Before commit 4976fa3350, setting the
layout of workspaces to something else than the default would just mess
up the parent container of the workspace (the content container).
After that commit, it would create an unnecessary split container when
you change the layout _before_ opening any containers. To avoid this, we
now store the layout (similar to how the 'workspace_layout'
configuration directive works) and apply it when the first container is
attached to the workspace.
Fixes#796
This is useful for third-party scripts which require certain features
and want to error out cleanly when they are run with an old i3 version.
Additionally, i3 --version might be different from what’s actually
running (an old version of the binary), so i3-msg -t get_version will be
the best way to figure out the i3 version you are actually running from
this commit on.
With this commit, the "default" layout is replaced by the splith and
splitv layouts. splith is equivalent to default with orientation
horizontal and splitv is equivalent to default with orientation
vertical.
The "split h" and "split v" commands continue to work as before, they
split the current container and you will end up in a split container
with layout splith (after "split h") or splitv (after "split v").
To change a splith container into a splitv container, use either "layout
splitv" or "layout toggle split". The latter command is used in the
default config as mod+l (previously "layout default"). In case you have
"layout default" in your config file, it is recommended to just replace
it by "layout toggle split", which will work as "layout default" did
before when pressing it once, but toggle between horizontal/vertical
when pressing it repeatedly.
The rationale behind this commit is that it’s cleaner to have all
parameters that influence how windows are rendered in the layout itself
rather than having a special parameter in combination with only one
layout. This enables us to change existing split containers in all cases
without breaking existing features (see ticket #464). Also, users should
feel more confident about whether they are actually splitting or just
changing an existing split container now.
As a nice side-effect, this commit brings back the "layout toggle"
feature we once had in i3 version 3 (see the userguide).
AFAIK, it is safe to use in-place restart to upgrade into versions
after this commit (switching to an older version will break your layout,
though).
Fixes#464
See also:
http://article.gmane.org/gmane.linux.kernel/1268792
The C compiler will handle (void) as "no arguments" and () as "variadic
function" (equivalent to (...)) which might lead to subtle errors, such
as the one which was fixed with commit 0ea64ae4.
This change has two implications:
1) tree_render() will now be called precisely once for input which consists of
multiple commands (like "focus left; focus right"). Also, the caller of
parse_command() has to call it. This makes us able to fix tickets such as
ticket #608 (where multiple tree_render() calls are noticable).
2) The output of a command is now a JSON array of return values of the
individual subcommands. In the case of "focus left; focus right", this is:
[{"success":true}, {"success":true}]
While this is incompatible with what i3 returned before, the return value of
commands was undocumented and therefore not subject to our API stability.
This re-introduces borders around the workspace buttons in i3bar.
No additional pixels will be consumed (you will not lose any space for your
windows).
Numbered workspaces (workspaces with a name containing only digits) will be
inserted in the correct order now. Named workspaces are always sorted after
numbered workspaces and in the order of creation.
visible == currently visible on the output it is on
(multiple workspaces can be visible at the same time)
focused == has the focus (only one workspace can be focused)
This is the foundation to use dzen2 or similar as a complete
replacement for the internal workspaces bar.
A testcase is included, more documentation about the IPC interface
will follow.
When the sending application was so fast (*cough*) that the messages
could get queued by the kernel, it may happen that we receive multiple
messages at once.