Introduces resize_neighboring_cons in resize.c which is also used by
resize_graphical_handler.
Co-authored-by: Andrew Laucius <andrewla@gmail.com>
Authored original code and tests in #3240. I rewrote most of the
resizing code and fixed the failing tests.
These are the changes that clang-format 6.0.1 makes to the codebase that
clang-format-3.8 doesn't change back.
Useful for those that use a more recent version of clang-format in their
local machines.
This commit will also fix the following bugs:
1. click.c: Users could drag global fullscreen floating containers.
2. render.c: Floating containers would get rendered with a global fullscreen container in another
workspace.
The first issue is that there seems to be a typo: fullscreen->window
should have been child->window. The corrected check is redundant since
the while loop checks if the transient_con has a window.
The second issue is that popup_during_fullscreen is never checked even
though the behaviour should be exclusive to the "smart" option.
A race condition is possible. For example, if we first receive a
XCB_MOTION_NOTIFY event and then, while drain_drag_events is still
running, a XCB_BUTTON_RELEASE event the first event is never handled
because we return.
This fixes the flakiness of the tests in #3085.
Right now tree_render() is called twice on DRAG_REVERT since
floating_reposition calls it.
Also, on DRAG_REVERT the scratchpad state shouldn't change since the
user canceled the action.
This change only affects clients that are subscribed to events, which
should be the main cause of our problems.
In the common case (no buffered data) the behaviour doesn't change at
all: the message is sent directly, no ev_io / ev_timeout callback is
enabled. Once a write to a client's socket is not completed fully
(returns with EAGAIN error), we put the message in the tail of a queue
and init an ev_io callback and a corresponding timer. If the timer is
triggered first, the socket is closed and the client connection is
removed. If the socket becomes writeable before the timeout we either
reset the timer if we couldn't push all the buffered data or completely
remove it if everything was pushed.
We could also replace ipc_send_message() for all client connections in
i3, not just those subscribed to events.
Furthermore, we could limit the amount of messages stored and increase
the timeout (or use multiple timeouts): eg it's ok if a client is not
reading for 10 seconds and we are only holding 5KB of messages for them
but it is not ok if they are inactive for 5 seconds and we have 30MB of
messages held.
Closes#2999Closes#2539