.. |
Audio_File.C
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Audio_File.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Audio_File_SF.C
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Audio_File_SF.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Audio_Track.C
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Audio_Track.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Control_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Control_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Disk_Stream.C
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Disk_Stream.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Loggable.C
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Loggable.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Makefile
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Peaks.C
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Peaks.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Port.C
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Port.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Region.C
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Region.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Scalebar.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Tempo_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Tempo_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Time_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Time_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Timeline.C
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Timeline.H
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Work on switching Timeline Editor over to use the Peak Server.
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2008-03-26 03:33:14 -05:00 |
Track.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Track.H
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WIP
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2008-03-31 05:00:47 -05:00 |
Track_Header.C
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Track_Header.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Track_Point.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Track_Widget.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Track_Widget.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Waveform.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Waveform.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
main.C
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WIP
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2008-03-31 05:00:47 -05:00 |