non/sequencer/src/transport.C

221 lines
6.4 KiB
C

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include <jack/jack.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "transport.H"
#include "common.h"
#include "const.h"
extern jack_client_t *client;
/* FIXME: use JackSyncCallback instead? (sync-callback) */
Transport transport;
static volatile bool _done;
/** callback for when we're Timebase Master, mostly taken from
* transport.c in Jack's example clients. */
/* FIXME: there is a subtle interaction here between the tempo and
* JACK's buffer size. Inflating ticks_per_beat (as jack_transport
* does) diminishes the effect of this correlation, but does not
* eliminate it... This is caused by the accumulation of a precision
* error, and all timebase master routines I've examined appear to
* suffer from this same tempo distortion (and all use the magic
* number of 1920 ticks_per_beat in an attempt to reduce the magnitude
* of the error. Currently, we keep this behaviour. */
void
Transport::timebase ( jack_transport_state_t, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void * )
{
if ( new_pos || ! _done )
{
pos->valid = JackPositionBBT;
pos->beats_per_bar = transport._master_beats_per_bar;
pos->ticks_per_beat = 1920.0; /* magic number means what? */
pos->beat_type = transport._master_beat_type;
pos->beats_per_minute = transport._master_beats_per_minute;
double wallclock = (double)pos->frame / (pos->frame_rate * 60);
unsigned long abs_tick = wallclock * pos->beats_per_minute * pos->ticks_per_beat;
unsigned long abs_beat = abs_tick / pos->ticks_per_beat;
pos->bar = abs_beat / pos->beats_per_bar;
pos->beat = abs_beat - (pos->bar * pos->beats_per_bar) + 1;
pos->tick = abs_tick - (abs_beat * pos->ticks_per_beat);
pos->bar_start_tick = pos->bar * pos->beats_per_bar * pos->ticks_per_beat;
pos->bar++;
_done = true;
}
else
{
pos->tick += nframes * pos->ticks_per_beat * pos->beats_per_minute / (pos->frame_rate * 60);
while ( pos->tick >= pos->ticks_per_beat )
{
pos->tick -= pos->ticks_per_beat;
if ( ++pos->beat > pos->beats_per_bar )
{
pos->beat = 1;
++pos->bar;
pos->bar_start_tick += pos->beats_per_bar * pos->ticks_per_beat;
}
}
}
}
Transport::Transport ( void )
{
_master_beats_per_bar = 4;
_master_beat_type = 4;
_master_beats_per_minute = 120;
_done = false;
}
void
Transport::poll ( void )
{
jack_transport_state_t ts;
jack_position_t pos;
ts = jack_transport_query( client, &pos );
rolling = ts == JackTransportRolling;
valid = pos.valid & JackPositionBBT;
bar = pos.bar;
beat = pos.beat;
tick = pos.tick;
/* bars and beats start at 1.. */
pos.bar--;
pos.beat--;
/* FIXME: these probably shouldn't be called from the RT
thread... Anyway, it happens infrequently. */
if ( pos.beats_per_minute != beats_per_minute )
signal_tempo_change( pos.beats_per_minute );
if ( pos.beats_per_bar != beats_per_bar )
signal_bpb_change( pos.beats_per_bar );
if ( pos.beat_type != beat_type )
signal_beat_change( pos.beat_type );
ticks_per_beat = pos.ticks_per_beat;
beats_per_bar = pos.beats_per_bar;
beat_type = pos.beat_type;
beats_per_minute = pos.beats_per_minute;
frame = pos.frame;
frame_rate = pos.frame_rate;
/* FIXME: this only needs to be calculated if bpm or framerate changes */
{
const double frames_per_beat = frame_rate * 60 / beats_per_minute;
frames_per_tick = frames_per_beat / (double)PPQN;
ticks_per_period = nframes / frames_per_tick;
}
tick_t abs_tick = (pos.bar * pos.beats_per_bar + pos.beat) * pos.ticks_per_beat + pos.tick;
// tick_t abs_tick = pos.bar_start_tick + (pos.beat * pos.ticks_per_beat) + pos.tick;
/* scale Jack's ticks to our ticks */
const double pulses_per_tick = PPQN / pos.ticks_per_beat;
ticks = abs_tick * pulses_per_tick;
tick = tick * pulses_per_tick;
ticks_per_beat = PPQN;
}
void
Transport::start ( void )
{
MESSAGE( "Starting transport" );
jack_transport_start( client );
}
void
Transport::stop ( void )
{
MESSAGE( "Stopping transport" );
jack_transport_stop( client );
}
void
Transport::toggle ( void )
{
if ( rolling )
stop();
else
start();
}
void
Transport::locate ( tick_t ticks )
{
jack_nframes_t frame = trunc( ticks * transport.frames_per_tick );
MESSAGE( "Relocating transport to %lu, %lu", ticks, frame );
jack_transport_locate( client, frame );
}
void
Transport::set_beats_per_minute ( double n )
{
_master_beats_per_minute = n;
_done = false;
}
void
Transport::set_beats_per_bar ( int n )
{
if ( n < 2 )
return;
_master_beats_per_bar = n;
_done = false;
}
void
Transport::set_beat_type ( int n )
{
if ( n < 4 )
return;
_master_beat_type = n;
_done = false;
}