gnu: Add povray.

* gnu/packages/graphics.scm (povray): New variable.
master
Kei Kebreau 2018-07-30 16:25:21 -04:00
parent e61f092c87
commit 340ee00bbf
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@ -10,6 +10,7 @@
;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2018 Mathieu Othacehe <m.othacehe@gmail.com>
;;; Copyright © 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2018 Kei Kebreau <kkebreau@posteo.net>
;;;
;;; This file is part of GNU Guix.
;;;
@ -456,6 +457,71 @@ virtual reality, scientific visualization and modeling.")
;; LGPL 2.1, but with 4 exceptions. This version is called OSGPL.
(license license:lgpl2.1)))
(define-public povray
(package
(name "povray")
(version "3.7.0.8")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/POV-Ray/povray")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32
"1q114n4m3r7qy3yn954fq7p46rg7ypdax5fazxr9yj1jklf1lh6z"))
(modules '((guix build utils)))
(snippet
'(begin
;; Delete bundled libraries.
(delete-file-recursively "libraries")
#t))))
(build-system gnu-build-system)
(native-inputs
`(("autoconf" ,autoconf)
("automake" ,automake)
("pkg-config" ,pkg-config)))
(inputs
`(("boost" ,boost)
("libjpeg" ,libjpeg)
("libpng" ,libpng)
("libtiff" ,libtiff)
("openexr" ,openexr)
("sdl" ,sdl)
("zlib" ,zlib)))
(arguments
'(#:configure-flags
(list "COMPILED_BY=Guix"
(string-append "--with-boost-libdir="
(assoc-ref %build-inputs "boost") "/lib")
"CXXFLAGS=-std=c++11"
"--disable-optimiz-arch")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'run-prebuild
(lambda _
(setenv "HOME" (getcwd))
(with-directory-excursion "unix"
(substitute* "prebuild.sh"
(("/bin/sh") (which "sh")))
(invoke "sh" "prebuild.sh"))
#t))
;; The bootstrap script is run by the prebuild script in the
;; "run-prebuild" phase.
(delete 'bootstrap))))
(synopsis "Tool for creating three-dimensional graphics")
(description
"@code{POV-Ray} is short for the Persistence of Vision Raytracer, a tool
for producing high-quality computer graphics. @code{POV-Ray} creates
three-dimensional, photo-realistic images using a rendering technique called
ray-tracing. It reads in a text file containing information describing the
objects and lighting in a scene and generates an image of that scene from the
view point of a camera also described in the text file. Ray-tracing is not a
fast process by any means, but it produces very high quality images with
realistic reflections, shading, perspective and other effects.")
(home-page "http://www.povray.org/")
(license license:agpl3+)))
(define-public rapicorn
(package
(name "rapicorn")