Implement baics for declicking.
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@ -31,7 +31,7 @@
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#include <stdio.h>
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#include <algorithm>
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//using std::algorithm;
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// using std::algorithm;
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using namespace std;
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@ -533,6 +533,162 @@ Region::normalize ( void )
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}
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/**********/
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/* Engine */
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/**********/
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enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
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enum fade_dir_e { FADE_IN, FADE_OUT };
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/** Return gain for frame /index/ of /nframes/ on a gain curve of type /type/.*/
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/* FIXME: calling a function per sample is bad, switching on type mid
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* fade is bad. */
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static inline float
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fade_gain ( fade_type_e type, nframes_t index, nframes_t nframes )
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{
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float g = 0;
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const float fi = index / (float)nframes;
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switch ( type )
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{
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case Linear:
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g = fi;
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break;
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case Cosine:
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// g = sin( fi * M_PI / 2 );
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g = (1.0f - cos( fi * M_PI )) / 2.0f;
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break;
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case Logarithmic:
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g = pow( 0.1f, (1.0f - fi) * 5.0f );
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break;
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case Parabolic:
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g = 1.0f - (1.0f - fi) * (1.0f - fi);
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break;
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}
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return g;
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}
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/** Apply a (portion of) fade-out from /start/ to /end/ assuming a
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* buffer size of /nframes/. /start/ and /end/ are relative to the
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* given buffer, and /start/ may be negative. */
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static void
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apply_fade ( sample_t *buf, fade_dir_e dir, fade_type_e type, long start, nframes_t end, nframes_t nframes )
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{
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float gain = 1.0f;
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printf( "apply fade %s: start=%ld end=%lu\n", dir == FADE_OUT ? "out" : "in", start, end );
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nframes_t i = start > 0 ? start : 0;
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nframes_t e = end > nframes ? nframes : end;
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float d = dir == FADE_OUT ? 1.0f : -1.0f;
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if ( dir == FADE_OUT )
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for ( ; i < e; ++i )
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{
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long n = end - start;
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const float g = fade_gain( type, (n - 1) - (i - start), n);
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printf( "gain for %lu is %f\n", i, g );
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buf[ i ] *= g;
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}
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else
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for ( ; i < e; ++i )
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{
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const float g = fade_gain( type, i - start, end - start );
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printf( "gain for %lu is %f\n", i, g );
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buf[ i ] *= g;
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}
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}
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#if 0
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/** Compute the gain value (0 to 1f) for a fade-in/out curve of /type/
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* (LINEAR, QUADRAIC, CUBIC), of /nframes/ in length at point
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* /offset/ */
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static inline
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float gain_on_curve ( int type, int dir, nframes_t nframes, nframes_t offset, nframes_t length )
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{
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float a, b;
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/* FIXME: these first two sections should *definitely* be cached */
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/* calculate coefficients */
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if ( dir == FADE_OUT )
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{
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a = -1.0f / (double)nframes;
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/* fixme why would we need to know the clip length? */
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b = length / (double)nframes;
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// b = nframes;
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}
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else
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{
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a = 1.0f / (double)nframes;
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b = 0.0f;
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}
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float c[4];
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/* interpolate points */
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switch ( type )
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{
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case Linear:
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c[1] = a;
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c[0] = b;
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break;
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case Quadratic:
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c[2] = a * a;
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c[1] = 2.0f * a * b;
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c[0] = b * b;
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break;
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case Cubic:
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{
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const float a2 = a * a;
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const float b2 = b * b;
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c[3] = a * a2;
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c[2] = 3.0f * a2 * b;
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c[1] = 3.0f * a * b2;
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c[0] = b * b2;
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break;
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}
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default:
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printf( "unknown curve order\n" );
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}
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/* now get the gain for the given point */
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const float f = offset;
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const float f2 = f * f;
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float g = 1.0f;
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switch ( type )
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{
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case Linear:
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g *= c[1] * f + c[0];
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break;
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case Quadratic:
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g *= c[2] * f2 + c[1] * f + c[0];
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break;
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case Cubic:
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g *= c[3] * f2 * f + c[2] * f2 + c[1] * f + c[0];
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break;
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}
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printf( "gain for %lu is %f\n", offset, g );
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return g;
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}
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#endif
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/* THREAD: IO */
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/** read the overlapping part of /channel/ at /pos/ for /nframes/ of
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this region into /buf/, where /pos/ is in timeline frames */
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/* this runs in the diskstream thread. */
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@ -544,7 +700,6 @@ Region::normalize ( void )
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frames in the Audio_File class instead, so that sequential requests
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for different channels at the same position avoid hitting the disk
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again? */
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/* FIXME: should fade-out/fade-ins not be handled here? */
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nframes_t
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Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
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{
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@ -601,6 +756,28 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
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for ( int i = cnt; i--; )
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buf[i] *= _scale;
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/* TODO: do fade in/out here */
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/* perform declicking if necessary */
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const nframes_t declick_frames = 1024;
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if ( start + cnt + declick_frames > r.end )
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{
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/* declick end */
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const nframes_t d = r.end - start;
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apply_fade( buf, FADE_OUT, Cosine, cnt + (long)d - declick_frames, cnt + d, cnt );
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}
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if ( sofs < declick_frames )
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{
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/* declick start */
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const long d = 0 - sofs;
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apply_fade( buf + ofs, FADE_IN, Cosine, d, d + declick_frames, cnt - ofs );
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}
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// printf( "read %lu frames\n", cnt );
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return cnt;
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