47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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*/
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#include "all.h"
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bool match_is_empty(Match *match) {
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/* we cannot simply use memcmp() because the structure is part of a
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* TAILQ and I don’t want to start with things like assuming that the
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* last member of a struct really is at the end in memory… */
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return (match->title == NULL &&
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match->application == NULL &&
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match->class == NULL &&
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match->instance == NULL &&
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match->id == XCB_NONE &&
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match->con_id == NULL &&
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match->floating == false);
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}
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bool match_matches_window(Match *match, i3Window *window) {
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/* TODO: pcre, full matching, … */
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if (match->class != NULL && window->class_class != NULL && strcasecmp(match->class, window->class_class) == 0) {
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LOG("match made by window class (%s)\n", window->class_class);
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return true;
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}
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if (match->instance != NULL && window->class_instance != NULL && strcasecmp(match->instance, window->class_instance) == 0) {
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LOG("match made by window instance (%s)\n", window->class_instance);
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return true;
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}
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if (match->id != XCB_NONE && window->id == match->id) {
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LOG("match made by window id (%d)\n", window->id);
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return true;
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}
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LOG("window %d (%s) could not be matched\n", window->id, window->class_class);
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return false;
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}
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