gri3-wm/i3bar/include/common.h

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/*
* vim:ts=4:sw=4:expandtab
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*
* i3bar - an xcb-based status- and ws-bar for i3
* © 2010 Axel Wagner and contributors (see also: LICENSE)
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*
*/
#pragma once
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#include <config.h>
#include <stdbool.h>
#include <xcb/xcb.h>
#include <xcb/xproto.h>
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#include "libi3.h"
#include "queue.h"
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typedef struct rect_t rect;
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struct ev_loop *main_loop;
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struct rect_t {
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int x;
int y;
int w;
int h;
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};
typedef enum {
/* First value to make it the default. */
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
} blockalign_t;
/* This data structure describes the way a status block should be rendered. These
* variables are updated each time the statusline is re-rendered. */
struct status_block_render_desc {
uint32_t width;
uint32_t x_offset;
uint32_t x_append;
};
/* This data structure represents one JSON dictionary, multiple of these make
* up one status line. */
struct status_block {
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i3String *full_text;
i3String *short_text;
char *color;
char *background;
char *border;
/* min_width can be specified either as a numeric value (in pixels) or as a
* string. For strings, we set min_width to the measured text width of
* min_width_str. */
uint32_t min_width;
char *min_width_str;
blockalign_t align;
bool urgent;
bool no_separator;
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bool pango_markup;
/* The amount of pixels necessary to render a separater after the block. */
uint32_t sep_block_width;
/* Continuously-updated information on how to render this status block. */
struct status_block_render_desc full_render;
struct status_block_render_desc short_render;
/* Optional */
char *name;
char *instance;
TAILQ_ENTRY(status_block) blocks;
};
TAILQ_HEAD(statusline_head, status_block) statusline_head;
#include "child.h"
#include "ipc.h"
#include "outputs.h"
#include "util.h"
#include "workspaces.h"
#include "mode.h"
#include "trayclients.h"
#include "xcb.h"
#include "configuration.h"
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#include "libi3.h"
#include "parse_json_header.h"