, &pos );
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if ( ts != JackTransportRolling )
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if ( ! transport.rolling )
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return 0;
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if ( ! trylock() )
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@ -50,6 +50,7 @@ class Engine : public Mutex
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private:
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friend class Port;
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friend class Transport;
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jack_client_t * client ( void ) { return _client; }
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public:
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@ -14,6 +14,7 @@ SRCS= \
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Port.C \
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Disk_Stream.C \
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Engine.C \
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Transport.C \
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Loggable.C \
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OBJS=$(SRCS:.C=.o)
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@ -29,9 +29,13 @@
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#include "Track_Header.H"
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const float UPDATE_FREQ = 0.02f;
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#include "Disk_Stream.H"
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#include "Transport.H"
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void
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Timeline::cb_scroll ( Fl_Widget *w, void *v )
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{
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@ -178,6 +182,7 @@ Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Wi
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}
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/* make sure scrollbars are on top */
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add( vscroll );
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add( hscroll );
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@ -187,6 +192,9 @@ Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Wi
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redraw();
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end();
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Fl::add_timeout( UPDATE_FREQ, update_cb, this );
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}
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@ -446,9 +454,43 @@ Timeline::draw ( void )
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}
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void
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Timeline::draw_playhead ( void )
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{
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int x = ( ts_to_x( transport.frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track_Header::width();
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if ( x < 0 || x > tracks->w() )
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return;
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fl_color( FL_RED );
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fl_line( x, rulers->y() + rulers->h(), x, rulers->y() + rulers->h() + tracks->h() );
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}
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void
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Timeline::redraw_playhead ( void )
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{
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redraw_overlay();
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}
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/** called so many times a second to redraw the playhead etc. */
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void
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Timeline::update_cb ( void *arg )
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{
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Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
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Timeline *tl = (Timeline *)arg;
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tl->redraw_playhead();
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}
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void
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Timeline::draw_overlay ( void )
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{
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draw_playhead();
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if ( ! ( _selection.w && _selection.h ) )
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return;
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@ -138,9 +138,12 @@ public:
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void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color );
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void xposition ( int X );
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void yposition ( int Y );
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void draw_playhead ( void );
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void redraw_playhead ( void );
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void draw ( void );
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void draw_overlay ( void );
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int handle ( int m );
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static void update_cb ( void *arg );
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void select( const Rectangle &r );
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@ -0,0 +1,33 @@
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#include "Transport.H"
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#include "Engine.H"
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Transport transport;
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void
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Transport::poll ( void )
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{
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jack_transport_state_t ts;
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ts = jack_transport_query( engine->client(), this );
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rolling = ts == JackTransportRolling;
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}
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@ -0,0 +1,32 @@
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#pragma once
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#include <jack/transport.h>
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#include "types.h"
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struct Transport : public jack_position_t
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{
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bool rolling;
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void poll ( void );
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};
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extern Transport transport;
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