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Hacking i3: How To
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==================
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Michael Stapelberg <michael+i3@stapelberg.de>
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May 2009
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December 2009
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This document is intended to be the first thing you read before looking and/or touching
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i3’s source code. It should contain all important information to help you understand
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why things are like they are. If it does not mention something you find necessary, please
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do not hesitate to contact me.
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This document is intended to be the first thing you read before looking and/or
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touching i3’s source code. It should contain all important information to help
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you understand why things are like they are. If it does not mention something
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you find necessary, please do not hesitate to contact me.
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== Window Managers
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A window manager is not necessarily needed to run X, but it is usually used in combination
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to facilitate some things. The window manager's job is to take care of the placement of
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windows, to provide the user some mechanisms to change the position/size of windows and
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to communicate with clients to a certain extent (for example handle fullscreen requests
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of clients such as MPlayer).
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A window manager is not necessarily needed to run X, but it is usually used in
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combination with X to facilitate some things. The window manager's job is to
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take care of the placement of windows, to provide the user with some mechanisms
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to change the position/size of windows and to communicate with clients to a
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certain extent (for example handle fullscreen requests of clients such as
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MPlayer).
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There are no different contexts in which X11 clients run, so a window manager is just another
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client, like all other X11 applications. However, it handles some events which normal clients
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usually don’t handle.
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There are no different contexts in which X11 clients run, so a window manager
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is just another client, like all other X11 applications. However, it handles
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some events which normal clients usually don’t handle.
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In the case of i3, the tasks (and order of them) are the following:
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@ -29,6 +30,7 @@ In the case of i3, the tasks (and order of them) are the following:
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. Handle the client’s `_WM_STATE` property, but only the `_WM_STATE_FULLSCREEN`
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. Handle the client’s `WM_NAME` property
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. Handle the client’s size hints to display them proportionally
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. Handle the client’s urgency hint
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. Handle enter notifications (focus follows mouse)
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. Handle button (as in mouse buttons) presses for focus/raise on click
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. Handle expose events to re-draw own windows such as decorations
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@ -36,37 +38,43 @@ In the case of i3, the tasks (and order of them) are the following:
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Change the layout mode of a container (default/stacking), Start a new application,
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Restart the window manager
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In the following chapters, each of these tasks and their implementation details will be discussed.
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In the following chapters, each of these tasks and their implementation details
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will be discussed.
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=== Tiling window managers
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Traditionally, there are two approaches to managing windows: The most common one nowadays is
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floating, which means the user can freely move/resize the windows. The other approach is called
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tiling, which means that your window manager distributing windows to use as much space as
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possible while not overlapping.
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Traditionally, there are two approaches to managing windows: The most common
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one nowadays is floating, which means the user can freely move/resize the
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windows. The other approach is called tiling, which means that your window
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manager distributing windows to use as much space as possible while not
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overlapping.
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The idea behind tiling is that you should not need to waste your time moving/resizing windows
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while you usually want to get some work done. After all, most users sooner or later tend to
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lay out their windows in a way which corresponds to tiling or stacking mode in i3. Therefore,
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why not let i3 do this for you? Certainly, it’s faster than you could ever do it.
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The idea behind tiling is that you should not need to waste your time
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moving/resizing windows while you usually want to get some work done. After
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all, most users sooner or later tend to lay out their windows in a way which
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corresponds to tiling or stacking mode in i3. Therefore, why not let i3 do this
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for you? Certainly, it’s faster than you could ever do it.
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The problem with most tiling window managers is that they are too unflexible. In my opinion, a
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window manager is just another tool, and similar to vim which can edit all kinds of text files
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(like source code, HTML, …) and is not limited to a specific file type, a window manager should
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not limit itself to a certain layout (like dwm, awesome, …) but provide mechanisms for you to
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easily create the layout you need at the moment.
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The problem with most tiling window managers is that they are too unflexible.
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In my opinion, a window manager is just another tool, and similar to vim which
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can edit all kinds of text files (like source code, HTML, …) and is not limited
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to a specific file type, a window manager should not limit itself to a certain
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layout (like dwm, awesome, …) but provide mechanisms for you to easily create
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the layout you need at the moment.
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=== The layout table
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To accomplish flexible layouts, we decided to simply use a table. The table grows and shrinks
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as you need it. Each cell holds a container which then holds windows (see picture below). You
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can use different layouts for each container (default layout and stacking layout).
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To accomplish flexible layouts, we decided to simply use a table. The table
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grows and shrinks as you need it. Each cell holds a container which then holds
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windows (see picture below). You can use different layouts for each container
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(default layout and stacking layout).
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So, when you open a terminal and immediately open another one, they reside in the same container,
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in default layout. The layout table has exactly one column, one row and therefore one cell.
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When you move one of the terminals to the right, the table needs to grow. It will be expanded
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to two columns and one row. This enables you to have different layouts for each container.
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The table then looks like this:
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So, when you open a terminal and immediately open another one, they reside in
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the same container, in default layout. The layout table has exactly one column,
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one row and therefore one cell. When you move one of the terminals to the
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right, the table needs to grow. It will be expanded to two columns and one row.
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This enables you to have different layouts for each container. The table then
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looks like this:
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[width="15%",cols="^,^"]
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|========
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@ -81,9 +89,9 @@ When moving terminal 2 to the bottom, the table will be expanded again.
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| | T2
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|========
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You can really think of the layout table like a traditional HTML table, if you’ve ever
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designed one. Especially col- and rowspan work equally. Below you see an example of
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colspan=2 for the first container (which has T1 as window).
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You can really think of the layout table like a traditional HTML table, if
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you’ve ever designed one. Especially col- and rowspan work equally. Below you
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see an example of colspan=2 for the first container (which has T1 as window).
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[width="15%",cols="^asciidoc"]
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|========
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@ -100,12 +108,23 @@ Furthermore, you can freely resize table cells.
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== Files
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include/data.h::
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Contains data definitions used by nearly all files. You really need to read this first.
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Contains data definitions used by nearly all files. You really need to read
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this first.
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include/*.h::
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Contains forward definitions for all public functions, aswell as doxygen-compatible
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comments (so if you want to get a bit more of the big picture, either browse all
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header files or use doxygen if you prefer that).
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Contains forward definitions for all public functions, aswell as
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doxygen-compatible comments (so if you want to get a bit more of the big
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picture, either browse all header files or use doxygen if you prefer that).
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src/cfgparse.l::
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Contains the lexer for i3’s configuration file, written for +flex(1)+.
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src/cfgparse.y::
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Contains the parser for i3’s configuration file, written for +bison(1)+.
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src/click.c::
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Contains all functions which handle mouse button clicks (right mouse button
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clicks initiate resizing and thus are relatively complex).
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src/client.c::
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Contains all functions which are specific to a certain client (make it
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@ -159,12 +178,13 @@ src/xcb.c::
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Contains wrappers to use xcb more easily.
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src/xinerama.c::
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(Re-)initializes the available screens and converts them to virtual screens (see below).
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(Re-)initializes the available screens and converts them to virtual screens
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(see below).
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== Data structures
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See include/data.h for documented data structures. The most important ones are explained
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right here.
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See include/data.h for documented data structures. The most important ones are
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explained right here.
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image:bigpicture.png[The Big Picture]
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@ -178,37 +198,40 @@ So, the hierarchy is:
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=== Virtual screens
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A virtual screen (type `i3Screen`) is generated from the connected screens obtained
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through Xinerama. The difference to the raw Xinerama monitors as seen when using +xrandr(1)+
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is that it falls back to the lowest common resolution of the logical screens.
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A virtual screen (type `i3Screen`) is generated from the connected screens
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obtained through Xinerama. The difference to the raw Xinerama monitors as seen
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when using +xrandr(1)+ is that it falls back to the lowest common resolution of
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the logical screens.
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For example, if your notebook has 1280x800 and you connect a video projector with
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1024x768, set up in clone mode (+xrandr \--output VGA \--mode 1024x768 \--same-as LVDS+),
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i3 will have one virtual screen.
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For example, if your notebook has 1280x800 and you connect a video projector
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with 1024x768, set up in clone mode (+xrandr \--output VGA \--mode 1024x768
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\--same-as LVDS+), i3 will have one virtual screen.
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However, if you configure it using +xrandr \--output VGA \--mode 1024x768 \--right-of LVDS+,
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i3 will generate two virtual screens. For each virtual screen, a new workspace will be
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assigned. New workspaces are created on the screen you are currently on.
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However, if you configure it using +xrandr \--output VGA \--mode 1024x768
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\--right-of LVDS+, i3 will generate two virtual screens. For each virtual
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screen, a new workspace will be assigned. New workspaces are created on the
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screen you are currently on.
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=== Workspace
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A workspace is identified by its number. Basically, you could think of workspaces
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as different desks in your bureau, if you like the desktop methaphor. They just contain
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different sets of windows and are completely separate of each other. Other window
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managers also call this ``Virtual desktops''.
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A workspace is identified by its number. Basically, you could think of
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workspaces as different desks in your bureau, if you like the desktop
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methaphor. They just contain different sets of windows and are completely
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separate of each other. Other window managers also call this ``Virtual
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desktops''.
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=== The layout table
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Each workspace has a table, which is just a two-dimensional dynamic array containing
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Containers (see below). This table grows and shrinks as you need it (by moving windows
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to the right you can create a new column in the table, by moving them to the bottom
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you create a new row).
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Each workspace has a table, which is just a two-dimensional dynamic array
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containing Containers (see below). This table grows and shrinks as you need it
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(by moving windows to the right you can create a new column in the table, by
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moving them to the bottom you create a new row).
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=== Container
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A container is the content of a table’s cell. It holds an arbitrary amount of windows
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and has a specific layout (default layout or stack layout). Containers can consume
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multiple table cells by modifying their colspan/rowspan attribute.
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A container is the content of a table’s cell. It holds an arbitrary amount of
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windows and has a specific layout (default layout or stack layout). Containers
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can consume multiple table cells by modifying their colspan/rowspan attribute.
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=== Client
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== List/queue macros
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i3 makes heavy use of the list macros defined in BSD operating systems. To ensure
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that the operating system on which i3 is compiled has all the awaited features,
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i3 comes with `include/queue.h`. On BSD systems, you can use man `queue(3)`. On Linux,
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you have to use google.
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i3 makes heavy use of the list macros defined in BSD operating systems. To
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ensure that the operating system on which i3 is compiled has all the expected
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features, i3 comes with `include/queue.h`. On BSD systems, you can use man
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`queue(3)`. On Linux, you have to use google (or read the source).
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The lists used are `SLIST` (single linked lists) and `CIRCLEQ` (circular queues).
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Usually, only forward traversal is necessary, so an `SLIST` works fine. However,
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for the windows inside a container, a `CIRCLEQ` is necessary to go from the currently
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The lists used are `SLIST` (single linked lists), `CIRCLEQ` (circular
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queues) and TAILQ (tail queues). Usually, only forward traversal is necessary,
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so an `SLIST` works fine. If inserting elements at arbitrary positions or at
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the end of a list is necessary, a `TAILQ` is used instead. However, for the
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windows inside a container, a `CIRCLEQ` is necessary to go from the currently
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selected window to the window above/below.
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== Naming conventions
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There is a row of standard variables used in many events. The following names should be
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chosen for those:
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There is a row of standard variables used in many events. The following names
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should be chosen for those:
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* ``conn'' is the xcb_connection_t
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* ``event'' is the event of the particular type
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@ -249,116 +274,138 @@ chosen for those:
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=== Grabbing the bindings
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Grabbing the bindings is quite straight-forward. You pass X your combination of modifiers and
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the keycode you want to grab and whether you want to grab them actively or passively. Most
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bindings (everything except for bindings using Mode_switch) are grabbed passively, that is,
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just the window manager gets the event and cannot replay it.
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Grabbing the bindings is quite straight-forward. You pass X your combination of
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modifiers and the keycode you want to grab and whether you want to grab them
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actively or passively. Most bindings (everything except for bindings using
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Mode_switch) are grabbed passively, that is, just the window manager gets the
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event and cannot replay it.
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We need to grab bindings that use Mode_switch actively because of a bug in X. When the window
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manager receives the keypress/keyrelease event for an actively grabbed keycode, it has to decide
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what to do with this event: It can either replay it so that other applications get it or it
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can prevent other applications from receiving it.
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We need to grab bindings that use Mode_switch actively because of a bug in X.
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When the window manager receives the keypress/keyrelease event for an actively
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grabbed keycode, it has to decide what to do with this event: It can either
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replay it so that other applications get it or it can prevent other
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applications from receiving it.
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So, why do we need to grab keycodes actively? Because X does not set the state-property of
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keypress/keyrelease events properly. The Mode_switch bit is not set and we need to get it
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using XkbGetState. This means we cannot pass X our combination of modifiers containing Mode_switch
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when grabbing the key and therefore need to grab the keycode itself without any modiffiers.
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This means, if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
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check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it will handle
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the event, if not, it will replay the event.
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So, why do we need to grab keycodes actively? Because X does not set the
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state-property of keypress/keyrelease events properly. The Mode_switch bit is
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not set and we need to get it using XkbGetState. This means we cannot pass X
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our combination of modifiers containing Mode_switch when grabbing the key and
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therefore need to grab the keycode itself without any modiffiers. This means,
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if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
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check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it
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will handle the event, if not, it will replay the event.
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=== Handling a keypress
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As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets the correct state.
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As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets
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the correct state.
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Then, it looks through all bindings and gets the one which matches the received event.
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Then, it looks through all bindings and gets the one which matches the received
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event.
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The bound command is parsed directly in command mode.
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== Manage windows (src/mainx.c, manage_window() and reparent_window())
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`manage_window()` does some checks to decide whether the window should be managed at all:
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`manage_window()` does some checks to decide whether the window should be
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managed at all:
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* Windows have to be mapped, that is, visible on screen
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* The override_redirect must not be set. Windows with override_redirect shall not be
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managed by a window manager
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* The override_redirect must not be set. Windows with override_redirect shall
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not be managed by a window manager
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Afterwards, i3 gets the intial geometry and reparents the window if it wasn’t already
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managed.
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Afterwards, i3 gets the intial geometry and reparents the window (see
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`reparent_window()`) if it wasn’t already managed.
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Reparenting means that for each window which is reparented, a new window, slightly larger
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than the original one, is created. The original window is then reparented to the bigger one
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(called "frame").
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Reparenting means that for each window which is reparented, a new window,
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slightly larger than the original one, is created. The original window is then
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reparented to the bigger one (called "frame").
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After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see whether this
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window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for example. Docks are handled
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differently, they don’t have decorations and are not assigned to a specific container.
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Instead, they are positioned at the bottom of the screen. To get the height which needsd
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to be reserved for the window, the `_NET_WM_STRUT_PARTIAL` property is used.
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After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see
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whether this window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for
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example. Docks are handled differently, they don’t have decorations and are not
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assigned to a specific container. Instead, they are positioned at the bottom
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of the screen. To get the height which needsd to be reserved for the window,
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the `_NET_WM_STRUT_PARTIAL` property is used.
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Furthermore, the list of assignments (to other workspaces, which may be on
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other screens) is checked. If the window matches one of the user’s criteria,
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it may either be put in floating mode or moved to a different workspace. If the
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target workspace is not visible, the window will not be mapped.
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== What happens when an application is started?
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i3 does not care for applications. All it notices is when new windows are mapped (see
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`src/handlers.c`, `handle_map_request()`). The window is then reparented (see section
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"Manage windows").
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i3 does not care for applications. All it notices is when new windows are
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mapped (see `src/handlers.c`, `handle_map_request()`). The window is then
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reparented (see section "Manage windows").
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After reparenting the window, `render_layout()` is called which renders the internal
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layout table. The window was placed in the currently focused container and
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therefore the new window and the old windows (if any) need to be moved/resized
|
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so that the currently active layout (default mode/stacking mode) is rendered
|
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correctly. To move/resize windows, a window is ``configured'' in X11-speak.
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After reparenting the window, `render_layout()` is called which renders the
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internal layout table. The new window has been placed in the currently focused
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container and therefore the new window and the old windows (if any) need to be
|
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moved/resized so that the currently active layout (default mode/stacking mode)
|
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is rendered correctly. To move/resize windows, a window is ``configured'' in
|
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X11-speak.
|
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Some applications, such as MPlayer obivously assume the window manager is stupid
|
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and try to configure their windows by themselves. This generates an event called
|
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configurerequest. i3 handles these events and tells the window the size it had
|
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before the configurerequest (with the exception of not yet mapped windows, which
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get configured like they want to, and floating windows, which can reconfigure
|
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themselves).
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Some applications, such as MPlayer obivously assume the window manager is
|
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stupid and try to configure their windows by themselves. This generates an
|
||||
event called configurerequest. i3 handles these events and tells the window the
|
||||
size it had before the configurerequest (with the exception of not yet mapped
|
||||
windows, which get configured like they want to, and floating windows, which
|
||||
can reconfigure themselves).
|
||||
|
||||
== _NET_WM_STATE
|
||||
|
||||
Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls ``toggle_fullscreen()'' for the
|
||||
specific client which just configures the client to use the whole screen on which it
|
||||
currently is. Also, it is set as fullscreen_client for the i3Screen.
|
||||
Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls
|
||||
``toggle_fullscreen()'' for the specific client which just configures the
|
||||
client to use the whole screen on which it currently is. Also, it is set as
|
||||
fullscreen_client for the i3Screen.
|
||||
|
||||
== WM_NAME
|
||||
|
||||
When the WM_NAME property of a window changes, its decoration (containing the title)
|
||||
is re-rendered.
|
||||
When the WM_NAME property of a window changes, its decoration (containing the
|
||||
title) is re-rendered. Note that WM_NAME is in COMPOUND_TEXT encoding which is
|
||||
totally uncommon and cumbersome. Therefore, the _NET_WM_NAME atom will be used
|
||||
if present.
|
||||
|
||||
== _NET_WM_NAME
|
||||
|
||||
Like WM_NAME, this atom contains the title of a window. However, _NET_WM_NAME
|
||||
is encoded in UTF-8. i3 will recode it to UCS-2 in order to be able to pass it
|
||||
to X. Using an appropriate font (ISO-10646), you can see most special
|
||||
characters (every special character contained in your font).
|
||||
|
||||
== Size hints
|
||||
|
||||
Size hints specify the minimum/maximum size for a given window aswell as its aspect ratio.
|
||||
At the moment, as i3 does not have a floating mode yet, only the aspect ratio is parsed.
|
||||
This is important for clients like mplayer, who only set the aspect ratio and resize their
|
||||
window to be as small as possible (but only with some video outputs, for example in Xv,
|
||||
while when using x11, mplayer does the necessary centering for itself).
|
||||
Size hints specify the minimum/maximum size for a given window aswell as its
|
||||
aspect ratio. This is important for clients like mplayer, who only set the
|
||||
aspect ratio and resize their window to be as small as possible (but only with
|
||||
some video outputs, for example in Xv, while when using x11, mplayer does the
|
||||
necessary centering for itself).
|
||||
|
||||
So, when an aspect ratio was specified, i3 adjusts the height of the window until the
|
||||
size maintains the correct aspect ratio. For the code to do this, see src/layout.c,
|
||||
function resize_client().
|
||||
So, when an aspect ratio was specified, i3 adjusts the height of the window
|
||||
until the size maintains the correct aspect ratio. For the code to do this, see
|
||||
src/layout.c, function resize_client().
|
||||
|
||||
== Rendering (src/layout.c, render_layout() and render_container())
|
||||
|
||||
There are two entry points to rendering: render_layout() and render_container(). The
|
||||
former one renders all virtual screens, the currently active workspace of each virtual
|
||||
screen and all containers (inside the table cells) of these workspaces using
|
||||
render_container(). Therefore, if you need to render only a single container, for
|
||||
example because a window was removed, added or changed its title, you should directly
|
||||
call render_container().
|
||||
There are several entry points to rendering: `render_layout()`,
|
||||
`render_workspace()` and `render_container()`. The former one calls
|
||||
`render_workspace()` for every screen, which in turn will call
|
||||
`render_container()` for every container inside its layout table. Therefore, if
|
||||
you need to render only a single container, for example because a window was
|
||||
removed, added or changed its title, you should directly call
|
||||
render_container().
|
||||
|
||||
Rendering consists of two steps: In the first one, in render_layout(), each container
|
||||
gets its position (screen offset + offset in the table) and size (container's width
|
||||
times colspan/rowspan). Then, render_container() is called:
|
||||
|
||||
render_container() then takes different approaches, depending on the mode the container
|
||||
is in.
|
||||
Rendering consists of two steps: In the first one, in `render_workspace()`, each
|
||||
container gets its position (screen offset + offset in the table) and size
|
||||
(container's width times colspan/rowspan). Then, `render_container()` is called,
|
||||
which takes different approaches, depending on the mode the container is in:
|
||||
|
||||
=== Common parts
|
||||
|
||||
On the frame (the window which was created around the client’s window for the decorations),
|
||||
a black rectangle is drawn as a background for windows like MPlayer, which don’t completely
|
||||
fit into the frame.
|
||||
On the frame (the window which was created around the client’s window for the
|
||||
decorations), a black rectangle is drawn as a background for windows like
|
||||
MPlayer, which do not completely fit into the frame.
|
||||
|
||||
=== Default mode
|
||||
|
||||
|
@ -366,97 +413,109 @@ Each clients gets the container’s width and an equal amount of height.
|
|||
|
||||
=== Stack mode
|
||||
|
||||
In stack mode, a window containing the decorations of all windows inside the container
|
||||
is placed at the top. The currently focused window is then given the whole remaining
|
||||
space.
|
||||
In stack mode, a window containing the decorations of all windows inside the
|
||||
container is placed at the top. The currently focused window is then given the
|
||||
whole remaining space.
|
||||
|
||||
=== Tabbed mode
|
||||
|
||||
Tabbed mode is like stack mode, except that the window decorations are drawn
|
||||
in one single line at the top of the container.
|
||||
|
||||
=== Window decorations
|
||||
|
||||
The window decorations consist of a rectangle in the appropriate color (depends on whether
|
||||
this window is the currently focused one or the last focused one in a not focused container
|
||||
or not focused at all) forming the background. Afterwards, two lighter lines are drawn
|
||||
and the last step is drawing the window’s title (see WM_NAME) onto it.
|
||||
The window decorations consist of a rectangle in the appropriate color (depends
|
||||
on whether this window is the currently focused one, the last focused one in a
|
||||
not focused container or not focused at all) forming the background.
|
||||
Afterwards, two lighter lines are drawn and the last step is drawing the
|
||||
window’s title (see WM_NAME) onto it.
|
||||
|
||||
=== Fullscreen windows
|
||||
|
||||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to allow the client
|
||||
to easily go back to its previous position. Instead, fullscreen windows are skipped
|
||||
when rendering.
|
||||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to
|
||||
allow the client to easily go back to its previous position. Instead,
|
||||
fullscreen windows are skipped when rendering.
|
||||
|
||||
=== Resizing containers
|
||||
|
||||
By clicking and dragging the border of a container, you can resize the whole column
|
||||
(respectively row) which this container is in. This is necessary to keep the table
|
||||
layout working and consistent.
|
||||
By clicking and dragging the border of a container, you can resize the whole
|
||||
column (respectively row) which this container is in. This is necessary to keep
|
||||
the table layout working and consistent.
|
||||
|
||||
Currently, only vertical resizing is implemented.
|
||||
The resizing works similarly to the resizing of floating windows or movement of
|
||||
floating windows:
|
||||
|
||||
The resizing works similarly to the resizing of floating windows or movement of floating
|
||||
windows:
|
||||
|
||||
* A new, invisible window with the size of the root window is created (+grabwin+)
|
||||
* Another window, 2px width and as high as your screen (or vice versa for horizontal
|
||||
resizing) is created. Its background color is the border color and it is only
|
||||
there to signalize the user how big the container will be (it creates the impression
|
||||
of dragging the border out of the container).
|
||||
* The +drag_pointer+ function of +src/floating.c+ is called to grab the pointer and
|
||||
enter an own event loop which will pass all events (expose events) but motion notify
|
||||
events. This function then calls the specified callback (+resize_callback+) which
|
||||
does some boundary checking and moves the helper window. As soon as the mouse
|
||||
button is released, this loop will be terminated.
|
||||
* The new width_factor for each involved column (respectively row) will be calculated.
|
||||
* A new, invisible window with the size of the root window is created
|
||||
(+grabwin+)
|
||||
* Another window, 2px width and as high as your screen (or vice versa for
|
||||
horizontal resizing) is created. Its background color is the border color and
|
||||
it is only there to signalize the user how big the container will be (it
|
||||
creates the impression of dragging the border out of the container).
|
||||
* The +drag_pointer+ function of +src/floating.c+ is called to grab the pointer
|
||||
and enter an own event loop which will pass all events (expose events) but
|
||||
motion notify events. This function then calls the specified callback
|
||||
(+resize_callback+) which does some boundary checking and moves the helper
|
||||
window. As soon as the mouse button is released, this loop will be
|
||||
terminated.
|
||||
* The new width_factor for each involved column (respectively row) will be
|
||||
calculated.
|
||||
|
||||
== User commands / commandmode (src/commands.c)
|
||||
|
||||
Like in vim, you can control i3 using commands. They are intended to be a powerful
|
||||
alternative to lots of shortcuts, because they can be combined. There are a few special
|
||||
commands, which are the following:
|
||||
Like in vim, you can control i3 using commands. They are intended to be a
|
||||
powerful alternative to lots of shortcuts, because they can be combined. There
|
||||
are a few special commands, which are the following:
|
||||
|
||||
exec <command>::
|
||||
Starts the given command by passing it to `/bin/sh`.
|
||||
|
||||
restart::
|
||||
Restarts i3 by executing `argv[0]` (the path with which you started i3) without forking.
|
||||
Restarts i3 by executing `argv[0]` (the path with which you started i3) without
|
||||
forking.
|
||||
|
||||
w::
|
||||
"With". This is used to select a bunch of windows. Currently, only selecting the whole
|
||||
container in which the window is in, is supported by specifying "w".
|
||||
"With". This is used to select a bunch of windows. Currently, only selecting
|
||||
the whole container in which the window is in, is supported by specifying "w".
|
||||
|
||||
f, s, d::
|
||||
Toggle fullscreen, stacking, default mode for the current window/container.
|
||||
|
||||
The other commands are to be combined with a direction. The directions are h, j, k and l,
|
||||
like in vim (h = left, j = down, k = up, l = right). When you just specify the direction
|
||||
keys, i3 will move the focus in that direction. You can provide "m" or "s" before the
|
||||
direction to move a window respectively or snap.
|
||||
The other commands are to be combined with a direction. The directions are h,
|
||||
j, k and l, like in vim (h = left, j = down, k = up, l = right). When you just
|
||||
specify the direction keys, i3 will move the focus in that direction. You can
|
||||
provide "m" or "s" before the direction to move a window respectively or snap.
|
||||
|
||||
== Gotchas
|
||||
|
||||
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually leads to
|
||||
code which looks like it works fine but which does not work under certain conditions.
|
||||
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually
|
||||
leads to code which looks like it works fine but which does not work under
|
||||
certain conditions.
|
||||
|
||||
== Using git / sending patches
|
||||
|
||||
For a short introduction into using git, see http://www.spheredev.org/wiki/Git_for_the_lazy
|
||||
or, for more documentation, see http://git-scm.com/documentation
|
||||
For a short introduction into using git, see
|
||||
http://www.spheredev.org/wiki/Git_for_the_lazy or, for more documentation, see
|
||||
http://git-scm.com/documentation
|
||||
|
||||
When you want to send a patch because you fixed a bug or implemented a cool feature (please
|
||||
talk to us before working on features to see whether they are maybe already implemented, not
|
||||
possible because of some reason or don’t fit into the concept), please use git to create
|
||||
a patchfile.
|
||||
When you want to send a patch because you fixed a bug or implemented a cool
|
||||
feature (please talk to us before working on features to see whether they are
|
||||
maybe already implemented, not possible because of some reason or don’t fit
|
||||
into the concept), please use git to create a patchfile.
|
||||
|
||||
First of all, update your working copy to the latest version of the master branch:
|
||||
First of all, update your working copy to the latest version of the master
|
||||
branch:
|
||||
|
||||
--------
|
||||
git pull
|
||||
rit pull
|
||||
--------
|
||||
|
||||
Afterwards, make the necessary changes for your bugfix/feature. Then, review the changes
|
||||
using +git diff+ (you might want to enable colors in the diff using +git config diff.color auto+).
|
||||
When you are definitely done, use +git commit -a+ to commit all changes you’ve made.
|
||||
Afterwards, make the necessary changes for your bugfix/feature. Then, review
|
||||
the changes using +git diff+ (you might want to enable colors in the diff using
|
||||
+git config diff.color auto+). When you are definitely done, use +git commit
|
||||
-a+ to commit all changes you’ve made.
|
||||
|
||||
Then, use the following command to generate a patchfile which we can directly apply to
|
||||
the branch, preserving your commit message and name:
|
||||
Then, use the following command to generate a patchfile which we can directly
|
||||
apply to the branch, preserving your commit message and name:
|
||||
|
||||
-----------------------
|
||||
git format-patch origin
|
||||
|
|
Loading…
Reference in New Issue