Implement baics for declicking.

This commit is contained in:
Jonathan Moore Liles 2008-04-13 23:01:08 -05:00
parent ebc3f8db92
commit f78ea62e70
1 changed files with 179 additions and 2 deletions

View File

@ -533,6 +533,162 @@ Region::normalize ( void )
}
/**********/
/* Engine */
/**********/
enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
enum fade_dir_e { FADE_IN, FADE_OUT };
/** Return gain for frame /index/ of /nframes/ on a gain curve of type /type/.*/
/* FIXME: calling a function per sample is bad, switching on type mid
* fade is bad. */
static inline float
fade_gain ( fade_type_e type, nframes_t index, nframes_t nframes )
{
float g = 0;
const float fi = index / (float)nframes;
switch ( type )
{
case Linear:
g = fi;
break;
case Cosine:
// g = sin( fi * M_PI / 2 );
g = (1.0f - cos( fi * M_PI )) / 2.0f;
break;
case Logarithmic:
g = pow( 0.1f, (1.0f - fi) * 5.0f );
break;
case Parabolic:
g = 1.0f - (1.0f - fi) * (1.0f - fi);
break;
}
return g;
}
/** Apply a (portion of) fade-out from /start/ to /end/ assuming a
* buffer size of /nframes/. /start/ and /end/ are relative to the
* given buffer, and /start/ may be negative. */
static void
apply_fade ( sample_t *buf, fade_dir_e dir, fade_type_e type, long start, nframes_t end, nframes_t nframes )
{
float gain = 1.0f;
printf( "apply fade %s: start=%ld end=%lu\n", dir == FADE_OUT ? "out" : "in", start, end );
nframes_t i = start > 0 ? start : 0;
nframes_t e = end > nframes ? nframes : end;
float d = dir == FADE_OUT ? 1.0f : -1.0f;
if ( dir == FADE_OUT )
for ( ; i < e; ++i )
{
long n = end - start;
const float g = fade_gain( type, (n - 1) - (i - start), n);
printf( "gain for %lu is %f\n", i, g );
buf[ i ] *= g;
}
else
for ( ; i < e; ++i )
{
const float g = fade_gain( type, i - start, end - start );
printf( "gain for %lu is %f\n", i, g );
buf[ i ] *= g;
}
}
#if 0
/** Compute the gain value (0 to 1f) for a fade-in/out curve of /type/
* (LINEAR, QUADRAIC, CUBIC), of /nframes/ in length at point
* /offset/ */
static inline
float gain_on_curve ( int type, int dir, nframes_t nframes, nframes_t offset, nframes_t length )
{
float a, b;
/* FIXME: these first two sections should *definitely* be cached */
/* calculate coefficients */
if ( dir == FADE_OUT )
{
a = -1.0f / (double)nframes;
/* fixme why would we need to know the clip length? */
b = length / (double)nframes;
// b = nframes;
}
else
{
a = 1.0f / (double)nframes;
b = 0.0f;
}
float c[4];
/* interpolate points */
switch ( type )
{
case Linear:
c[1] = a;
c[0] = b;
break;
case Quadratic:
c[2] = a * a;
c[1] = 2.0f * a * b;
c[0] = b * b;
break;
case Cubic:
{
const float a2 = a * a;
const float b2 = b * b;
c[3] = a * a2;
c[2] = 3.0f * a2 * b;
c[1] = 3.0f * a * b2;
c[0] = b * b2;
break;
}
default:
printf( "unknown curve order\n" );
}
/* now get the gain for the given point */
const float f = offset;
const float f2 = f * f;
float g = 1.0f;
switch ( type )
{
case Linear:
g *= c[1] * f + c[0];
break;
case Quadratic:
g *= c[2] * f2 + c[1] * f + c[0];
break;
case Cubic:
g *= c[3] * f2 * f + c[2] * f2 + c[1] * f + c[0];
break;
}
printf( "gain for %lu is %f\n", offset, g );
return g;
}
#endif
/* THREAD: IO */
/** read the overlapping part of /channel/ at /pos/ for /nframes/ of
this region into /buf/, where /pos/ is in timeline frames */
/* this runs in the diskstream thread. */
@ -544,7 +700,6 @@ Region::normalize ( void )
frames in the Audio_File class instead, so that sequential requests
for different channels at the same position avoid hitting the disk
again? */
/* FIXME: should fade-out/fade-ins not be handled here? */
nframes_t
Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
{
@ -601,6 +756,28 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
for ( int i = cnt; i--; )
buf[i] *= _scale;
/* TODO: do fade in/out here */
/* perform declicking if necessary */
const nframes_t declick_frames = 1024;
if ( start + cnt + declick_frames > r.end )
{
/* declick end */
const nframes_t d = r.end - start;
apply_fade( buf, FADE_OUT, Cosine, cnt + (long)d - declick_frames, cnt + d, cnt );
}
if ( sofs < declick_frames )
{
/* declick start */
const long d = 0 - sofs;
apply_fade( buf + ofs, FADE_IN, Cosine, d, d + declick_frames, cnt - ofs );
}
// printf( "read %lu frames\n", cnt );
return cnt;