Re-implement focus follows mouse for outputs
That is, moving your mouse pointer to a different workspace which does not have any windows on it yet will correctly update the focus.
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@ -102,8 +102,6 @@ int handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_press_event_
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return 1;
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}
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#if 0
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/*
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* Called with coordinates of an enter_notify event or motion_notify event
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* to check if the user crossed virtual screen boundaries and adjust the
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@ -113,39 +111,28 @@ int handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_press_event_
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static void check_crossing_screen_boundary(uint32_t x, uint32_t y) {
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Output *output;
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/* If the user disable focus follows mouse, we have nothing to do here */
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if (config.disable_focus_follows_mouse)
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return;
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if ((output = get_output_containing(x, y)) == NULL) {
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ELOG("ERROR: No such screen\n");
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return;
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}
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if (output == c_ws->output)
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if (output->con == NULL) {
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ELOG("ERROR: The screen is not recognized by i3 (no container associated)\n");
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return;
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c_ws->current_row = current_row;
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c_ws->current_col = current_col;
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c_ws = output->current_workspace;
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current_row = c_ws->current_row;
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current_col = c_ws->current_col;
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DLOG("We're now on output %p\n", output);
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/* While usually this function is only called when the user switches
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* to a different output using his mouse (and thus the output is
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* empty), it may be that the following race condition occurs:
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* 1) the user actives a new output (say VGA1).
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* 2) the cursor is sent to the first pixel of the new VGA1, thus
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* generating an enter_notify for the screen (the enter_notify
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* is not yet received by i3).
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* 3) i3 requeries screen configuration and maps a workspace onto the
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* new output.
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* 4) the enter_notify event arrives and c_ws is set to the new
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* workspace but the existing windows on the new workspace are not
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* focused.
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*
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* Therefore, we re-set the focus here to be sure it’s correct. */
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Client *first_client = SLIST_FIRST(&(c_ws->focus_stack));
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if (first_client != NULL)
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set_focus(global_conn, first_client, true);
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}
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#endif
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/* Focus the output on which the user moved his cursor */
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Con *old_focused = focused;
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con_focus(con_descend_focused(output_get_content(output->con)));
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/* If the focus changed, we re-render to get updated decorations */
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if (old_focused != focused)
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tree_render();
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}
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/*
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* When the user moves the mouse pointer onto a window, this callback gets called.
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@ -177,7 +164,7 @@ int handle_enter_notify(void *ignored, xcb_connection_t *conn,
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/* If not, then the user moved his cursor to the root window. In that case, we adjust c_ws */
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if (con == NULL) {
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DLOG("Getting screen at %d x %d\n", event->root_x, event->root_y);
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//check_crossing_screen_boundary(event->root_x, event->root_y);
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check_crossing_screen_boundary(event->root_x, event->root_y);
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return 1;
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}
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@ -236,8 +223,7 @@ int handle_motion_notify(void *ignored, xcb_connection_t *conn, xcb_motion_notif
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Con *con;
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if ((con = con_by_frame_id(event->event)) == NULL) {
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/* TODO; handle root window: */
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//check_crossing_screen_boundary(event->root_x, event->root_y);
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check_crossing_screen_boundary(event->root_x, event->root_y);
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return 1;
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}
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