Before this fix, you could go upwards and select the screen which
was at the rightmost because it also was the one topmost (if all
screen’s top position is equal).
Please test this! Plug in screens, unplug them, use your video projector,
change resolutions, etc.
To use the assignments, use the following syntax:
workspace <number> [screen <screen>] [name]
Where screen can be one of:
<number> (It is not provided that these numbers stay constant, so use with care)
<x>x<y> (Coordinates where the screen starts, so 1280 will be fine to match the
screen right of the main screen if your main screen is 1280 pixels
width. However, 1281 will not match)
<x>
x<y>
Some examples follow:
workspace 1 screen 0
workspace 1 screen 1
workspace 1 screen 1280x0
workspace 2 screen 1280
workspace 3 screen x0
workspace 3 screen 1 www
workspace 4 screen 0 mail
Use "bindsym" instead of "bind". You have to use the names of keys
as in xmodmap. To get a list of currently bounud symbols, use
xmodmap -pke
Technical quirk: Xlib generated MappingNotify events upon
XkbMapNotify events (from XKB, as the name says). XCB does not yet
have support for XKB, thus we need to select and handle the event
by ourself. Hopefully, this will change in the future.
Also update documentation (manpage, userguide).
To make the code easier to read/write when checking if a client is
floating, introduce client_is_floating().
Before, we only sent a fake message. While this was sufficient for the
client side most of the time, it didn’t allow us to open floating
windows with the correct size.
Instead of building arrays of colorpixels we can simply use a pointer
to a struct Colortriple. Furthermore, by getting the colorpixels when
loading the configuration, we save a lot of function calls in the
main code.
Details which are missing: A command to hide/show all floating clients,
moving/resizing clients with your mouse holding Mod1 (click anywhere
in the client, not just on its borders), resize/move by keyboard, select
next/previous client by keyboard
We abuse (1 << 8) as mode_switch bit, which is in the range of the
filtered state bits (see previous commit). Therefore, we need to
filter first and then check for mode_switch.
Furthermore, we used 0x2 before, which was just wrong. So, use our
bitmask, not the normal one (0x2).
We abuse (1 << 8) as mode_switch bit, which is in the range of the
filtered state bits (see previous commit). Therefore, we need to
filter first and then check for mode_switch.
Furthermore, we used 0x2 before, which was just wrong. So, use our
bitmask, not the normal one (0x2).
Sometimes, when the mouse button gets stuck, state contains the bit for
BUTTON_MASK_1 (or other buttons). We filter them out to continue processing
keys correctly.
Sometimes, when the mouse button gets stuck, state contains the bit for
BUTTON_MASK_1 (or other buttons). We filter them out to continue processing
keys correctly.