Fixes for undefined behaviour on signed shift
Change literal 1 to unsigned to allow safe bitshift of 31.
Caught by cppcheck.
Make 0xFF unsigned to prevent a left shift into signed bit.
Spotted by @orestisf1993
For compatiblity reasons, Wine will request iconic state and cannot
ensure that the WM has agreed on it; immediately revert to normal to
avoid being stuck in a paused state.
Introduces resize_neighboring_cons in resize.c which is also used by
resize_graphical_handler.
Co-authored-by: Andrew Laucius <andrewla@gmail.com>
Authored original code and tests in #3240. I rewrote most of the
resizing code and fixed the failing tests.
This commit will also fix the following bugs:
1. click.c: Users could drag global fullscreen floating containers.
2. render.c: Floating containers would get rendered with a global fullscreen container in another
workspace.
This change only affects clients that are subscribed to events, which
should be the main cause of our problems.
In the common case (no buffered data) the behaviour doesn't change at
all: the message is sent directly, no ev_io / ev_timeout callback is
enabled. Once a write to a client's socket is not completed fully
(returns with EAGAIN error), we put the message in the tail of a queue
and init an ev_io callback and a corresponding timer. If the timer is
triggered first, the socket is closed and the client connection is
removed. If the socket becomes writeable before the timeout we either
reset the timer if we couldn't push all the buffered data or completely
remove it if everything was pushed.
We could also replace ipc_send_message() for all client connections in
i3, not just those subscribed to events.
Furthermore, we could limit the amount of messages stored and increase
the timeout (or use multiple timeouts): eg it's ok if a client is not
reading for 10 seconds and we are only holding 5KB of messages for them
but it is not ok if they are inactive for 5 seconds and we have 30MB of
messages held.
Closes#2999Closes#2539
This commit makes multiple changes in tree_close_internal. I didn't
split them because they are not completely independent.
- Remove force_set_focus parameter
This parameter was always set to `false` throughout the code base except
for one case where it was set to `(con == focused)`, when killing a
floating con's parent (the one with type CT_FLOATING_CON). But this case
is not needed anymore since the special handling of CT_FLOATING_CONs in
con_next_focused was removed in #2941.
- Assume that con_next_focused does not returned a container of type
CT_DOCKAREA. This is reasonable since con_next_focused uses the
focus_head stack and has special handling of CT_DOCKAREA containers.
- Remove is_mapped
This variable was only used in the if block towards the end of
tree_close_internal. Ignoring the, now removed, dockarea code and the
use of force_set_focus this block performed only one useful action:
focus the `next` container when `con == focused`. `con == focused` was a
necessary and sufficient condition for the con_activate call:
if `con != focused` we could reach the inner if blocks because of the
other conditions but would never focus another container. If `con ==
focused` then all other conditions would be irrelevant.
- Remove special handling of floating containers
Since the `next` focused container is calculated through the parent for
floating containers, I moved this code to con_next_focused.
Also, because of the removal of force_set_focus, it appears that we can
call con_on_remove_child for floating containers as well.
X will not allow a window with ParentRelative background to be created
or reparented under a window with mismatching color depth.
Deal with this by destroying the container frame and creating a new one
with the right depth upon swallowing.
Defer destruction of the frame window until after the updated tree has
been rendered to avoid some distracting flickering.
Fixes#3297
Fix the issue #3227(https://github.com/i3/i3/issues/3227).
1).Make cmd_scratchpad_show() use the information coming from scratchpad_show().
2).Add a test case 298-scratchpad-show.t.
Currently when renaming outputs, an output assignment of "left" will
cause the workspace to move left. Treat this assignment as a proper name
instead (even though it is unlikely an output will be named "left").
Move logic for determining output to move to out of
`workspace_move_to_output`
Add test for ignoring direcionality during rename.
Fixes#3208.
Sending the sync command via IPC ensures pending IPC messages are handled by i3
before the sync response is read. This is rarely useful for direct IPC
connections to i3, but becomes useful when synchronizing with i3bar, which might
have pending IPC messages in response to button clicks.
_NET_WM_STATE_FOCUSED is set on _NET_WM_STATE to indicate that the
window is focused. It must be set when the window is newly focused and
removed once the window no longer has focus.
> _NET_WM_STATE_FOCUSED indicates whether the window's decorations are
> drawn in an active state. Clients MUST regard it as a read-only hint.
> It cannot be set at map time or changed via a _NET_WM_STATE client
> message.
For example, this is used by GTK applications to show the decoration in
an active or inactive state. This change can be tested by opening a GTK
application (like evince), focusing the window and unfocusing the
window, and observing a change in the window decorations.
Fixes#2273
For command:
move window to [absolute] position X px Y px
if the optional keyword 'absolute' is provided the end result is the
same even though it is implemented differently. Only difference is that
with absolute the floating window can move completely outside of any
output.
This commit removes the 'method' argument and only keeps the sane
implementation.
This deals with (admittedly somewhat misbehaving) clients which
use XSetInputFocus to take focus, but then don't properly restore
focus. This has been observed with TK apps, but also, e.g., Steam.
fixes#2722fixes#3096