gri3-wm/docs/ipc

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2010-03-12 03:06:40 +01:00
IPC interface (interprocess communication)
==========================================
Michael Stapelberg <michael@i3wm.org>
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
August 2012
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This document describes how to interface with i3 from a separate process. This
is useful for example to remote-control i3 (to write test cases for example) or
to get various information like the current workspaces to implement an external
workspace bar.
The method of choice for IPC in our case is a unix socket because it has very
little overhead on both sides and is usually available without headaches in
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most languages. In the default configuration file, the ipc-socket gets created
in +/tmp/i3-%u.XXXXXX/ipc-socket.%p+ where +%u+ is your UNIX username, +%p+ is
the PID of i3 and XXXXXX is a string of random characters from the portable
filename character set (see mkdtemp(3)). You can get the socketpath from i3 by
calling +i3 --get-socketpath+.
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All i3 utilities, like +i3-msg+ and +i3-input+ will read the +I3_SOCKET_PATH+
X11 property, stored on the X11 root window.
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== Establishing a connection
To establish a connection, simply open the IPC socket. The following code
snippet illustrates this in Perl:
-------------------------------------------------------------
use IO::Socket::UNIX;
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chomp(my $path = qx(i3 --get-socketpath));
my $sock = IO::Socket::UNIX->new(Peer => $path);
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-------------------------------------------------------------
== Sending messages to i3
To send a message to i3, you have to format in the binary message format which
i3 expects. This format specifies a magic string in the beginning to ensure
the integrity of messages (to prevent follow-up errors). Following the magic
string comes the length of the payload of the message as 32-bit integer, and
the type of the message as 32-bit integer (the integers are not converted, so
they are in native byte order).
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The magic string currently is "i3-ipc" and will only be changed when a change
in the IPC API is done which breaks compatibility (we hope that we dont need
to do that).
Currently implemented message types are the following:
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COMMAND (0)::
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The payload of the message is a command for i3 (like the commands you
can bind to keys in the configuration file) and will be executed
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directly after receiving it.
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GET_WORKSPACES (1)::
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Gets the current workspaces. The reply will be a JSON-encoded list of
workspaces (see the reply section).
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SUBSCRIBE (2)::
Subscribes your connection to certain events. See <<events>> for a
description of this message and the concept of events.
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GET_OUTPUTS (3)::
Gets the current outputs. The reply will be a JSON-encoded list of outputs
(see the reply section).
GET_TREE (4)::
Gets the layout tree. i3 uses a tree as data structure which includes
every container. The reply will be the JSON-encoded tree (see the reply
section).
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GET_MARKS (5)::
Gets a list of marks (identifiers for containers to easily jump to them
later). The reply will be a JSON-encoded list of window marks (see
reply section).
GET_BAR_CONFIG (6)::
Gets the configuration (as JSON map) of the workspace bar with the
given ID. If no ID is provided, an array with all configured bar IDs is
returned instead.
GET_VERSION (7)::
Gets the version of i3. The reply will be a JSON-encoded dictionary
with the major, minor, patch and human-readable version.
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So, a typical message could look like this:
--------------------------------------------------
"i3-ipc" <message length> <message type> <payload>
--------------------------------------------------
Or, as a hexdump:
------------------------------------------------------------------------------
00000000 69 33 2d 69 70 63 04 00 00 00 00 00 00 00 65 78 |i3-ipc........ex|
00000010 69 74 0a |it.|
------------------------------------------------------------------------------
To generate and send such a message, you could use the following code in Perl:
------------------------------------------------------------
sub format_ipc_command {
my ($msg) = @_;
my $len;
# Get the real byte count (vs. amount of characters)
{ use bytes; $len = length($msg); }
return "i3-ipc" . pack("LL", $len, 0) . $msg;
}
$sock->write(format_ipc_command("exit"));
------------------------------------------------------------------------------
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== Receiving replies from i3
Replies from i3 usually consist of a simple string (the length of the string
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is the message_length, so you can consider them length-prefixed) which in turn
contain the JSON serialization of a data structure. For example, the
GET_WORKSPACES message returns an array of workspaces (each workspace is a map
with certain attributes).
=== Reply format
The reply format is identical to the normal message format. There also is
the magic string, then the message length, then the message type and the
payload.
The following reply types are implemented:
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COMMAND (0)::
Confirmation/Error code for the COMMAND message.
WORKSPACES (1)::
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Reply to the GET_WORKSPACES message.
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SUBSCRIBE (2)::
Confirmation/Error code for the SUBSCRIBE message.
OUTPUTS (3)::
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Reply to the GET_OUTPUTS message.
TREE (4)::
Reply to the GET_TREE message.
MARKS (5)::
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Reply to the GET_MARKS message.
BAR_CONFIG (6)::
Reply to the GET_BAR_CONFIG message.
VERSION (7)::
Reply to the GET_VERSION message.
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=== COMMAND reply
The reply consists of a single serialized map. At the moment, the only
property is +success (bool)+, but this will be expanded in future versions.
*Example:*
-------------------
{ "success": true }
-------------------
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=== WORKSPACES reply
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The reply consists of a serialized list of workspaces. Each workspace has the
following properties:
num (integer)::
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The logical number of the workspace. Corresponds to the command
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to switch to this workspace.
name (string)::
The name of this workspace (by default num+1), as changed by the
user. Encoded in UTF-8.
visible (boolean)::
Whether this workspace is currently visible on an output (multiple
workspaces can be visible at the same time).
focused (boolean)::
Whether this workspace currently has the focus (only one workspace
can have the focus at the same time).
urgent (boolean)::
Whether a window on this workspace has the "urgent" flag set.
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rect (map)::
The rectangle of this workspace (equals the rect of the output it
is on), consists of x, y, width, height.
output (string)::
The video output this workspace is on (LVDS1, VGA1, …).
*Example:*
-------------------
[
{
"num": 0,
"name": "1",
"visible": true,
"focused": true,
"urgent": false,
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"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"output": "LVDS1"
},
{
"num": 1,
"name": "2",
"visible": false,
"focused": false,
"urgent": false,
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"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"output": "LVDS1"
}
]
-------------------
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=== SUBSCRIBE reply
The reply consists of a single serialized map. The only property is
+success (bool)+, indicating whether the subscription was successful (the
default) or whether a JSON parse error occurred.
*Example:*
-------------------
{ "success": true }
-------------------
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=== GET_OUTPUTS reply
The reply consists of a serialized list of outputs. Each output has the
following properties:
name (string)::
The name of this output (as seen in +xrandr(1)+). Encoded in UTF-8.
active (boolean)::
Whether this output is currently active (has a valid mode).
current_workspace (integer)::
The current workspace which is visible on this output. +null+ if the
output is not active.
rect (map)::
The rectangle of this output (equals the rect of the output it
is on), consists of x, y, width, height.
*Example:*
-------------------
[
{
"name": "LVDS1",
"active": true,
"current_workspace": 4,
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
}
},
{
"name": "VGA1",
"active": true,
"current_workspace": 1,
"rect": {
"x": 1280,
"y": 0,
"width": 1280,
"height": 1024
},
}
]
-------------------
=== TREE reply
The reply consists of a serialized tree. Each node in the tree (representing
one container) has at least the properties listed below. While the nodes might
have more properties, please do not use any properties which are not documented
here. They are not yet finalized and will probably change!
id (integer)::
The internal ID (actually a C pointer value) of this container. Do not
make any assumptions about it. You can use it to (re-)identify and
address containers when talking to i3.
name (string)::
The internal name of this container. For all containers which are part
of the tree structure down to the workspace contents, this is set to a
nice human-readable name of the container.
For all other containers, the content is not defined (yet).
border (string)::
Can be either "normal", "none" or "1pixel", dependending on the
containers border style.
layout (string)::
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
Can be either "splith", "splitv", "stacked", "tabbed", "dockarea" or
"output".
Other values might be possible in the future, should we add new
layouts.
orientation (string)::
Can be either "none" (for non-split containers), "horizontal" or
"vertical".
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
THIS FIELD IS OBSOLETE. It is still present, but your code should not
use it. Instead, rely on the layout field.
percent (float)::
The percentage which this container takes in its parent. A value of
+null+ means that the percent property does not make sense for this
container, for example for the root container.
rect (map)::
The absolute display coordinates for this container. Display
coordinates means that when you have two 1600x1200 monitors on a single
X11 Display (the standard way), the coordinates of the first window on
the second monitor are +{ "x": 1600, "y": 0, "width": 1600, "height":
1200 }+.
window_rect (map)::
The coordinates of the *actual client window* inside its container.
These coordinates are relative to the container and do not include the
window decoration (which is actually rendered on the parent container).
So, when using the +default+ layout, you will have a 2 pixel border on
each side, making the window_rect +{ "x": 2, "y": 0, "width": 632,
"height": 366 }+ (for example).
geometry (map)::
The original geometry the window specified when i3 mapped it. Used when
switching a window to floating mode, for example.
window (integer)::
The X11 window ID of the *actual client window* inside this container.
This field is set to null for split containers or otherwise empty
containers. This ID corresponds to what xwininfo(1) and other
X11-related tools display (usually in hex).
urgent (bool)::
Whether this container (window or workspace) has the urgency hint set.
focused (bool)::
Whether this container is currently focused.
Please note that in the following example, I have left out some keys/values
which are not relevant for the type of the node. Otherwise, the example would
be by far too long (it already is quite long, despite showing only 1 window and
one dock window).
It is useful to have an overview of the structure before taking a look at the
JSON dump:
* root
** LVDS1
*** topdock
*** content
**** workspace 1
***** window 1
*** bottomdock
**** dock window 1
** VGA1
*Example:*
-----------------------
{
"id": 6875648,
"name": "root",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"nodes": [
{
"id": 6878320,
"name": "LVDS1",
"layout": "output",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"nodes": [
{
"id": 6878784,
"name": "topdock",
"layout": "dockarea",
"orientation": "vertical",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 0
},
},
{
"id": 6879344,
"name": "content",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 782
},
"nodes": [
{
"id": 6880464,
"name": "1",
"orientation": "horizontal",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 782
},
"floating_nodes": [],
"nodes": [
{
"id": 6929968,
"name": "#aa0000",
"border": "normal",
"percent": 1,
"rect": {
"x": 0,
"y": 18,
"width": 1280,
"height": 782
}
}
]
}
]
},
{
"id": 6880208,
"name": "bottomdock",
"layout": "dockarea",
"orientation": "vertical",
"rect": {
"x": 0,
"y": 782,
"width": 1280,
"height": 18
},
"nodes": [
{
"id": 6931312,
"name": "#00aa00",
"percent": 1,
"rect": {
"x": 0,
"y": 782,
"width": 1280,
"height": 18
}
}
]
}
]
}
]
}
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------------------------
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=== MARKS reply
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The reply consists of a single array of strings for each container that has a
mark. The order of that array is undefined. If more than one container has the
same mark, it will be represented multiple times in the reply (the array
contents are not unique).
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If no window has a mark the response will be the empty array [].
=== BAR_CONFIG reply
This can be used by third-party workspace bars (especially i3bar, but others
are free to implement compatible alternatives) to get the +bar+ block
configuration from i3.
Depending on the input, the reply is either:
empty input::
An array of configured bar IDs
Bar ID::
A JSON map containing the configuration for the specified bar.
Each bar configuration has the following properties:
id (string)::
The ID for this bar. Included in case you request multiple
configurations and want to differentiate the different replies.
mode (string)::
Either +dock+ (the bar sets the dock window type) or +hide+ (the bar
does not show unless a specific key is pressed).
position (string)::
Either +bottom+ or +top+ at the moment.
status_command (string)::
Command which will be run to generate a statusline. Each line on stdout
of this command will be displayed in the bar. At the moment, no
formatting is supported.
font (string)::
The font to use for text on the bar.
workspace_buttons (boolean)::
Display workspace buttons or not? Defaults to true.
verbose (boolean)::
Should the bar enable verbose output for debugging? Defaults to false.
colors (map)::
Contains key/value pairs of colors. Each value is a color code in hex,
formatted #rrggbb (like in HTML).
The following colors can be configured at the moment:
background::
Background color of the bar.
statusline::
Text color to be used for the statusline.
focused_workspace_text/focused_workspace_bg::
Text color/background color for a workspace button when the workspace
has focus.
active_workspace_text/active_workspace_bg::
Text color/background color for a workspace button when the workspace
is active (visible) on some output, but the focus is on another one.
You can only tell this apart from the focused workspace when you are
using multiple monitors.
inactive_workspace_text/inactive_workspace_bg::
Text color/background color for a workspace button when the workspace
does not have focus and is not active (visible) on any output. This
will be the case for most workspaces.
urgent_workspace_text/urgent_workspace_bar::
Text color/background color for workspaces which contain at least one
window with the urgency hint set.
*Example of configured bars:*
--------------
["bar-bxuqzf"]
--------------
*Example of bar configuration:*
--------------
{
"id": "bar-bxuqzf",
"mode": "dock",
"position": "bottom",
"status_command": "i3status",
"font": "-misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1",
"workspace_buttons": true,
"verbose": false,
"colors": {
"background": "#c0c0c0",
"statusline": "#00ff00",
"focused_workspace_text": "#ffffff",
"focused_workspace_bg": "#000000"
}
}
--------------
=== Version reply
The reply consists of a single JSON dictionary with the following keys:
major (integer)::
The major version of i3, such as +4+.
minor (integer)::
The minor version of i3, such as +2+. Changes in the IPC interface (new
features) will only occur with new minor (or major) releases. However,
bugfixes might be introduced in patch releases, too.
patch (integer)::
The patch version of i3, such as +1+ (when the complete version is
+4.2.1+).
human_readable (string)::
A human-readable version of i3 containing the precise git version,
build date and branch name. When you need to display the i3 version to
your users, use the human-readable version whenever possible (since
this is what +i3 --version+ displays, too).
*Example:*
-------------------
{
"human_readable" : "4.2-169-gf80b877 (2012-08-05, branch \"next\")",
"minor" : 2,
"patch" : 0,
"major" : 4
}
-------------------
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== Events
[[events]]
To get informed when certain things happen in i3, clients can subscribe to
events. Events consist of a name (like "workspace") and an event reply type
(like I3_IPC_EVENT_WORKSPACE). The events sent by i3 are in the same format
as replies to specific commands. However, the highest bit of the message type
is set to 1 to indicate that this is an event reply instead of a normal reply.
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Caveat: As soon as you subscribe to an event, it is not guaranteed any longer
that the requests to i3 are processed in order. This means, the following
situation can happen: You send a GET_WORKSPACES request but you receive a
"workspace" event before receiving the reply to GET_WORKSPACES. If your
program does not want to cope which such kinds of race conditions (an
event based library may not have a problem here), I suggest you create a
separate connection to receive events.
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=== Subscribing to events
By sending a message of type SUBSCRIBE with a JSON-encoded array as payload
you can register to an event.
*Example:*
---------------------------------
type: SUBSCRIBE
payload: [ "workspace", "focus" ]
---------------------------------
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=== Available events
The numbers in parenthesis is the event type (keep in mind that you need to
strip the highest bit first).
workspace (0)::
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Sent when the user switches to a different workspace, when a new
workspace is initialized or when a workspace is removed (because the
last client vanished).
output (1)::
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Sent when RandR issues a change notification (of either screens,
outputs, CRTCs or output properties).
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*Example:*
--------------------------------------------------------------------
# the appropriate 4 bytes read from the socket are stored in $input
# unpack a 32-bit unsigned integer
my $message_type = unpack("L", $input);
# check if the highest bit is 1
my $is_event = (($message_type >> 31) == 1);
# use the other bits
my $event_type = ($message_type & 0x7F);
if ($is_event) {
say "Received event of type $event_type";
}
--------------------------------------------------------------------
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=== workspace event
This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change ("focus", "init",
"empty", "urgent").
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*Example:*
---------------------
{ "change": "focus" }
---------------------
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=== output event
This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change (currently only
"unspecified").
*Example:*
---------------------------
{ "change": "unspecified" }
---------------------------
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== See also
For some languages, libraries are available (so you dont have to implement
all this on your own). This list names some (if you wrote one, please let me
know):
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C::
i3 includes a headerfile +i3/ipc.h+ which provides you all constants.
However, there is no library yet.
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Ruby::
http://github.com/badboy/i3-ipc
Perl::
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https://metacpan.org/module/AnyEvent::I3
Python::
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* https://github.com/whitelynx/i3ipc
* https://github.com/ziberna/i3-py (includes higher-level features)