gnu: Add gzochi.
* gnu/packages/game-development.scm (gzochi): New variable. Co-authored-by: Ludovic Courtès <ludo@gnu.org>
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;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (gnu packages)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages zip)
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.9")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'configure 'remove-Werror
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(lambda _
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;; We can't build with '-Werror', notably
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;; because deprecated functions of
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;; libmicrohttpd are being used.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror")
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""))
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#t)))))
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("gmp" ,gmp)
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("guile" ,guile-2.0)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "http://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public tiled
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(package
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(name "tiled")
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