Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
Not quite sure why there are so many differences. Perhaps we’ve gotten
out of the habit of running clang-format after every change.
I guess it’d be best to have a travis hook that runs clang-format for us
and reports any problems on pull requests.
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
I consider this behavior broken and not respecting the standard, but it
happens in real life, and it’s better for i3 to not busy-loop in such a
situation :).
fixes#1259
This reverts commit 0659a0d98c.
It was a fix for dzen2 setups, but broke several other use cases.
Because dzen2 is not really important since most people use i3bar
nowadays, let’s revert this.
fixes#1062fixes#1068fixes#1070
This commit only goes to “next” because I am not sure whether it
actually makes things better in all cases and want to give it some
testing first.
There was no documented reason behind using the
proportional_{width,height} variables, so I suppose that code was just
stupidity on my part (it was written merely a month after I started this
project in 2009).
fixes#1032
Note that this is ineffective for dunst’s notifications because dunst
re-raises them as soon as they get obscured. It does work for dzen2
however, which was the original use-case.
fixes#569
This is the only sane way I can think of to deal with the problem that
the screen size may not be dividable by the amount of tabbed children
(e.g. 1280 / 41 = 31.219512…).
fixes#645fixes#791
During smart popup fullscreen handling, display all transient popups
that belong to the respective fullscreen application. A popup window
belongs to another window if the latter is reachable via the path
induced by the WM_TRANSIENT_FOR hints.
fixes#881
With this commit, the default behavior is to display popups while there
is a fullscreen application only if the popup belongs to that
application (as determined by the WM_TRANSIENT_FOR hint which
applications have to set properly).
fixes#663
The removed code was add by commit 61b8a62 to fix#564. That bug is cause
by rendering the mplayer window again as a floating window (even if it
has been rendered before as a fullscreen window, at line 202). So simply
checking for fullscreen window is enough to solve this problem. Treating
floating/tiling fullscreen window differently is not needed.
In tabbed mode, the available width (say 1280) is divided by the amount
of child containers (say 3). Before this commit, we just truncated the
result and would end up with 426 + 426 + 426 = 1278 pixels that we
render to. Now we render a bit too much, but that’ll at least not give
us graphics corruption on any side :).
fixes#791
When you have a tabbed container which has had more than one container
but currently has precisely one container, there was a bit of flickering
when switching workspaces occasionally. This commit fixes it by properly
setting the height of the deco_rect (and thus the X11 window) to not
make the old window contents show up for a minimum period of time.
fixes#777
With this commit, the "default" layout is replaced by the splith and
splitv layouts. splith is equivalent to default with orientation
horizontal and splitv is equivalent to default with orientation
vertical.
The "split h" and "split v" commands continue to work as before, they
split the current container and you will end up in a split container
with layout splith (after "split h") or splitv (after "split v").
To change a splith container into a splitv container, use either "layout
splitv" or "layout toggle split". The latter command is used in the
default config as mod+l (previously "layout default"). In case you have
"layout default" in your config file, it is recommended to just replace
it by "layout toggle split", which will work as "layout default" did
before when pressing it once, but toggle between horizontal/vertical
when pressing it repeatedly.
The rationale behind this commit is that it’s cleaner to have all
parameters that influence how windows are rendered in the layout itself
rather than having a special parameter in combination with only one
layout. This enables us to change existing split containers in all cases
without breaking existing features (see ticket #464). Also, users should
feel more confident about whether they are actually splitting or just
changing an existing split container now.
As a nice side-effect, this commit brings back the "layout toggle"
feature we once had in i3 version 3 (see the userguide).
AFAIK, it is safe to use in-place restart to upgrade into versions
after this commit (switching to an older version will break your layout,
though).
Fixes#464
Some of them are useless nowadays, others very unlikely to be a problem.
Those which might still be interesting somewhen in the future are just
commented out.