gnu: Add gzochi.

* gnu/packages/game-development.scm (gzochi): New variable.

Co-authored-by: Ludovic Courtès <ludo@gnu.org>
This commit is contained in:
Julian Graham 2015-09-28 23:08:30 -04:00 committed by Ludovic Courtès
parent 820dc3f5f1
commit c24fff615b
1 changed files with 51 additions and 0 deletions

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@ -1,6 +1,8 @@
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
;;;
;;; This file is part of GNU Guix.
;;;
@ -24,6 +26,12 @@
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
#:use-module (gnu packages)
#:use-module (gnu packages databases)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnunet)
#:use-module (gnu packages guile)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages ncurses)
#:use-module (gnu packages qt)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
@ -64,6 +72,49 @@
is used in some video games and movies.")
(license license:zlib)))
(define-public gzochi
(package
(name "gzochi")
(version "0.9")
(source (origin
(method url-fetch)
(uri (string-append "mirror://savannah/gzochi/gzochi-"
version ".tar.gz"))
(sha256
(base32
"1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
(build-system gnu-build-system)
(arguments
'(#:phases (modify-phases %standard-phases
(add-before 'configure 'remove-Werror
(lambda _
;; We can't build with '-Werror', notably
;; because deprecated functions of
;; libmicrohttpd are being used.
(substitute* (find-files "." "^Makefile\\.in$")
(("-Werror")
""))
#t)))))
(native-inputs `(("pkgconfig" ,pkg-config)))
(inputs `(("bdb" ,bdb)
("glib" ,glib)
("gmp" ,gmp)
("guile" ,guile-2.0)
("libmicrohttpd" ,libmicrohttpd)
("ncurses" ,ncurses)
("sdl" ,sdl)
("zlib" ,zlib)))
(home-page "http://www.nongnu.org/gzochi/")
(synopsis "Scalable middleware for multiplayer games")
(description
"gzochi is a framework for developing massively multiplayer online games.
A server container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging and
error-prone aspects of online game development: Concurrency, data persistence,
and network communications. A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
(license license:gpl3+)))
(define-public tiled
(package
(name "tiled")