non/timeline/src/Audio_Sequence.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
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#pragma once
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#include "Sequence.H"
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#include "Audio_Region.H"
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#include <FL/Fl_Input.H>
class Audio_Sequence_Header;
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class Audio_Sequence : public Sequence
{
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protected:
void get ( Log_Entry &e ) const;
void set ( Log_Entry &e );
Audio_Sequence ( ) : Sequence( 0 )
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{
init();
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}
void handle_widget_change ( nframes_t start, nframes_t length );
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void draw ( void );
static void cb_button ( Fl_Widget *w, void *v );
void cb_button ( Fl_Widget *w );
void init ( void );
public:
int handle ( int m );
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LOG_CREATE_FUNC( Audio_Sequence );
Audio_Sequence_Header * header ( void ) { return (Audio_Sequence_Header*)child(0); }
Audio_Sequence ( Track *track, const char *name = 0 );
~Audio_Sequence ( );
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
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virtual Sequence * clone_empty ( void )
{
Audio_Sequence *t = new Audio_Sequence( track() );
return t;
}
virtual Sequence * clone_empty ( const char *name )
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{
Audio_Sequence *t = new Audio_Sequence( track(), name );
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return t;
}
virtual void name ( const char *s );
virtual const char *name ( void ) const;
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const Audio_Region *capture_region ( void ) const;
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nframes_t play ( sample_t *buf, nframes_t frame, nframes_t nframes, int channels );
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};