With this commit, the "default" layout is replaced by the splith and
splitv layouts. splith is equivalent to default with orientation
horizontal and splitv is equivalent to default with orientation
vertical.
The "split h" and "split v" commands continue to work as before, they
split the current container and you will end up in a split container
with layout splith (after "split h") or splitv (after "split v").
To change a splith container into a splitv container, use either "layout
splitv" or "layout toggle split". The latter command is used in the
default config as mod+l (previously "layout default"). In case you have
"layout default" in your config file, it is recommended to just replace
it by "layout toggle split", which will work as "layout default" did
before when pressing it once, but toggle between horizontal/vertical
when pressing it repeatedly.
The rationale behind this commit is that it’s cleaner to have all
parameters that influence how windows are rendered in the layout itself
rather than having a special parameter in combination with only one
layout. This enables us to change existing split containers in all cases
without breaking existing features (see ticket #464). Also, users should
feel more confident about whether they are actually splitting or just
changing an existing split container now.
As a nice side-effect, this commit brings back the "layout toggle"
feature we once had in i3 version 3 (see the userguide).
AFAIK, it is safe to use in-place restart to upgrade into versions
after this commit (switching to an older version will break your layout,
though).
Fixes#464
e.g. pressing Mod1+x when having the following in your configfile:
bindsym Mod1+x some invalid command
will lead to an i3-nagbar instance popping up, offering you to view the
error log (which will contain parser errors from this commit on).
In certain situations (when you have a h-split within a h-split) you
couldn’t properly resize previously. This commit makes the resize
command properly traverse up the containers.
fixes#754
While it’s generally intended that wait_for_window is not called within
this testcase, in the first test instruction it was a mistake. The
window in fact gets mapped and therefore we should call wait_for_window.
…by using the new syntax which will not trigger i3-nagbar. Checking for
i3-nagbar is inherently prone to race conditions since i3-nagbar does
not communicate in any way that it’s there.
…by getting the socket path from i3 and then checking that it conforms
to what we expect. Previously we monitored /tmp, which can go wrong in
various ways, especially since i3’s directory within /tmp is not
predictable (by design).
This is now restricted according to the already defined fullscreen
focus constraints. Test case 157 was removed, as we don't prevent
level up/down in fullscreen anymore. Those commands are properly
tested in fullscreen by test case 156.
Fixes: #612
Basically, a focus change can't escape a fullscreen container. The
only exception is per-output fullscreen containers, as you should
be able to focus a container in a different workspace in this case.
This is an improvement on 4eab046e, now considering the difference
between global and per-output fullscreen and taking the tree
structure into account to determine what escaping the fullscreen
container means. It only affects targeted focus commands in the
form "for_window [...] focus", but it lays the foundation for
forthcoming fixes to all other focus commands.
If the target is in a different workspace, there's no reason why
we wouldn't allow the user to focus it. We already allow this when
focusing a workspace, for example.
Initially I thought using the second precision time() function is good enough,
but to make t/113-urgent.t considerably faster (>2s vs. 0.08s), we put in a
little more effort and use gettimeofday. Otherwise, this test blocks the whole
testsuite from completing much faster on modern machines :).
This behavior can be avoided by passing dont_create_temp_dir => 1 to
launch_with_config (or activate_i3).
This commit fixes t/159-socketpaths.t being flaky on non-systemd computers.
This re-introduces borders around the workspace buttons in i3bar.
No additional pixels will be consumed (you will not lose any space for your
windows).
On the rationale of using a custom parser instead of a lex/yacc one, see this
quote from src/commands_parser.c:
We use a hand-written parser instead of lex/yacc because our commands are
easy for humans, not for computers. Thus, it’s quite hard to specify a
context-free grammar for the commands. A PEG grammar would be easier, but
there’s downsides to every PEG parser generator I have come accross so far.
This parser is basically a state machine which looks for literals or strings
and can push either on a stack. After identifying a literal or string, it
will either transition to the current state, to a different state, or call a
function (like cmd_move()).
Special care has been taken that error messages are useful and the code is
well testable (when compiled with -DTEST_PARSER it will output to stdout
instead of actually calling any function).
During the migration phase (I plan to completely switch to this parser before
4.2 will be released), the new parser will parse every command you send to
i3 and save the resulting call stack. Then, the old parser will parse your
input and actually execute the commands. Afterwards, both call stacks will be
compared and any differences will be logged.
The new parser works with 100% of the test suite and produces identical call
stacks.
Using 'open' will not create an X11 window (while open_window does), so we will
get spurious motion notify events when switching focus, leading to endless loops.
With this commit, i3 will now use either $XDG_RUNTIME_DIR/i3 (XDG_RUNTIME_DIR
is only writable by the user, so this is not a problem) or a secure temporary
location in /tmp, following the pattern /tmp/i3-<user>.XXXXXX