non/Timeline/Engine
Jonathan Moore Liles 232d23915a Mipmap peak building actually happens in the UI thread, not the IO thread.
Therefore, it is always necessary to fork when mipmapping peaks after capture.
2008-05-22 18:12:51 -05:00
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Audio_File.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Audio_File.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Audio_File_Dummy.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Audio_File_SF.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Audio_File_SF.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Audio_Region.C Mipmap peak building actually happens in the UI thread, not the IO thread. 2008-05-22 18:12:51 -05:00
Audio_Sequence.C Cleanup. 2008-05-22 15:58:36 -05:00
Disk_Stream.C Mipmap peak building actually happens in the UI thread, not the IO thread. 2008-05-22 18:12:51 -05:00
Disk_Stream.H Cleanup. 2008-05-22 15:58:36 -05:00
Engine.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Engine.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Peak.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Peaks.C Mipmap peak building actually happens in the UI thread, not the IO thread. 2008-05-22 18:12:51 -05:00
Peaks.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Playback_DS.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Playback_DS.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Port.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Port.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Record_DS.C Mipmap peak building actually happens in the UI thread, not the IO thread. 2008-05-22 18:12:51 -05:00
Record_DS.H Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Timeline.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
Track.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
dsp.C Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
dsp.h Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00
types.h Move (mostly) all Engine functionality into Engine/ directory. 2008-05-22 02:05:49 -05:00