.. |
Audio_File.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Audio_File.H
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Continue working on engine functionality.
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2008-04-08 15:06:38 -05:00 |
Audio_File_SF.C
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Finally get rid of that distortion issue.
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2008-04-09 22:44:02 -05:00 |
Audio_File_SF.H
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Finally get rid of that distortion issue.
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2008-04-09 22:44:02 -05:00 |
Audio_Track.C
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Fiddle with playback...
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2008-04-08 21:20:44 -05:00 |
Audio_Track.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Control_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Control_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Disk_Stream.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Disk_Stream.H
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Engine.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Engine.H
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Loggable.C
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Loggable.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
Makefile
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Continue working on engine functionality.
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2008-04-08 15:06:38 -05:00 |
Mutex.H
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Finally get rid of that distortion issue.
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2008-04-09 22:44:02 -05:00 |
Peaks.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Peaks.H
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Continue working on engine functionality.
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2008-04-08 15:06:38 -05:00 |
Port.C
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Fiddle with playback...
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2008-04-08 21:20:44 -05:00 |
Port.H
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Fiddle with playback...
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2008-04-08 21:20:44 -05:00 |
RWLock.H
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Actually get playback through JACK, kind of.
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2008-04-08 19:05:15 -05:00 |
Region.C
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Fiddle with playback...
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2008-04-08 21:20:44 -05:00 |
Region.H
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Actually make it compile again.
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2008-04-07 05:00:16 -05:00 |
Scalebar.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Tempo_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Tempo_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Time_Point.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Time_Track.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Timeline.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Timeline.H
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Track.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Track.H
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Continue working on engine functionality.
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2008-04-08 15:06:38 -05:00 |
Track_Header.C
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Track_Header.H
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Work on making diskstreams follow the transport.
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2008-04-12 14:17:01 -05:00 |
Track_Point.H
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Begin rearranging.
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2008-03-19 22:13:27 -05:00 |
Track_Widget.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Track_Widget.H
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Waveform.C
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Try a different way of avoiding continuous-variation on drag etc.
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2008-04-02 02:19:48 -05:00 |
Waveform.H
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Ditch the whole separate Engine idea and move everything back to Timeline.
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2008-03-28 00:19:26 -05:00 |
main.C
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Actually get playback through JACK, kind of.
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2008-04-08 19:05:15 -05:00 |