Minor cleanup.
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@ -123,6 +123,8 @@ Audio_Track::play ( sample_t *buf, nframes_t frame, nframes_t nframes, int chann
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{
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sample_t *cbuf = new sample_t[ nframes ];
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memset( cbuf, 0, nframes * sizeof( sample_t ) );
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/* quick and dirty--let the regions figure out coverage for themselves */
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for ( list <Track_Widget *>::const_iterator i = _widgets.begin();
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i != _widgets.end(); i++ )
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@ -131,23 +133,23 @@ Audio_Track::play ( sample_t *buf, nframes_t frame, nframes_t nframes, int chann
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for ( int i = channels; i--; )
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{
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// memset( cbuf, 0, nframes * sizeof( sample_t ) );
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int nfr;
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if ( ! r->read( cbuf, frame, nframes, i ) )
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if ( ! ( nfr = r->read( cbuf, frame, nframes, i ) ) )
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/* error ? */
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continue;
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if ( channels == 1 )
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{
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// memcpy( buf, cbuf, nframes * sizeof( sample_t ) );
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for ( unsigned int j = 0; j < nframes; ++j )
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for ( unsigned int j = 0; j < nfr; ++j )
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buf[ j ] += cbuf[ j ];
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}
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else
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{
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/* mix and interleave */
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int k = 0;
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for ( unsigned int j = i; k < nframes; j += channels )
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for ( unsigned int j = i; k < nfr; j += channels )
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buf[ j ] += cbuf[ k++ ];
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}
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}
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@ -40,7 +40,7 @@
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/* FIXME: needs error handling everywhere! */
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/* TODO: handle capture too */
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float Disk_Stream::seconds_to_buffer = 1.0f;
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float Disk_Stream::seconds_to_buffer = 5.0f;
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// size_t Disk_Stream::disk_block_frames = 2048;
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Disk_Stream::Disk_Stream ( Track_Header *th, float frame_rate, nframes_t nframes, int channels ) : _th( th )
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@ -78,7 +78,10 @@ Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
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seeking = true;
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}
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int r = timeline->seek_pending();
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int r = true;
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if ( timeline )
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r = timeline->seek_pending();
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if ( ! r )
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seeking = false;
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