non/FL/Gleam_Theme.C

170 lines
5.5 KiB
C

/*******************************************************************************/
/* Copyright (C) 2012 Jonathan Moore Liles */
/* Copyright (C) 2001-2005 by Colin Jones */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/* Taken from the "Gleam" FLTK scheme, as modified by prodatum */
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include "FL/Fl_Theme.H"
static void gleam_color(Fl_Color c)
{
if (Fl::draw_box_active())
fl_color(c);
else
fl_color(fl_inactive(c));
}
static void frame_rect(int x, int y, int w, int h, Fl_Color bc)
{
// Draw the outline around the perimeter of the box
fl_color(fl_color_average(FL_BLACK, FL_BACKGROUND_COLOR, .1));
fl_line(x, y, x + w, y);
fl_line(x + w, y, x + w, y + h);
fl_line(x + w, y + h, x, y + h);
fl_line(x, y + h, x, y);
}
static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc)
{
// Draws the shiny
float third = (float) h / 3;
gleam_color(bc);
fl_rectf(x, y, w, third + 1);
//gleam_color(fl_color_average(bc, FL_WHITE, .90f));
//fl_rectf(x, y, w, half + 1);
float step_size = 0.10 / ((float) h - third);
int j = 0;
//step_size = (.1 / (float) half);
//printf("1 / %i = %f \n", half, (1.0/half));
/**
* This loop generates the nice gradient at the bottom of the
* widget
**/
for (float k = 1; k >= .90; k -= step_size)
{
j++;
gleam_color(fl_color_average(bc, FL_WHITE, k));
fl_line(x, y + j + third - 1, x + w - 1, y + j + third - 1);
}
}
static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc)
{
// Draw the outline around the perimeter of the box
gleam_color(bc);
fl_line(x, y, x + w, y); //Go across.
fl_line(x, y + (h / 2), x, y + 1); //Go to top
fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
gleam_color(fl_darker(bc));
fl_line(x, y + h, x + w, y + h); //Go across again!
fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
}
static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc)
{
// Draw the outline around the perimeter of the box
gleam_color(fl_darker(bc));
fl_line(x, y, x + w, y); //Go across.
fl_line(x, y + (h / 2), x, y + 1); //Go to top
fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
//gleam_color(bc);
fl_line(x, y + h, x + w, y + h); //Go across again!
fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
}
static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc)
{
gleam_color(bc);
Fl_Color color = fl_color();
fl_rectf(x, y, w, h);
gleam_color(fl_color_average(bc, fl_darker(color), 0.65));
fl_line(x, y + 1, x + w, y + 1);
fl_line(x, y + 1, x, y + h - 2);
gleam_color(fl_color_average(bc, fl_darker(color), 0.85));
fl_line(x + 1, y + 2, x + w, y + 2);
fl_line(x + 1, y + 2, x + 1, y + h - 2);
}
static void up_frame(int x, int y, int w, int h, Fl_Color c)
{
frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
}
static void up_box(int x, int y, int w, int h, Fl_Color c)
{
shade_rect_up(x + 1, y, w - 2, h - 1, c);
frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
//draw the inner rect.
frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_WHITE, .25f));
}
static void down_frame(int x, int y, int w, int h, Fl_Color c)
{
frame_rect_down(x, y, w - 1, h - 1, fl_darker(c));
}
static void down_box(int x, int y, int w, int h, Fl_Color c)
{
shade_rect_down(x + 1, y, w - 2, h, c);
down_frame(x, y, w, h, fl_darker(c));
//draw the inner rect.
//frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_BLACK, .65));
}
static void
init_theme ( void )
{
/* replace the gtk+ boxes... (is there a better way?) */
Fl::set_boxtype( FL_UP_BOX, up_box, 2,2,4,4 );
Fl::set_boxtype( FL_DOWN_BOX, down_box, 2,2,3,3 );
Fl::set_boxtype( FL_THIN_UP_BOX, up_box, 2,2,3,3 );
Fl::set_boxtype( FL_THIN_DOWN_BOX, down_box, 2,2,3,3 );
Fl::set_boxtype( FL_UP_FRAME, up_frame, 2,2,3,3 );
Fl::set_boxtype( FL_DOWN_FRAME, down_frame, 2,2,3,3 );
Fl::set_boxtype( FL_ROUND_UP_BOX, up_box, 2,2,3,3 );
Fl::set_boxtype( FL_ROUND_DOWN_BOX, down_box, 2,2,3,3 );
}
void
init_gleam_theme ( void )
{
Fl_Theme *t = new Fl_Theme( "Gleam", "", "", init_theme );
Fl_Theme::add( t );
}